MCVER=1.16.1
FORGEVER=32.0.98
Build: 1.16.1-32.0.98 - Thu Jul 30 03:18:00 GMT 2020 tterrag: Implement forge IBakedModel methods in vanilla wrapper models
Build: 1.16.1-32.0.97 - Tue Jul 28 23:44:41 GMT 2020 lex: Fix another case of swallowed errors not shutting down mods.
Build: 1.16.1-32.0.96 - Tue Jul 28 21:40:06 GMT 2020 lex: Shut down all other mod handlers if the loading cycle errors. This prevents other mods from throwing errors and being blamed for initial cause. This is a temporary hack until cpw re-writes the mod event dispatcher.
Build: - Tue Jul 28 19:01:27 GMT 2020 lex: Properly shutdown FMLModContainer's event bus when an error in a lifecycle event is detected.
lex:
Enable EventBus type check during ForgeDev, and add IModBusEvent marker to ModelRegistryEvent.
Build: 1.16.1-32.0.93 - Tue Jul 28 07:16:31 GMT 2020 lex: Make license toml entry optional during 1.16.1 There are to many existing mods to make this required. Yes, we are technically before a RB and can do breaking changes. However this is too large.
Build: 1.16.1-32.0.92 - Tue Jul 28 01:14:20 GMT 2020 cpw: Missed one event. NewRegistry needs the marker.
Signed-off-by: cpw <[email protected]>
Build: 1.16.1-32.0.91 - Tue Jul 28 01:07:03 GMT 2020 cpw: Update MDK license to default to All rights reserved, and offer a link to chooseyourlicense.com as a place to research appropriate licenses.
Note: the license field _is_ backwards compatible and will simply be ignored on older forge versions.
Signed-off-by: cpw <[email protected]>
Build: 1.16.1-32.0.90 - Tue Jul 28 00:47:35 GMT 2020 cpw: Update modlauncher, eventbus, accesstransformers and more to use a newer mechanism for generating ASM.
Introduced IModBusEvent as a marker interface for events on the ModBus. Expect exceptions if you use
the modbus for events not listened there.
Signed-off-by: cpw <[email protected]>
cpw:
Update coremods and spi, include mandatory license field in metadata. Added at top level of mods.toml file.
Signed-off-by: cpw <[email protected]>
Build: 1.16.1-32.0.88 - Mon Jul 27 23:35:24 GMT 2020 ray.neiheiser: Fix rail 180 rotations (#7177)
jmansfield:
Fire AnimalTameEvent for cats (#7172) Closes #7171
Build: 1.16.1-32.0.86 - Mon Jul 27 22:56:16 GMT 2020 lex: Fix Biome generation error.
Build: 1.16.1-32.0.85 - Mon Jul 27 21:36:07 GMT 2020 dev: Fix SleepingTimeCheckEvent not being fired in initial sleep test. (#7005)
Build: 1.16.1-32.0.84 - Mon Jul 27 21:30:24 GMT 2020 Yunus1903: Fix ClimberPathNavigator spinning when width is small. Closes #6993 (#6997)
Build: 1.16.1-32.0.83 - Mon Jul 27 21:19:50 GMT 2020 mrtschipp: Re-added PlayerEvent.NameFormat (#6992)
Build: 1.16.1-32.0.82 - Mon Jul 27 21:14:02 GMT 2020 email.squishling: Fixed modded overworld biomes not spawning [1.16.x] (#6990)
Build: 1.16.1-32.0.80 - Mon Jul 27 21:02:53 GMT 2020 aqscode: Re-implement moddable flammabilities (#6983)
Build: 1.16.1-32.0.79 - Mon Jul 27 20:46:11 GMT 2020 diesieben07: Re-add patch for PlayerSetSpawnEvent (#6977)
Yunus1903:
Updated versions in README and removed flocker.tv mentions (#6978)
Build: 1.16.1-32.0.77 - Mon Jul 27 20:40:33 GMT 2020 arnoldnunag12: Fix ChunkDataEvents using different data tags (#6961) Fixes #6957
Build: - Mon Jul 27 20:27:00 GMT 2020 joetarbit: Post SoundLoadEvent on mod bus instead of forge bus (#6955)
Build: 1.16.1-32.0.75 - Wed Jul 22 01:26:19 GMT 2020 cpw: Remove startupquery. Currently wasn't functional, and 1.16 has out of band state loading in all cases, so the complex functionality there is no longer needed. Going to research using the Lifecycle indicator from DFU as a proxy/replacement. Probably with some codec FUN.
Signed-off-by: cpw <[email protected]>
Build: 1.16.1-32.0.74 - Wed Jul 22 00:34:43 GMT 2020 lex: Run Forge's data generators to sync 1.16 vanilla changes.
Build: 1.16.1-32.0.73 - Wed Jul 22 00:13:48 GMT 2020 cpw: Don't show the early launcher GUI when running data. It's not needed and prevents use on automated builds.
Need to investigate why a bunch of tags seem to be being blown away by rerunning on forge.
Signed-off-by: cpw <[email protected]>
Build: 1.16.1-32.0.71 - Mon Jul 20 22:56:31 GMT 2020 cyborgmas18: Load Modded Datapacks in DatapackScreen, before world creation (#6913)
Build: 1.16.1-32.0.70 - Sat Jul 18 22:35:53 GMT 2020 tterrag: Fix inconsistencies with model/blockstate datagen
Build: 1.16.1-32.0.69 - Fri Jul 17 17:35:47 GMT 2020 dev: Filter duplicate mod files from mod file scan data (#6855)
Build: 1.16.1-32.0.68 - Thu Jul 16 21:56:30 GMT 2020 lex: Fixed Forge commands. Closes #6973 Closes #6974 Closes #6976
Build: 1.16.1-32.0.67 - Wed Jul 15 19:30:53 GMT 2020 jaredlll08: Added an event for registering commands. closes #6968 (#6969)
Build: 1.16.1-32.0.66 - Tue Jul 14 00:15:41 GMT 2020 darklime: Make all functions in Style common. (#6931)
Build: 1.16.1-32.0.65 - Mon Jul 13 22:44:53 GMT 2020 55965249+seymourimadeit: Mark Raid.WaveMembers as an extensible enum. (#6878)
Build: 1.16.1-32.0.64 - Mon Jul 13 22:17:58 GMT 2020 lex: Fix checkPatches task. Closes #6956 Fix patched in method using srg name. Closes #6965 Fix capabilities not being collected for ClientWorld. Closes #6966 Fix TagEmptyCondition using client side copy of tags instead of server. Closes #6949 Fix ExtendedButton using narrator text. Closes #6958, Closes #6959 Fix misaligned patch in RepairContainer. Closes #6950, Closes #6953 Fix LivingJumpEvent not being fired for players jumping horses. Closes #6929 Remove extra getToughness method in ArmorItem. Closes #6970 Remove GetCollisionBoxesEvent. Closes #6921
Build: 1.16.1-32.0.63 - Fri Jul 10 22:28:22 GMT 2020 richard: Fix race condition with DeferredRegister for custom registries (#6951)
Build: 1.16.1-32.0.62 - Fri Jul 10 17:49:51 GMT 2020 arnoldnunag12+github: Remove hooks into beacon base/payments. Vanilla uses tags now for extensibility. (#6948)
Build: 1.16.1-32.0.61 - Wed Jul 08 21:33:38 GMT 2020 jaredlll08: Expose the DataPackRegistries instance to the AddReloadListenerEvent (#6933)
Build: 1.16.1-32.0.60 - Wed Jul 08 21:13:18 GMT 2020 arnoldnunag12+github: Fix canRepair not being set true as default (#6936)
Closes #6934 and #6935
Build: 1.16.1-32.0.59 - Wed Jul 08 14:56:39 GMT 2020 David Quintana: Fix particles sometimes "losing" the lightmap and drawing fullbright.
David Quintana:
Fix misaligned patch causing LivingEquipmentChangeEvent to never be posted.
Build: 1.16.1-32.0.57 - Mon Jul 06 21:32:33 GMT 2020 JDLogic: Add simple patch checker and cleanup patches (#6851)
* Add simple patch checker and cleanup patches
* Address comments
* move task implementation
* genPatches is now finalized by checkPatches
* the S2S artifacts are automatically removed
* added class and method access checking
Build: 1.16.1-32.0.55 - Mon Jul 06 21:12:45 GMT 2020 richard: Fix harvest level and tool type not actually getting set #6906 (#6922)
Build: 1.16.1-32.0.54 - Mon Jul 06 20:46:01 GMT 2020 richard: Reimplement ITeleporter Patches (#6886)
Build: 1.16.1-32.0.53 - Mon Jul 06 20:39:37 GMT 2020 40738104+Mysterious-Dev: Add function to add items with the same behavior as the pumpkin for enderman (#6890)
Build: 1.16.1-32.0.52 - Mon Jul 06 20:33:17 GMT 2020 richard: Custom Item integration with Piglins (#6914)
Build: 1.16.1-32.0.51 - Mon Jul 06 20:20:02 GMT 2020 ichttt: Some dead code cleanup, and re-implement some bed hooks. (#6903)
Build: 1.16.1-32.0.50 - Mon Jul 06 20:06:39 GMT 2020 diesieben07: Fix missing null checks in ForgeIngameGui (#6907)
Build: 1.16.1-32.0.49 - Mon Jul 06 19:50:02 GMT 2020 arnoldnunag12+github: Fix swap offhand keybind not working in GUIs (#6920)
Build: 1.16.1-32.0.47 - Fri Jul 03 12:40:42 GMT 2020 David Quintana: Attempt to use a more compatible method to initialize stencil support. In case the separate attachments don't work for everyone, there's a new setting to choose the combined attachment.
Build: 1.16.1-32.0.46 - Fri Jul 03 04:00:22 GMT 2020 David Quintana: Update copyright year to 2020.
David Quintana:
Fix multi-layer item rendering.
Build: 1.16.1-32.0.44 - Thu Jul 02 17:17:45 GMT 2020 David Quintana: Model system improvements: - Port some things I did in 1.14 which I couldn't do in 1.15 due to breaking changes. - Fix multi-layer block models not working (1.16 RenderType doesn't override toString the same way anymore) - Implement multi-layer item rendering. - Improve CompositeModel submodel data passing.
Build: 1.16.1-32.0.43 - Thu Jul 02 12:54:03 GMT 2020 MartijnvandenBrand: Include model data in getQuads call (#6884)
The model data wasn't included when getting quads from specific sides, but was when getting quads for side = null.
thpetuaudletang:
Pass matrixstack in tooltip render events (#6885)
Build: 1.16.1-32.0.41 - Thu Jul 02 05:54:25 GMT 2020 tterrag: Fix improper handling of baked lighting in forge light pipeline
Closes #6812
Build: 1.16.1-32.0.40 - Thu Jul 02 01:59:30 GMT 2020 richard: Fix FMLServerAboutToStartEvent being fired too late on the integrated server MinecraftForge/MinecraftForge#6859
Build: 1.16.1-32.0.39 - Wed Jul 01 18:14:25 GMT 2020 ichttt: Fix miss-aligned patch ItemEntity (#6895)
Build: 1.16.1-32.0.38 - Tue Jun 30 20:19:32 GMT 2020 info: Add hoe tool type (#6872)
ichttt:
Fix loading screen color and text (#6824)
Build: 1.16.1-32.0.36 - Tue Jun 30 20:09:21 GMT 2020 curle: Allow any armor to have custom knockback resistance (#6877)
Build: 1.16.1-32.0.35 - Tue Jun 30 19:57:32 GMT 2020 diesieben07: Add senderUUID to ClientChatReceivedEvent (#6881)
Build: 1.16.1-32.0.34 - Tue Jun 30 02:33:58 GMT 2020 lex: Re-write checkATs function and automate making Items/Blocks public.
Build: 1.16.1-32.0.33 - Tue Jun 30 02:10:14 GMT 2020 cpw: Reorganize modloading on the dediserver. This removes the DedicatedServer parameter from the FMLDedicatedServerSetupEvent. Code for customizing the server instance should be moved to the ServerAboutToStartEvent or similar, where the server instance is available.
This reorganization means that mods will load fully before the server is even constructed, or the server properties loaded. We also move the EULA right to the front so we don't have to wait for bootstrap.
This should fix the problems with mods which customize world data and other things.
Signed-off-by: cpw <[email protected]>
Build: 1.16.1-32.0.32 - Mon Jun 29 23:43:01 GMT 2020 thpetuaudletang: Fix datagen resolving tags and exploding. (#6865)
Build: 1.16.1-32.0.30 - Mon Jun 29 22:58:30 GMT 2020 diesieben07: Fix IItemHandler wrappers for chests not updating both chests (#6875)
Build: 1.16.1-32.0.29 - Mon Jun 29 21:08:55 GMT 2020 lex: Fix missed patch in PlayerList and EntitySelectioonContext. Closes #6846 Closes #6850
Build: 1.16.1-32.0.27 - Mon Jun 29 20:09:12 GMT 2020 richard: Fix access levels being hardcoded to private via patch overriding AT entry (#6848)
Build: 1.16.1-32.0.26 - Mon Jun 29 19:42:50 GMT 2020 lex: Fix tag related issues when connecting to a vanilla server.
Build: 1.16.1-32.0.25 - Sun Jun 28 22:08:15 GMT 2020 lex: Fix Forge's internal handler being registered in wrong place. Fix double call to loader end.
Build: 1.16.1-32.0.24 - Sat Jun 27 22:50:54 GMT 2020 David Quintana: Add a model loader that lets mods specify different models for different perspectives. Allow custom models to reference vanilla item models as child models.
Build: 1.16.1-32.0.23 - Fri Jun 26 23:55:23 GMT 2020 thpetuaudletang: fix misapplied patch
also sneak in an import patch removal
Build: 1.16.1-32.0.21 - Fri Jun 26 22:40:19 GMT 2020 lex: Fix blocks being harvested with incorrect tools.
Build: 1.16.1-32.0.20 - Fri Jun 26 19:53:02 GMT 2020 lex: Make installer use MCPConfig version to identify MC assets.
Build: 1.16.1-32.0.19 - Fri Jun 26 18:27:49 GMT 2020 cpw: Tweak the server startup a bit, make sure methods that can't work because they run before a server exists explode saying so. Also fix other launch profiles.
Signed-off-by: cpw <[email protected]>
Build: 1.16.1-32.0.18 - Fri Jun 26 16:56:37 GMT 2020 lex: Fix dedicated server loading by constructing mods before data packs are created.
Build: 1.16.1-32.0.17 - Fri Jun 26 15:20:37 GMT 2020 David Quintana: Fix create method. Fix test mods not loading correctly.
Build: 1.16.1-32.0.16 - Fri Jun 26 14:43:19 GMT 2020 David Quintana: Reintroduce missed patch in EntityClassification.
Build: 1.16.1-32.0.15 - Fri Jun 26 13:55:42 GMT 2020 thpetuaudletang: Include a getter for the matrix stack in OverlayEvent (#6834)
Build: 1.16.1-32.0.14 - Fri Jun 26 13:23:07 GMT 2020 thpetuaudletang: Fix block render types not being properly applied to item entities (#6832)
Build: 1.16.1-32.0.13 - Fri Jun 26 13:05:18 GMT 2020 mods.itsmeow: [1.16.x] Allow GlobalEntityTypeAttributes' EntityType -> AttributeModifierMap to be added to (#6822)
* Make GlobalEntityTypeAttributes map able to be added to
* Split get patch into two lines
* Favor Forge's map over vanilla
Build: 1.16.1-32.0.10 - Fri Jun 26 12:36:59 GMT 2020 42079760+TheCurle: Retarget Block.Properties patch to the new AbstractBlock, reintroduce harvestLevel and harvestTool fields (#6819)
* Retarget Block.Properties patch to the new AbstractBlock, reintroduces the harvestLevel and harvestTool fields.
* Slight adjustment to fix the lootTableSupplier.
Build: 1.16.1-32.0.9 - Fri Jun 26 12:31:37 GMT 2020 Yunus1903: Fixed sneaking while swimming (#6817)
Build: - Fri Jun 26 12:25:07 GMT 2020 thpetuaudletang: Fixed tooltip rendering issues (#6815)
Build: 1.16.1-32.0.7 - Fri Jun 26 02:30:54 GMT 2020 thpetuaudletang: Fixed villager trades having non-applicable enchants
Also added an AT at lex's request
Build: 1.16.1-32.0.6 - Fri Jun 26 01:52:19 GMT 2020 thpetuaudletang: Fix locate command (#6811)
thpetuaudletang:
Fix block drops (#6810)
contact:
Add missing patch to ScreenShotHelper (#6809)
Adds the missed patch back
Yunus1903:
Updated MDK mods.toml versions (#6808)
Build: 1.16.1-32.0.2 - Fri Jun 26 01:41:51 GMT 2020 lex: Rework BlockSnapshot and fix client notifications. Closes #6807
Build: 1.16.1-32.0.1 - Thu Jun 25 23:24:48 GMT 2020 lex: Bump MCPConfig version.
Build: 1.15.2-31.2.27 - Thu Jun 25 17:11:42 GMT 2020 laughlan.cov: Allow RayTraceContext to be constructed with a null entity. (#6708)
Build: 1.15.2-31.2.26 - Thu Jun 25 16:35:52 GMT 2020 lalis.jan: Replace explicit shears reference in vanilla loot tables with tag for modded shears. (#6765)
This graph watch only "update" commits from AutoUpdater, any other commit will be ignored.If u want to update this repo without running the actions
use skip-ci
in the commit description. (ps. wont work in the extended descrription
)