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courseplay_fs22's Introduction

Courseplay Beta for Farming Simulator 2022

Modhub release (latest by date) GitHub release (latest by date including pre-releases) GitHub Pre-Releases (by Asset) GitHub issues

Download the latest developer version (the file FS22_Courseplay.zip).

Courseplay Website

What Works

  • Multiplayer support
  • Fieldwork mode:
    • Course generator for complex fields with many option like headlands or beets with combines and so on ..
    • Up to 5 workers with the same tools can work together on a field with the same course (multi tools)
    • Generate courses for vine work
    • Save/load/rename/move courses
    • Load courses for baling, straw or grass collection and so on
    • Combines can automatically unload into nearby trailers (combine self unload)
  • Bale collector mode:
    • Wrapping bales on a field without a course
    • Collecting bales on the field without a course and unloading them with AutoDrive
  • Combine unloader mode:
    • Unload combines on the field
    • Sending the giants helper or AutoDrive to unload at an unload station
    • Creating heaps of sugar beets or other fruits on the field
    • Unloading a loader vehicle, like the ROPA Maus and letting AutoDrive or Giants unload the trailer after that
  • Silo load mode:
    • Loading from a heap or bunker silo with loader, like the ROPA Maus
    • Using a wheel loader or a front loader to load from a heap or a bunker silo and unload to:
      • Unloading to nearby trailers
      • Unloading to an unloading station, which needs to be selected on the AI menu
  • Bunker silo mode:
    • Compacting the silo with or without tools like this one Silo distributor
    • Using a shield in a silo with a back wall to push the chaff to the back of silo
  • Misc:
    • Creating custom fields by recording the boarder with a vehicle or drawing on the AI Map.
    • Course editor in the buy menu to edit courses or custom fields.
  • Mod support with AutoDrive:
    • Sending the fieldwork driver to refill seeds/fertilizers and so on.
    • Sending the fieldworker/ bale collector to unload collected straw and so on.
    • Sending the fieldwork driver to refuel or repair.
  • Bale collector mod support for:

Usage

Courseplay functions are now documented in the in-game help menu:

image

If you prefer videos, YouTube has many great tutorials

Turning on Debug Channels

When there's an issue, you can turn on debug logging on the Courseplay vehicle settings page for each vehicle. This will enable logging of debug information for only this vehicle. Devs need those logs for troubleshooting and fixing bugs.

What information is logged when you activated the debug logging for the vehicle depends on the active debug channels. This are similar to those we had in CP 19, but the way to turn them on/off is different: you can bring up the debug channel menu by pressing Shift+4, then use Shift+1 and Shift+3 to select a channel, and then Shift+2 to toggle the selected debug channel (green is on).

Remember, you have to activate debug mode for the vehicle in the vehicle settings page, otherwise nothing is logged, even if the channel is active.

Developer version

Please be aware you're using a developer version, which may and will contain errors, bugs, mistakes and unfinished code. Chances are you computer will explode when using it. Twice. If you have no idea what "beta", "alpha", or "developer" means and entails, steer clear. The Courseplay team will not take any responsibility for crop destroyed, savegames deleted or baby pandas killed.

You have been warned.

If you're still ok with this, please remember to post possible issues that you find in the developer version. That's the only way we can find sources of error and fix them. Be as specific as possible:

  • tell us the version number
  • only use the vehicles necessary, not 10 other ones at a time
  • which vehicles are involved, what is the intended action?
  • Post! The! Log! to Gist or PasteBin
  • For more details on how to post a proper bug report, visit our Wiki

Help Us Out

We work long, hard, in our own free time at developing and improving Courseplay. If you like the project, show us your undying love:

paypal


Contributors

See Contributors


Supporters

People and teams who support us

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courseplay_fs22's Issues

Ballen pressen

Hallo Leute,
Das funktioniert soweit super nur etwas ungewohnt wenn man die LS19 Version kennt.
Ich habe den Kurs von meinen Mähwerken zwar gespeichert und in den Traktor mit der Presse geladen. Leider will der Traktor mit der Presse dran nur freies Fahren auf der Straße. Ich habe die 7.0.0.3 verwendet. Ich würde mal behaupten hier braucht ihr keine Log.
Macht euch keinen Stress. Genießt erstmal die Feiertage.

Cp drives out of the field after turning

Hey, if CP tries to turn in a sharp spot, it starts to stutter and CP pulls out of the field. You have to fire helpers. It's on a coustom map. The following appears in the log.

2021-12-24 15:16 Warning (script): 'worldToLocal': Argument 1 has wrong type. Expected: Int. Actual: Nil 
2021-12-24 15:16   D:\auto_builder\cache\svn\bc39c0c6d611016d38088dfeb30cadc8\src\base\scripting\lua\LuaScriptSystem.cpp (890): expectedType == Value::VoidType || expectedType == Value::ClassType
2021-12-24 15:16 LUA call stack:
  dataS/scripts/vehicles/ai/AIVehicleUtil.lua (211) : worldToLocal
  =C:/Users/Eike/Documents/my games/FarmingSimulator2022/mods/FS22_Courseplay/scripts/ai/AIReverseDriver.lua (67) : getDriveDirection
  =C:/Users/Eike/Documents/my games/FarmingSimulator2022/mods/FS22_Courseplay/scripts/ai/AIDriveStrategyFieldWorkCourse.lua (97) : getDriveData
  dataS/scripts/vehicles/specializations/AIFieldWorker.lua (550) : getDriveData
  dataS/scripts/vehicles/specializations/AIFieldWorker.lua (269) : updateAIFieldWorkerLowFrequency
  dataS/scripts/specialization/SpecializationUtil.lua (19)
  dataS/scripts/vehicles/Vehicle.lua (1877) : raiseEvent
  dataS/scripts/network/NetworkNode.lua (112) : update
  dataS/scripts/network/Server.lua (59) : updateActiveObjects
  dataS/scripts/BaseMission.lua (1180) : update
  dataS/scripts/FSBaseMission.lua (2006) : update
  dataS/scripts/missions/mission00.lua (582) : update
  dataS/scripts/main.lua (1323) : update
2021-12-24 15:16 Error: Running LUA method 'update'.
dataS/scripts/utils/MathUtil.lua(207) : attempt to perform arithmetic on local 'x' (a nil value)

Harvester cannot open pipe for unload

Additional info:
Tried with default settings, always unfold pipe setting, stop while unloading setting
Tried on 2 combines, the Nova 330, Case IH 7150
Courseplay Version: 7.0.0.3

As a result, pipe starts twitching, videos below

Farming.Simulator.22.2021-12-25.03-14-26.mp4
Farming.Simulator.22.2021-12-25.03-40-00.mp4

Multiplayer Functionality

Hello, just curious when to possibly expect multiplayer functionality? No rush of course just trying to see if it's even being thought about at this point in time

Show Bunker on AI Map.

Bunker
Might be just some Error in the calculation. This is on Erlengrad, haven't checked other maps yet.

Debug Settings

Hello in the Courseplay version you can see the debug points when driving the course.
fsScreen_2021_12_24_16_15_40

AD Punkte als Kurs Anfang

Hallo, also ich hätte dort ein Vorschlag, könnte man nicht als kurz Anfang ein AD Punkt nehmen bedeutet wenn ich Fahrzeug XY mit Anbaugeräte (wobei das Anbaugerät Ausschlag gebend ist) zum AD Punkt "Feld 31" schicke , das er dann automatisch ein vorgefertigte Route lädt welche man vorher erstellt hat, und er automatisch von AD zu CP wechselt?

Automatic Headland setting

Beside the Number of Headlands (0-X) add the option to generate an automatic number of headlands.
Automatic - 0 - X

It should be calculated like this:
Total length of the Vehicle + Tool * 1.5 (maybe 1.2 is enough) / workingwidth. Rounded up and this should be the number of headlands to provide enough space for a nice turn.

Thank you very much for the new version!!!

Dear courseplay team,

thanks a lot for the new version for the farming simulator 22.

Now the game is complete and in addition with auto drive the fun can really start.

GUYS THANKS!!!!

Vehicle Settings Page

The scrollbar isn't working and the last position where you scrolled to isn't saved (like in the keybind menu).

some errors and warnings, found in the log file:

Warning: Missing l10n 'input_CP_DBG_CHANNEL_SELECT_PREVIOUS' in mod 'FS22_Courseplay'
Warning: Missing l10n 'input_CP_DBG_CHANNEL_SELECT_NEXT' in mod 'FS22_Courseplay'
Warning: Missing l10n 'input_CP_DBG_CHANNEL_TOGGLE_CURRENT' in mod 'FS22_Courseplay'
Warning: Missing l10n 'input_CP_DBG_CHANNEL_MENU_VISIBILITY' in mod 'FS22_Courseplay'

2021-12-24 15:35 :57 [info lp1985] Loading vehicle configuration from C:/Users/casro/Documents/My Games/FarmingSimulator2022/modSettings/FS22_Courseplay/vehicleConfigurations.xml ...
2021-12-24 15:35 :57 [info lp1985] Vehicle configuration file C:/Users/casro/Documents/My Games/FarmingSimulator2022/modSettings/FS22_Courseplay/vehicleConfigurations.xml does not exist.
2021-12-24 15:35 Error: Failed to open xml file 'C:/Users/casro/Documents/My Games/FarmingSimulator2022/savegame2/Courseplay.xml'.

C:/Users/casro/Documents/My Games/FarmingSimulator2022/mods/FS22_Courseplay/scripts/gui/CpVehicleSettingsFrame.lua:44: attempt to index local 'vehicle' (a nil value)
2021-12-24 15:41 FieldScanner: Start field scanning at -189.0/574.7
2021-12-24 15:41 FieldScanner: Field edge found at -189.0/590.5 after 79 steps
2021-12-24 15:41 FieldScanner: Field contour with 2758 points generated, total rotation -424.6°
2021-12-24 15:41 FieldScanner: Field contour simplified, has now 14 points
2021-12-24 15:41 FieldScanner: There seems to be a corner at 5: -195.0, 156.0
2021-12-24 15:41 FieldScanner: Intermediate points added, has now 279 points
2021-12-24 15:42 Generating course, width 29.9 m, headlands 0

Im getting errors using the roller attachment

So it worked 9/10 good with the seeder and the spray, but when I use the roller the AI just does up and down and doesn't even follow the course.

The last error that is in the Log

2021-12-24 22:07 ####### COURSE GENERATOR END ###########################################################
2021-12-24 22:07 Course with 577 waypoints generated.
2021-12-24 22:07 dataS/character/humans/npc/pedestrians/generic/npcCommon02_f.i3d (7.69 ms)
2021-12-24 22:08 Error: Running LUA method 'update'.
C:/Users/pedra/Documents/My Games/FarmingSimulator2022/mods/FS22_Courseplay/scripts/ai/AIReverseDriver.lua:170: attempt to index field 'reversingProperties' (a nil value)
2021-12-24 22:08 dataS/character/animals/wild/deer/deerAdult.i3d (30.79 ms)

Suggestion: make it clearer that vehicle needs to be ON FIELD to generate a course

It took me a while to find out that logic. The "generate" course was not showing on one of my tractors. I had to drive on the field to let the generate course "button" to appear.

Mabye show the functionality all the time, but when pressing it show a message "drive onto the field to generate a course".
More convenient would be to scan the field that the position cursor of the helper menu is showing to, in a radius of let's say 25 meters.

Extra Menu to adjust working width and offsets (to have a visual feedback)

For later:
A menu that you can open when sitting inside a vehicle to adjust the working width and offsets with a visual feedback.
The lines are shown as long as you have that menu open.

fsScreen_2021_12_13_19_09_43

Right now I have no other Settings in mind where we would need visual Information, while changeing a setting.

Differnt default keybind for course generator or a clear course option

I haven't looked at my keybindings but by default Start Job and Course Generator share the same key bind. AKA you can't redo the course generator without first clearing the course. And there doesn't seem to be a button for that either. You can use the mouse to click on the course generator but the point still stands.

fsScreen_2021_12_24_09_52_23
.

Missing 'CP_infoText' in l10n_nl.xml

A small issue when starting the game (for only Dutch users?). See the image below.

In the log file there are a few more;
Warning: Missing l10n 'input_CP_DBG_CHANNEL_SELECT_PREVIOUS' in mod 'FS22_Courseplay'
Warning: Missing l10n 'input_CP_DBG_CHANNEL_SELECT_NEXT' in mod 'FS22_Courseplay'
Warning: Missing l10n 'input_CP_DBG_CHANNEL_TOGGLE_CURRENT' in mod 'FS22_Courseplay'
Warning: Missing l10n 'input_CP_DBG_CHANNEL_MENU_VISIBILITY' in mod 'FS22_Courseplay'

Thank you guys for your hard work!

image

Baler not working in field work.

Hello,
1st "issue" pops up, when I want to do fieldwork with a baler (same course as windrower) I doesnt let me create a job
Is baling not part of fieldwork yet?

Hiring Courseplay AI worker by pressing the H key outside of the field makes future H key presses call default AI worker

After creating and starting the Courseplay route, stop the process by pressing the H key. If you try to press H, it resumes Courseplay from the nearby point. If you go outside the field and press H, it says that there is no field, but after returning to the field subsequent attempts, even when on the field, hire the default worker, while the tooltip still shows Hire AI Worker(CP).
Courseplay Version: 7.0.0.3

Grapes - Olives

I tried to get CP to work on a small field of grapes, but no matter what settings I used, always comes back with "target unreachable". I realize you're starting from scratch, but...
To me it looks like it no longer does all its own math, and CP is using part of the built-in Helper, it's still buggy itself and doesn't always work.
My point is, instead of this CP using its own math, it appears to rely on what Giants has created for the helper AI, we both know Giants can't do half their $hit correctly. So if the base game has an issue, you've now just built that issue right into CP.

FarmingSimulator2022Game_2021_12_24_16_41_20_528

Conflict with AI Vehicle Extension mod

Hello team.
I have been using the AIVE mod while i was waiting for CP, and now that i got both mods active ingame, i started a spraying contract (herbicide, not fertilizing) and when vehicle arrived at field, instead of starting the CP route, it started AIVE instead.
Since both mods use the helper AI for use, dont think this will have a simple solution, but letting people know that courseplay will not play properly if AIVE is also active. Players will most likely to choose AIVE or CP, and i would say CP has a much better refinement than AIVE, considering that author has not put many alterations to the mod compared to fs19 version.....

Speedsetting Field

Right now, Fieldspeed can set to higher then Fieldworkspeed, but the driver won't drive faster then Fieldworkspeed.

Fieldworkspeed is for limiting the speed with the tool if ppl want to do that.
While Fieldspeed is used on connection track and drive on the Field (later).

Suggestion: option to generate course inside field boundries (to create new fields)(add island bypass options)

I am currently playing on No Mans Land... and there are no fields, as the majority should know.

I would like to generate field courses just by the outlines of a field. I think that worked in CP19.

E.G.

  • Use a plow to drive around a field you want to create
  • Use the course generator with a new option "create field mode". Courseplay then should use the current field as the outer boundry for its course generation.

See screenshot
Farming Simulator 22 Screenshot 2021 12 24 - 22 19 52 58
.

Mähwerk senken zeitgleich

Die Mähwerke vorne und hinten senken zeitgleich nicht an der gleichen Stelle auf der Strecke. Dadurch entsteht besonders bei der ersten Runde eine Gras Schwad außerhalb des „Eigentums“. Diese Stück Schwad kann man nicht mit normalen Ladewagen oder Pressen sammeln. Es wäre cool wenn das Mähwerk hinten an der Stelle senkt wo auch das vordere senkt. Ein ähnliches Problem könnte es auch am Ende der Band geben, musste leider los und konnte mir das nicht mehr anschauen. Version 7.0.0.3 war im Einsatz. Bilder und Log muss ich nachreichen falls erforderlich.
Ist eher ein Luxus Problem, aber vielleicht könnt ihr es irgendwann wenn mal Luft ist lösen

Suggestion: pipe-Side detection/selection

Some vehicles(the Grimme Ventor potatoe harvester) have the pipe on the right side.

it would be nice, if there was a way to generate headlands and lands, so that the pipe of these harvesters also would stay on the harvestet side.

Either by selecting an option, or detecting the side of the pipe of the vehicle.

Course-Generator Headland issue (CP v. 7.0.0.3)

In the settings you are able to define if the course should be generated using headlands first and rows after (default) or if it should start with the lanes and add the headland at the end. However independend how this setting is set, CP will always generate headland first and the lanes at the end... obviously the setting is ignored.

Hud und silo verdichten

Guten Abend und frohe Weihnachten.
Meine frage wird es den CP auch mir hud irgend wann geben? Und auch die Funktion die silos zu verdichten.
Mfg

Feldkurs wird nicht überschrieben

Der erste benutzte Feldkurs kann weder gelöscht noch überschrieben werden. Es bleibt immer der erste angelegte Feldkurs in der Anzeige und dieser wird dann auch immer benutzt...

Vehicle and tool functions control

General, a keybind to open an extra menu to change settings for the current vehicle you are in.
Everything that can not be changed (e.g. use fertilizer in a combine) is grayed out.

For Combine for example lets see if it is possible to expand the straw discharge on/off to on/off/only middle.
So rather expand the GIANTS Toggle then create our own?

Additional, for where to start:
A key to toggle the start WP and another key to start the driver.

Just a general Idea for now...

Field work error

Hellou, Cuting grass with Big M 450, after finishing head lands it needs to start working on up/down rows, but its yust runing in circles at begining up/down rows, and its droped fps to 3-5fp
20211224220901_1
20211224220904_1
s

Range on wageModifier Vaule?/Suggestion

What is the range on the wageModifier in settings xml file generated for CP? I don't like paying my workers and when I tried zero FS22 crashed. Bring back the yes no question to this setting would be nice

2021-12-24 09:10 :01 [info lp487] Loading vehicle configuration from C:/Users/Ryan/Documents/My Games/FarmingSimulator2022/modSettings/FS22_Courseplay/vehicleConfigurations.xml ...
2021-12-24 09:10 :01 [info lp487] Vehicle configuration file C:/Users/Ryan/Documents/My Games/FarmingSimulator2022/modSettings/FS22_Courseplay/vehicleConfigurations.xml does not exist.
2021-12-24 09:10 Error: Running LUA method 'loadSharedI3DFileFinished' dataS/scripts/gui/elements/MultiTextOptionElement.lua(138) : bad argument #1 to 'min' (number expected, got nil)
2021-12-24 09:10 Error: failed to create placed resource (ImageAllocation)
2021-12-24 09:10 Warning: Texture reallocation failed

worker menu, nearest waypoint will not drive course

how to produce the bug, begin by generating a course, change your mode to starting point near point. start job. tractor will not follow path, just drives straight. change it back to begin at first point, and first point works.

Stuck Vehicle Speed Settings

When I create a course all the speed settings are set to 3 mph. I can not raise them past 3 mph. I have tried setting a course with multiple tractors. For example the MCCORMICK X7 with a KNOCHE Mulcher and the NH T7 with the VÄDERSTAD speeder. All tractors and implements are in good condition.
log.txt

Plow work width

The work width of a plow won't set autoamtically. This is under investigation. Any more Tools where this is not working, pls let us know.

How to start/continue AI Fieldwork

First Version:

  • create job
  • select vehicle
  • place target on the map/field with starting location and direction
  • generate the course with the settings
  • start the job

Later:

  • Generate the course in an extra menu
  • create job
  • select vehicle
  • select course
  • start the job

How to use continue in the vehicle:

  • sit in the vehicle
  • use key to stop/start
  • use key to toggle start job on 1st/actual/best next WP

That way only 2 keybinds are needed.

Error: CpAIFieldWorker.lua:135: bad argument #1 to 'remove'

Hi. I tried to thresh the rapeseed and the following error appeared. However, he started working with the high blade without threshing and did not follow the path but went on the long side. the route started at the bottom along the short side to finish on the opposite side. Shortly after he stopped in the field.
https://i.imgur.com/2ltog0z.png

2021-12-24 19:14 ---loading HL GUI Menue v0.2 Beta (by HappyLooser)---
2021-12-24 19:14 Setting 'Radio Volume': 0.500
2021-12-24 19:14 Setting 'Vehicle Volume': 1.000
2021-12-24 19:14 Setting 'Environment Volume': 0.700
2021-12-24 19:14 Setting 'GUI Volume': 0.500
2021-12-24 19:14 Info: Savegame Setting 'dirtInterval': 3
2021-12-24 19:14 Info: Savegame Setting 'snowEnabled': true
2021-12-24 19:14 Info: Savegame Setting 'growthMode': 1
2021-12-24 19:14 Info: Savegame Setting 'fuelUsage': 3
2021-12-24 19:14 Info: Savegame Setting 'plowingRequiredEnabled': true
2021-12-24 19:14 Info: Savegame Setting 'weedsEnabled': true
2021-12-24 19:14 Info: Savegame Setting 'limeRequired': true
2021-12-24 19:14 Info: Savegame Setting 'stonesEnabled': true
2021-12-24 19:14 Info: Savegame Setting 'economicDifficulty': 1
2021-12-24 19:14 Info: Savegame Setting 'fixedSeasonalVisuals': nil
2021-12-24 19:14 Info: Savegame Setting 'plannedDaysPerPeriod': 3
2021-12-24 19:14 dataS/character/humans/player/player01.i3d (38.62 ms)
2021-12-24 19:14 dataS/character/humans/npc/pedestrians/generic/npcCommon04_m.i3d (7.19 ms)
2021-12-24 19:14 dataS/character/player01/beards/facialHair01.i3d (23.98 ms)
2021-12-24 19:14 dataS/character/player01/clothes/bottoms/botLeather.i3d (60.24 ms)
2021-12-24 19:14 dataS/character/player01/heads/maleHead01.i3d (55.89 ms)
2021-12-24 19:14 dataS/character/player01/clothes/footwear/footwearRacing.i3d (93.45 ms)
2021-12-24 19:14 dataS/character/player01/attachments/glassesAviators.i3d (0.94 ms)
2021-12-24 19:14 dataS/character/player01/hairStyles/hairStyleMidParted01.i3d (2.32 ms)
2021-12-24 19:14 dataS/character/player01/attachments/headgearOutback.i3d (14.37 ms)
2021-12-24 19:14 dataS/character/player01/attachments/goatee.i3d (0.24 ms)
2021-12-24 19:14 dataS/character/player01/clothes/tops/topAviatorJacket.i3d (17.02 ms)
2021-12-24 19:14 dataS/character/player01/hairStyles/hairStyleBuzzCut01.i3d (0.97 ms)
2021-12-24 19:16 FieldScanner: 234.7/249.3 is not on a field, can't start scanning here
2021-12-24 19:16 FieldScanner: 233.4/259.3 is not on a field, can't start scanning here
2021-12-24 19:16 FieldScanner: Start field scanning at 232.3/267.6
2021-12-24 19:16 FieldScanner: Field edge found at 232.3/329.0 after 307 steps
2021-12-24 19:16 FieldScanner: Field contour with 363 points generated, total rotation -360.4°
2021-12-24 19:16 FieldScanner: Field contour simplified, has now 8 points
2021-12-24 19:16 FieldScanner: Intermediate points added, has now 77 points
2021-12-24 19:16 Generating course, width 6.0 m, headlands 0
2021-12-24 19:16 ####### COURSE GENERATOR START ##########################################################
2021-12-24 19:16 Headland mode none, number of passes 0, center mode up/down, min headland turn angle 150.0
2021-12-24 19:16 Generating headland track with offset 0.00, clockwise true, inward true
2021-12-24 19:16 Added 78 (of 79) waypoints to headland 1 (add full round), starting at 66
2021-12-24 19:16 Added 78 (of 157) waypoints to headland 1 (add straight section), starting at 144
2021-12-24 19:16 ROW ANGLE: FINDING THE OPTIMUM ANGLE
2021-12-24 19:16 Best angle=0, nBlocks=1, nTracks=12, smallBlockScore=0, score=22.0
2021-12-24 19:16 Block 1 has 12 tracks
2021-12-24 19:16 Generated 12 tracks for this block
2021-12-24 19:16 generation 2 1(3)- f = 382.9, d = 26.1 m
2021-12-24 19:16 generation 3 1(3)- f = 382.9, d = 26.1 m
2021-12-24 19:16 generation 4 1(3)- f = 382.9, d = 26.1 m
2021-12-24 19:16 generation 5 1(3)- f = 382.9, d = 26.1 m
2021-12-24 19:16 generation 6 1(3)- f = 382.9, d = 26.1 m
2021-12-24 19:16 generation 7 1(3)- f = 382.9, d = 26.1 m
2021-12-24 19:16 generation 8 1(3)- f = 382.9, d = 26.1 m
2021-12-24 19:16 generation 9 1(3)- f = 382.9, d = 26.1 m
2021-12-24 19:16 generation 10 1(3)- f = 382.9, d = 26.1 m
2021-12-24 19:16 1(3)- f = 382.9, d = 26.1 m
2021-12-24 19:16 Connecting track to block 1 has 74 points
2021-12-24 19:16 1. block 1, entry corner 3, direction to next = -1, on the bottom = false, on the left = false
2021-12-24 19:16 ####### COURSE GENERATOR END ###########################################################
2021-12-24 19:16 Course with 261 waypoints generated.
2021-12-24 19:16 Generating course, width 6.0 m, headlands 0
2021-12-24 19:16 ####### COURSE GENERATOR START ##########################################################
2021-12-24 19:16 Headland mode none, number of passes 0, center mode spiral, min headland turn angle 150.0
2021-12-24 19:16 Generating headland track with offset 0.00, clockwise true, inward true
2021-12-24 19:16 Added 78 (of 79) waypoints to headland 1 (add full round), starting at 66
2021-12-24 19:16 Added 78 (of 157) waypoints to headland 1 (add straight section), starting at 144
2021-12-24 19:16 ROW ANGLE: FINDING THE OPTIMUM ANGLE
2021-12-24 19:16 Best angle=0, nBlocks=1, nTracks=12, smallBlockScore=0, score=22.0
2021-12-24 19:16 Block 1 has 12 tracks
2021-12-24 19:16 Generated 12 tracks for this block
2021-12-24 19:16 generation 2 1(3)- f = 382.9, d = 26.1 m
2021-12-24 19:16 generation 3 1(3)- f = 382.9, d = 26.1 m
2021-12-24 19:16 generation 4 1(3)- f = 382.9, d = 26.1 m
2021-12-24 19:16 generation 5 1(3)- f = 382.9, d = 26.1 m
2021-12-24 19:16 generation 6 1(3)- f = 382.9, d = 26.1 m
2021-12-24 19:16 generation 7 1(3)- f = 382.9, d = 26.1 m
2021-12-24 19:16 generation 8 1(3)- f = 382.9, d = 26.1 m
2021-12-24 19:16 generation 9 1(3)- f = 382.9, d = 26.1 m
2021-12-24 19:16 generation 10 1(3)- f = 382.9, d = 26.1 m
2021-12-24 19:16 1(3)- f = 382.9, d = 26.1 m
2021-12-24 19:16 Connecting track to block 1 has 74 points
2021-12-24 19:16 1. block 1, entry corner 3, direction to next = -1, on the bottom = false, on the left = false
2021-12-24 19:16 ####### COURSE GENERATOR END ###########################################################
2021-12-24 19:16 Course with 261 waypoints generated.
2021-12-24 19:17 Generating course, width 6.0 m, headlands 1
2021-12-24 19:17 ####### COURSE GENERATOR START ##########################################################
2021-12-24 19:17 Headland mode normal, number of passes 1, center mode circular, min headland turn angle 150.0
2021-12-24 19:17 Generating headland track with offset 3.00, clockwise true, inward true
2021-12-24 19:17 Generated headland track #1, area 6006, clockwise = true
2021-12-24 19:17 Added 76 (of 77) waypoints to headland 1 (add full round), starting at 64
2021-12-24 19:17 Added 76 (of 153) waypoints to headland 1 (add straight section), starting at 140
2021-12-24 19:17 ROW ANGLE: FINDING THE OPTIMUM ANGLE
2021-12-24 19:17 Best angle=0, nBlocks=1, nTracks=10, smallBlockScore=0, score=20.0
2021-12-24 19:17 Block 1 has 10 tracks
2021-12-24 19:17 Generated 10 tracks for this block
2021-12-24 19:17 generation 2 1(2)- f = 246.4, d = 40.6 m
2021-12-24 19:17 generation 3 1(2)- f = 246.4, d = 40.6 m
2021-12-24 19:17 generation 4 1(2)- f = 246.4, d = 40.6 m
2021-12-24 19:17 generation 5 1(2)- f = 246.4, d = 40.6 m
2021-12-24 19:17 generation 6 1(2)- f = 246.4, d = 40.6 m
2021-12-24 19:17 generation 7 1(2)- f = 246.4, d = 40.6 m
2021-12-24 19:17 generation 8 1(2)- f = 246.4, d = 40.6 m
2021-12-24 19:17 generation 9 1(2)- f = 246.4, d = 40.6 m
2021-12-24 19:17 generation 10 1(2)- f = 246.4, d = 40.6 m
2021-12-24 19:17 1(2)- f = 246.4, d = 40.6 m
2021-12-24 19:17 Connecting track to block 1 has 8 points
2021-12-24 19:17 1. block 1, entry corner 2, direction to next = 1, on the bottom = true, on the left = false
2021-12-24 19:17 ####### COURSE GENERATOR END ###########################################################
2021-12-24 19:17 Removing waypoints 89 - 167 to fix headland-up/down transition
2021-12-24 19:17 Course with 278 waypoints generated.
2021-12-24 19:17 Generating course, width 6.0 m, headlands 1
2021-12-24 19:17 ####### COURSE GENERATOR START ##########################################################
2021-12-24 19:17 Headland mode normal, number of passes 1, center mode up/down, min headland turn angle 150.0
2021-12-24 19:17 Generating headland track with offset 3.00, clockwise true, inward true
2021-12-24 19:17 Generated headland track #1, area 6006, clockwise = true
2021-12-24 19:17 Added 76 (of 77) waypoints to headland 1 (add full round), starting at 64
2021-12-24 19:17 Added 76 (of 153) waypoints to headland 1 (add straight section), starting at 140
2021-12-24 19:17 ROW ANGLE: FINDING THE OPTIMUM ANGLE
2021-12-24 19:17 Best angle=0, nBlocks=1, nTracks=10, smallBlockScore=0, score=20.0
2021-12-24 19:17 Block 1 has 10 tracks
2021-12-24 19:17 Generated 10 tracks for this block
2021-12-24 19:17 generation 2 1(2)- f = 246.4, d = 40.6 m
2021-12-24 19:17 generation 3 1(2)- f = 246.4, d = 40.6 m
2021-12-24 19:17 generation 4 1(2)- f = 246.4, d = 40.6 m
2021-12-24 19:17 generation 5 1(2)- f = 246.4, d = 40.6 m
2021-12-24 19:17 generation 6 1(2)- f = 246.4, d = 40.6 m
2021-12-24 19:17 generation 7 1(2)- f = 246.4, d = 40.6 m
2021-12-24 19:17 generation 8 1(2)- f = 246.4, d = 40.6 m
2021-12-24 19:17 generation 9 1(2)- f = 246.4, d = 40.6 m
2021-12-24 19:17 generation 10 1(2)- f = 246.4, d = 40.6 m
2021-12-24 19:17 1(2)- f = 246.4, d = 40.6 m
2021-12-24 19:17 Connecting track to block 1 has 8 points
2021-12-24 19:17 1. block 1, entry corner 2, direction to next = 1, on the bottom = true, on the left = false
2021-12-24 19:17 ####### COURSE GENERATOR END ###########################################################
2021-12-24 19:17 Removing waypoints 94 - 167 to fix headland-up/down transition
2021-12-24 19:17 Course with 283 waypoints generated.
2021-12-24 19:17 Generating course, width 6.0 m, headlands 2
2021-12-24 19:17 ####### COURSE GENERATOR START ##########################################################
2021-12-24 19:17 Headland mode normal, number of passes 2, center mode up/down, min headland turn angle 150.0
2021-12-24 19:17 Generating headland track with offset 3.00, clockwise true, inward true
2021-12-24 19:17 Generated headland track #1, area 6006, clockwise = true
2021-12-24 19:17 Generating headland track with offset 5.58, clockwise true, inward true
2021-12-24 19:17 Generated headland track #2, area 4361, clockwise = true
2021-12-24 19:17 Added 76 (of 77) waypoints to headland 1 (add straight section), starting at 64
2021-12-24 19:17 Added 0 waypoints to reach a straight section for the headland 1 lane change after 5.2 m, r = 811064074606117.1
2021-12-24 19:17 Linked headland track 1 to next track, heading -150.9, distance 9.0, inwardAngle = 60
2021-12-24 19:17 Added 70 (of 147) waypoints to headland 2 (add full round), starting at 61
2021-12-24 19:17 Added 70 (of 217) waypoints to headland 2 (add straight section), starting at 131
2021-12-24 19:17 ROW ANGLE: FINDING THE OPTIMUM ANGLE
2021-12-24 19:17 Best angle=0, nBlocks=1, nTracks=8, smallBlockScore=0, score=18.0
2021-12-24 19:17 Block 1 has 8 tracks
2021-12-24 19:17 Generated 8 tracks for this block
2021-12-24 19:17 generation 2 1(2)- f = 405.0, d = 24.7 m
2021-12-24 19:17 generation 3 1(2)- f = 405.0, d = 24.7 m
2021-12-24 19:17 generation 4 1(2)- f = 405.0, d = 24.7 m
2021-12-24 19:17 generation 5 1(2)- f = 405.0, d = 24.7 m
2021-12-24 19:17 generation 6 1(2)- f = 405.0, d = 24.7 m
2021-12-24 19:17 generation 7 1(2)- f = 405.0, d = 24.7 m
2021-12-24 19:17 generation 8 1(2)- f = 405.0, d = 24.7 m
2021-12-24 19:17 generation 9 1(2)- f = 405.0, d = 24.7 m
2021-12-24 19:17 generation 10 1(2)- f = 405.0, d = 24.7 m
2021-12-24 19:17 1(2)- f = 405.0, d = 24.7 m
2021-12-24 19:17 Connecting track to block 1 has 5 points
2021-12-24 19:17 1. block 1, entry corner 2, direction to next = 1, on the bottom = true, on the left = false
2021-12-24 19:17 ####### COURSE GENERATOR END ###########################################################
2021-12-24 19:17 Removing waypoints 165 - 232 to fix headland-up/down transition
2021-12-24 19:17 Course with 300 waypoints generated.
2021-12-24 19:17 Generating course, width 6.0 m, headlands 2
2021-12-24 19:17 ####### COURSE GENERATOR START ##########################################################
2021-12-24 19:17 Headland mode normal, number of passes 2, center mode up/down, min headland turn angle 150.0
2021-12-24 19:17 Generating headland track with offset 3.00, clockwise true, inward true
2021-12-24 19:17 Generated headland track #1, area 6006, clockwise = true
2021-12-24 19:17 Generating headland track with offset 5.58, clockwise true, inward true
2021-12-24 19:17 Generated headland track #2, area 4361, clockwise = true
2021-12-24 19:17 Added 76 (of 77) waypoints to headland 1 (add straight section), starting at 64
2021-12-24 19:17 Added 0 waypoints to reach a straight section for the headland 1 lane change after 5.2 m, r = 811064074606117.1
2021-12-24 19:17 Linked headland track 1 to next track, heading -150.9, distance 9.0, inwardAngle = 60
2021-12-24 19:17 Added 70 (of 147) waypoints to headland 2 (add full round), starting at 61
2021-12-24 19:17 Added 70 (of 217) waypoints to headland 2 (add straight section), starting at 131
2021-12-24 19:17 ROW ANGLE: USING THE LONGEST FIELD EDGE ANGLE OF 180
2021-12-24 19:17 Best angle=-180, nBlocks=1, nTracks=8, smallBlockScore=0, score=18.0
2021-12-24 19:17 Block 1 has 8 tracks
2021-12-24 19:17 Generated 8 tracks for this block
2021-12-24 19:17 generation 2 1(4)- f = 405.0, d = 24.7 m
2021-12-24 19:17 generation 3 1(4)- f = 405.0, d = 24.7 m
2021-12-24 19:17 generation 4 1(4)- f = 405.0, d = 24.7 m
2021-12-24 19:17 generation 5 1(4)- f = 405.0, d = 24.7 m
2021-12-24 19:17 generation 6 1(4)- f = 405.0, d = 24.7 m
2021-12-24 19:17 generation 7 1(4)- f = 405.0, d = 24.7 m
2021-12-24 19:17 generation 8 1(4)- f = 405.0, d = 24.7 m
2021-12-24 19:17 generation 9 1(4)- f = 405.0, d = 24.7 m
2021-12-24 19:17 generation 10 1(4)- f = 405.0, d = 24.7 m
2021-12-24 19:17 1(4)- f = 405.0, d = 24.7 m
2021-12-24 19:17 Connecting track to block 1 has 5 points
2021-12-24 19:17 1. block 1, entry corner 4, direction to next = 1, on the bottom = false, on the left = true
2021-12-24 19:17 ####### COURSE GENERATOR END ###########################################################
2021-12-24 19:17 Removing waypoints 165 - 232 to fix headland-up/down transition
2021-12-24 19:17 Course with 300 waypoints generated.
2021-12-24 19:17 Generating course, width 6.0 m, headlands 2
2021-12-24 19:17 ####### COURSE GENERATOR START ##########################################################
2021-12-24 19:17 Headland mode normal, number of passes 2, center mode up/down, min headland turn angle 150.0
2021-12-24 19:17 Generating headland track with offset 3.00, clockwise true, inward true
2021-12-24 19:17 Generated headland track #1, area 6006, clockwise = true
2021-12-24 19:17 Generating headland track with offset 5.58, clockwise true, inward true
2021-12-24 19:17 Generated headland track #2, area 4361, clockwise = true
2021-12-24 19:17 Added 76 (of 77) waypoints to headland 1 (add straight section), starting at 64
2021-12-24 19:17 Added 0 waypoints to reach a straight section for the headland 1 lane change after 5.2 m, r = 811064074606117.1
2021-12-24 19:17 Linked headland track 1 to next track, heading -150.9, distance 9.0, inwardAngle = 60
2021-12-24 19:17 Added 70 (of 147) waypoints to headland 2 (add full round), starting at 61
2021-12-24 19:17 Added 70 (of 217) waypoints to headland 2 (add straight section), starting at 131
2021-12-24 19:17 ROW ANGLE: USING THE LONGEST FIELD EDGE ANGLE OF 180
2021-12-24 19:17 Best angle=-180, nBlocks=1, nTracks=8, smallBlockScore=0, score=18.0
2021-12-24 19:17 Block 1 has 8 tracks
2021-12-24 19:17 Generated 8 tracks for this block
2021-12-24 19:17 generation 2 1(4)- f = 405.0, d = 24.7 m
2021-12-24 19:17 generation 3 1(4)- f = 405.0, d = 24.7 m
2021-12-24 19:17 generation 4 1(4)- f = 405.0, d = 24.7 m
2021-12-24 19:17 generation 5 1(4)- f = 405.0, d = 24.7 m
2021-12-24 19:17 generation 6 1(4)- f = 405.0, d = 24.7 m
2021-12-24 19:17 generation 7 1(4)- f = 405.0, d = 24.7 m
2021-12-24 19:17 generation 8 1(4)- f = 405.0, d = 24.7 m
2021-12-24 19:17 generation 9 1(4)- f = 405.0, d = 24.7 m
2021-12-24 19:17 generation 10 1(4)- f = 405.0, d = 24.7 m
2021-12-24 19:17 1(4)- f = 405.0, d = 24.7 m
2021-12-24 19:17 Connecting track to block 1 has 5 points
2021-12-24 19:17 1. block 1, entry corner 4, direction to next = 1, on the bottom = false, on the left = true
2021-12-24 19:17 ####### COURSE GENERATOR END ###########################################################
2021-12-24 19:17 Removing waypoints 165 - 232 to fix headland-up/down transition
2021-12-24 19:17 Course with 300 waypoints generated.
2021-12-24 19:17 dataS/character/humans/npc/pedestrians/generic/npcCommon06_f.i3d (11.29 ms)
2021-12-24 19:17 dataS/character/animals/wild/deer/deerAdult.i3d (61.09 ms)
2021-12-24 19:18 FieldScanner: Start field scanning at 232.3/267.6
2021-12-24 19:18 FieldScanner: Field edge found at 232.3/329.0 after 307 steps
2021-12-24 19:18 FieldScanner: Field contour with 363 points generated, total rotation -360.4°
2021-12-24 19:18 FieldScanner: Field contour simplified, has now 8 points
2021-12-24 19:18 FieldScanner: Intermediate points added, has now 77 points
2021-12-24 19:18 dataS/character/humans/npc/pedestrians/america/npcUSA01_m.i3d (10.22 ms)
2021-12-24 19:18 DensityMapModifier: defaulting first channel to 0
2021-12-24 19:18 DensityMapModifier: called from dataS/scripts/utils/FSDensityMapUtil.lua (43)
2021-12-24 19:18 DensityMapModifier: defaulting num channels to 10
2021-12-24 19:18 DensityMapModifier: called from dataS/scripts/utils/FSDensityMapUtil.lua (43)
2021-12-24 19:18 Error: Running LUA method 'update'.
C:/Users/Marco/Documents/My Games/FarmingSimulator2022/mods/FS22_Courseplay/scripts/specializations/CpAIFieldWorker.lua:135: bad argument #1 to 'remove' (table expected, got nil)
2021-12-24 19:18 Saving screenshot: C:/Users/Marco/Documents/My Games/FarmingSimulator2022/screenshots/fsScreen_2021_12_24_19_18_55.png
2021-12-24 19:18 Warning (script): 'setTranslation': Argument 1 has wrong type. Expected: Int. Actual: Nil
2021-12-24 19:18 D:\auto_builder\cache\svn\bc39c0c6d611016d38088dfeb30cadc8\src\base\scripting\lua\LuaScriptSystem.cpp (890): expectedType == Value::VoidType || expectedType == Value::ClassType
2021-12-24 19:18 LUA call stack:
dataS/scripts/vehicles/specializations/AIFieldWorker.lua (407) : setTranslation
dataS/scripts/ai/tasks/AITaskFieldWork.lua (58) : stopFieldWorker
dataS/scripts/ai/jobs/AIJob.lua (207) : stop
dataS/scripts/ai/jobs/AIJob.lua (245) : stopTask
dataS/scripts/ai/jobs/AIJobFieldWork.lua (92) : stop
dataS/scripts/ai/AISystem.lua (402) : stop
dataS/scripts/ai/AISystem.lua (390) : stopJobInternal
dataS/scripts/vehicles/specializations/AIJobVehicle.lua (227) : stopJob
=C:/Users/Marco/Documents/My Games/FarmingSimulator2022/mods/FS22_AIVehicleExtension/AIDriveStrategyMogli.lua (460) : stopCurrentAIJob
dataS/scripts/vehicles/specializations/AIFieldWorker.lua (550) : getDriveData
dataS/scripts/vehicles/specializations/AIFieldWorker.lua (269) : updateAIFieldWorkerLowFrequency
dataS/scripts/specialization/SpecializationUtil.lua (19)
dataS/scripts/vehicles/Vehicle.lua (1873) : raiseEvent
dataS/scripts/network/NetworkNode.lua (112) : update
dataS/scripts/network/Server.lua (59) : updateActiveObjects
dataS/scripts/BaseMission.lua (1180) : update
dataS/scripts/FSBaseMission.lua (2006) : update
dataS/scripts/missions/mission00.lua (582) : update
dataS/scripts/main.lua (1323) : update

Wrong Lowering duration

Tested 2 Tools:
2021-12-07 19:55 :16 [dbg21 lp12601] Lowering duration: 1 ms
2021-12-07 19:55 :16 [dbg21 lp12601] Lowering duration (PowerRoll 1230 HD): 1 ms
2021-12-07 19:55 :16 [dbg21 lp12601] Lowering duration (PowerRoll 1230 HD attacher joint): 500 ms

But from Visual and from Giants Debug, the PowerRoll got a lowering duration of 1.5 anything, wich could be something like 3 seconds... The animation for lowering is part of the folding animation:

fsScreen_2021_12_07_20_28_48

fsScreen_2021_12_07_20_28_56

2021-12-07 20:11 :05 [dbg21 lp68562] Lowering duration: 1 ms
2021-12-07 20:11 :05 [dbg21 lp68562] Lowering duration (Allrounder Flatline 600): 1 ms
2021-12-07 20:11 :05 [dbg21 lp68562] Lowering duration (Allrounder Flatline 600 attacher joint): 2500 ms
2021-12-07 20:11 :05 [dbg21 lp68562] Final lowering duration: 2500 ms

Allrounder Flatline got.... 1, whatever that is, will ask Giants for this...

fsScreen_2021_12_07_20_27_48

fsScreen_2021_12_07_20_27_51

Speedsettings turn and reverse

Right now the reverse setting is used for the whole turn instead of the turn speed.
Check if we can split the speeds for the turn in turn for forward and reverse for reverse inside the turn.

No field Found

verison 7.0.0.3
I was using steiger 620 and speed disc. i made a mega field using fields 38, 37, 36, 39, 40, 41, 42, 43. i went around made it into one field. now i go and start to use my cultivator to clear the field. by doing so i get this error in the log

2021-12-24 22:59 Console command: clear
2021-12-24 22:59 FieldScanner: Start field scanning at -352.6/381.0
2021-12-24 22:59 FieldScanner: Field edge found at -352.6/504.5 after 618 steps
2021-12-24 22:59 FieldScanner: Field contour with 10676 points generated, total rotation -361.0°
2021-12-24 22:59 FieldScanner: Field contour simplified, has now 116 points
2021-12-24 22:59 FieldScanner: There seems to be a corner at 7: -496.5, 508.4
2021-12-24 22:59 FieldScanner: There seems to be a corner at 21: -362.1, 380.0
2021-12-24 22:59 FieldScanner: There seems to be a corner at 23: -366.6, 371.5
2021-12-24 22:59 FieldScanner: There seems to be a corner at 39: -537.5, 214.5
2021-12-24 22:59 FieldScanner: There seems to be a corner at 61: -66.0, 197.9
2021-12-24 22:59 FieldScanner: There seems to be a corner at 91: 83.5, 405.5
2021-12-24 22:59 FieldScanner: There seems to be a corner at 95: 57.5, 432.6
2021-12-24 22:59 FieldScanner: There seems to be a corner at 109: -227.5, 525.9
2021-12-24 22:59 FieldScanner: Intermediate points added, has now 536 points
2021-12-24 22:59 Error: Running LUA method 'update'.
D:/Documents/My Games/FarmingSimulator2022/mods/Courseplay_FS22/scripts/specializations/CpAIFieldWorker.lua:132: attempt to index global 'FS22_AIVehicleExtension' (a nil value)
2021-12-24 22:59 dataS/character/humans/npc/pedestrians/generic/npcCommon07_f.i3d (7.03 ms)

Setting Fieldspeed etc.

I can't set the Fieldspeed, wont change
And reservespeed only goes between 2 and 5 km/h

The thing is, this only accurs on an old savegame. On a fresh savegame (same mods) it works without problems

Helfer wird von einem Objekt blockiert

Habe versucht, einen angefangenen Kurs nach einem Spielneustart fortzuführen (Feld dreschen). Hat mir dann mit der Meldung "Kein Feld gefunden" abgebrochen. Habe dann den Kurs neu gestartet (nahester Wegpunkt), dann bekomme ich die Fehlermeldung, das der Helfer von einem Objekt blockiert wird, fährt dann zum ersten Wegpunkt (obwohl nahester eingestellt ist). Dort kommt dann die Meldung, dass er kein Feld gefunden hat. Bin auf Version 7.0.0.3 aus dem repository.
Was mache ich falsch? Wie kann ich einen angefangenen Kurs fortführen? Es ist echt schwierig, CP ohne ein HUD, nur über das LS-Menü zu konfigurieren.

fsScreen_2021_12_25_08_30_37
fsScreen_2021_12_25_08_30_48
log.txt

How to

Hello dear,

First for all i want to thanks you for works that seem to be working for people!

First impression... is ugly as hell... Not realy intuitive, not realy clear as we all used before. I guess it's one of objective to make something news!
But as hell we do not understand how to make it works! Basicaly CP is most used for Unload combine but how to do that i cannot create a script for it since year i never used tutorial for make works cp but well i guess this time is over.

I know you made a video but better to make some more video whit detail of how to cause actualy im stuck as using it and will just remove untill is clear and intuitive

A another point Translation To french are not working maybe it's wanted ??
Well ill be wait for smoother version :)

Thanks again for works i wanted to give my opinion.

Arbeitsgeschwindigkeiten max. 5km/h

Beim ersten Versuch von Feldarbeit alles OK. Beim zweiten Versuch folgendes Problem: Alle Arbeitsgeschwindigkeiten lassen sich max. bis 5 km/h einstellen. Auf dem Weg zum Feld aber normale Geschwindigkeiten! Verschiedene Werkzeuge ausprobiert. Mache ICH was falsch?

Courseplay -Log

log.txt

Hi Hab mal meine LOG angehängt.
Hab damit Probleme -Courseplay kann den Kurs generieren -jedoch findet er "das Feld nicht"

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