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Ragdoll games using cameras and other sensors
License: Creative Commons Zero v1.0 Universal
C# 35.29%
ShaderLab 64.71%
sensor-ragdoll-games's Introduction
๐ Hi, Iโm @crawfis
๐ Iโm interested in Procedural Content Creation with a purpose
๐ฑ Iโm currently learning Wave Function Collapse
๐๏ธ Iโm looking to collaborate on PCG
๐ซ How to reach me ...
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sensor-ragdoll-games's Issues
RunRequest, WalkRequest, BackwardsWalkRequest,StrafeLeftRequest,GoalReached,Restart,Enable,right impact, leftr impact and stop request.
Split implementation of animation and keyboard controller into separate game objects and assign an object to work on.
Use OnTrigger enter by putting the plane on the bottom on a separate layer.
Create code that will handle an impact and then respawn / place the character at the impact position. Tasks:
Obstacle moving left to right at some speed.
a) spawns at some time interval .
b) Is given a speed within a range.
Character switches from isKinematic to RigidBody on impact and flies upward and perhaps to the right.
After some delay respawn the player at the impact position and switch back to isKinematic (stand up?)
Repeat and make Impact force proportional to the speed of the obstacle.
Use the instance of the class to access all constant values and magic numbers across the game objects.
Currently, force is added to the player on the key press once. Force needs to be added while the key is held down. Potential fix in properties of the binding in the Input Asset.