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kPooling

Customizable Object Pooling for Unity.

alt text GameObject pooling example

kPooling is an object pooling system for Unity. It is based on a flexible generic typed API and supports creation and management of GameObject type pools by default. kPooling also comes with a simple but powerful Processor API for adding pooling support for any C# type in both runtime and Editor.

Refer to the Wiki for more information.

Instructions

  • Open your project manifest file (MyProject/Packages/manifest.json).
  • Add "com.kink3d.pooling": "https://github.com/Kink3d/kPooling.git" to the dependencies list.
  • Open or focus on Unity Editor to resolve packages.

Requirements

  • Unity 2019.3.0f3 or higher.

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Contributors

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