creativemd / enhancedvisuals Goto Github PK
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License: GNU Lesser General Public License v3.0
Original creator is @SirPrimrose
License: GNU Lesser General Public License v3.0
The server do not loads with EnhancedVisuals installed.
Crash-report: http://pastebin.com/4Qy4MMgU.
Without EnhancedVisuals on the server, the effects don't works.
Sorry for my bad English.
Essentially what it says. when I die in game, my screen will black out when I hit respawn and doesnt change back-- even when I open menu and try to exit, the menu screen is blacked out as well as the main menu. I've been trying to figure out what might control that in the config, but I'm at the point of going into the mod and ripping out the image used for making the screen black. any help would be greatly appreciated.
such as minFoodLevelEffected config, for thirst. thanks. 1.11.2 (TAN)
Fast Render: OFF and still black screen... Why?
┆Issue is synchronized with this Asana task
Hello, i have bad lag effects on low HP when i play on MC in fullsceen mod. I have optifine C6 HD U
latest.log
Game crashes at launch. I have no idea what's going on.
I'm playing Lost Souls, and when I land with my jetpack my screen gets covered in the blood effect. Sometimes so much blood I can't see anything, but I'm not actually being damaged.
add config to disable effects in spectator mod (gamemode:3) or disable them by default without config
using MC 1.12
just loaded the mod, didn't even tried to join a world.
Minecraft - 1.10.2
Forge - 12.18.3.2221
Enhanced Visuals - 1.0.8
InGame Info XML - 2.8.1.89-universal .
Client log - http://pastebin.com/DfGLPrhW
Hello, i have found some Visual Glitch (bug ) and i dont know, which mod is causing this. But, if you have both mods in one pack and if you try to pick item/tool with nbt tag. Your visual goes very glitchy - http://imgur.com/a/NOMpP . In these screenshots, you can't see, but visual becomes like rainbow colored . I have tried to reset both mods, configs and it still happen. In game Client logs, i have found -
[02:55:25] [Client thread/ERROR]: ########## GL ERROR ##########
[02:55:25] [Client thread/ERROR]: @ Post render
[02:55:25] [Client thread/ERROR]: 1284: Stack underflow .
Any hostle mob with attack equals to 0 become ticking and crash the world.
Best vanilla example is little slime.
Game crashed after I entered the void world of UtilityWorld Mod.
Crash report:https://pastebin.com/V9CXnnMm
Version:EnhancedVisuals v0.2.4 mc1.7.10
Minor bug, with vanilla shields, bloodsplatters displayed when the shield block a arrow...
As I am unsure of the actual cause of the crash this issue will be duplicated on both Mod pages.
Latest Error Report - Can supply 4 others if needed.
Current List of Mods) in this package.
Enhanced Visuals Release: EnhancedVisuals v1.0.9 mc1.9-1.10.jar
"WTF's Expedition: CaveBiomes, Ores, Trees, and Tweaks Release: WTF-Expedition_1.10.2_v1.3.6.jar
This issue causes a game crash. Which was discovered when testing the features for the latest release of "Enhanced Visuals". Basically I was blowing myself up to see how it responded.
It wasn't a consistent issue, presenting about 3 out of 10 times. However being in close proximity(2-3 blocks) to an explosion, both Creeper and TNT, would result in "Internal Server Shutting Down" and the client closing.
I created a clean instance to test further and the issue didn't persist. I went back into my initial package and disabled the explosion tweaks in WTF and the problem went away in the pack as well.
Additionally, interaction between the two mods makes Enhanced Visuals explosion effects extreme. Bleaching out the screen entirely, that doesn't seem to go away until dunking it water, and incredibly loud 'beep'.
I'm going to assume that because both mods seem to use a formula, this some how causes explosions to behave oddly.
A work around to let your users know about is to disable the explosion tweak in the WTF mod.
As an aside which really was only inconvenient while the screen was completely whited out due to the above interactions. The dust effects from Enhanced Visuals obstruct the menu screen and the after death dialog for the client until the user manages to click respawn or enter a body of water. It may be useful to clear dust if the menu is opened or upon death, at least temporarily....
Would it still be possible to get support for that? Maybe it's just a quick fix. Else I'll try to dig myself
Hey thank you for the fast reply! I've disabled all of those things and more, I disabled the blood splat min max time, drown min max, drown splashes set to 0, red overlay false, red overlay intensity set to 0, min max hit effect 0. Idk if these are blood related but they sounded like it so i disabled them. Anyways I disabled everything you said and more and it still splashes red every tick or every other tick while drowning...
Is this mod the kind that if the server has it, all the clients must have it? or can clients still connect if it's on the server and not the client?
1.Ghast Fireball causes server crash。
2.If the server does not have this mod installed, you will not be able to enter the server
When killed in hardcore mode, the heartbeat effect carries to the main menu and never stops. The only way to make it go away is close and reopen the game, navigate back into the map and spectate, or start a new world. v.1.2.7-mc1.12.2.
There is a bug with the enderman. normally the screen would be filled with static, but if you get really close the static dissapers and turns into a white layer. and this gets really annoying when you start getting blood on your screen, because they turn into transparent red squares. this is going on in the minecraft 1.15.2
i tried to fix something and its not working in servers and never doing any effects no matter what
please fix it!
REQUEST FOR A NEW EFFECT (THIS IS GOING TO BE EASY, NOT!): the fire overlay: try bending the fire texture and make the fire appear around the screen along with blood overlay but make sure fire does not obstruct the screen way too much or try creating your own animated fire texture and do the same to it
the shake: the closer you get to the explosion the more screen will shake make it like very slightly smooth shake along with a violent one based on how close you get and if you take heavy damage like: get thrown by iron golem, run over by ender dragon, blown up, something very windy and heavy flying through like the dragon, damage from falling any height! the higher the more violent shaking will be as you also shake when falling and impacting on the ground, the more damage you take like a zombie hits you in hard: you take alot of damage and the screen will shake the red screen flash with overlays when taking damage has to be more dense and bigger the more damage you take from someone.
I HOPE THIS WONT BE TOO MUCH WORK FOR YA TAKE IT EASY AND YOU MAY DO IT WITH PATIENCE!
also this mod is going to be epic with my ideas and all those features! i am trying to make my game as realistic as i can, thank you. and good luck!
┆Issue is synchronized with this Asana task
using arrow from better with mods, ice and fire and some other result in a splatter effect on the screen.
Since ESM is likely no more past 1.12, it would be great to see their napalm creeper option turn up in this mod. It fits within the umbrella of Enhanced Visuals and is a great combo with the blast deafening audio effects. PTSD a guarantee!
As the title indicates, I'd like to suggest allowing the heart beat-handler to allow for percentages, specifically in the "I:heartLevel=" configuration. Either a configuration option to swap to an entirely percentage-based system or an option where if "I:heartLevel=" is between 0.0 and 1.0, it uses a percent-based format.
This would make it so that players with largely different amounts of health are able to be affected by this effect in a similar manner. If a player with 100 HP through the use of something like Scaling Health is at 20% health, the heart beat effect would play; likewise, if a player with 10 HP is at 20% health, the effect would also play. Both players would have a similar experience in that the heart beat effect would play at 20%, as opposed to the 100 HP player having it play immediately before their death, or the 10 HP player having it play when they get hit a single time.
The cold/hot screen will cover the skill page (from ToughAsNails).
Here is the issue that I submit to ToughAsNails: Glitchfiend/ToughAsNails#583 (comment) (You can check the screenshots)
Mod Version: 1.2.0
Forge: 1.12.2-forge1.12.2-14.23.5.2768
Improvable Skills: 3.5.5r https://minecraft.curseforge.com/projects/improvable-skills/files
Thanks.
Hello, I see you've added support for the Mutant Enderman. A user of my mod showed me a crash log claiming it was caused when mutant endermen spawned. Here is the line the issue is on:
How about to add creepers an explosion effects? or it can be configured?
I like the already blood and vignette effect, but the blood is HD, can you please add an option to make it have a more pixel-like texture? Thanks
See Screenshot: https://imgur.com/a/moAj7
I'm not even sure what effect this is as i didn't got any damage or anything like that.
And it does not go away on relog / restart only removing the mod helps.
Config file: (pretty much standard, i only deactivated TaN effects as TaN temperature is disabled and lowered the heart-beat effect so it's not becoming unplayable at <4 hearts
https://pastebin.com/F2SNbEkG
Something about his breaks how Waila/Hwyla is able to format the information cause it all to be positioned in the upper left corner. I have already contacted TehNut hopefully you two will be able to figure out the issue..
I do not know if you're aware, but Tough as Nails has been abandoned for quite some time now. I think it might be a good idea to apply EnhancedVisuals's TAN features (the heat/freezing overlay & thirst blurring) to other mods that add those mechanics - the two mods that seem to still be active that fill this niche are Matthew's Difficulty Mod and SimpleDifficulty. MDM doesn't seem to be open-source, though.
It'd be nice to get to make the switch to more modern mods without having to give up the special temperature and thirst based overlays from EV. They make temperature management a lot easier to keep track of by making dangerous temperatures affect the whole screen instead of a single UI element, and the thirst blurring adds a very intense feeling of urgency when dehydrated. I'd love to be able to move away from relying on an abandoned mod, while keeping these features.
Hello,
pardon to use the issue tracker, How do I disable the blinking/blur flashing of everything that makes the inventory unusable without disabling other effects? Also, a friend of mine with epilepsy got a terrible headache the first time he got that and we where afraid he would get an attack with the "blinking" effect on very low health. I would like to have all the effects except the one where everything is blinking and blurring and the inventory become unusable.
Thank you for your time.
Hey hey. So there is a fog created by this mod that seems to sit in front of the sky box blocking the bottom half of it from view. This means most of the time the distant world and sky look grey. This bug tracks with head direction.
Thanks, let me know if there is anything you want me to provide.
Minecraft - 1.10.2
Forge - 12.18.3.2221
Enhanced Visual - 1.0.8
Fullscreen Windowed (Borderless) - 1.5.0
My video settings on minecraft - https://gyazo.com/19568d7ba7706deea6e6838bb730bcbb
Hello, I found another issue. Enhanced Visual and Fullscreen Windowed ( borderless ) both mods in my modpack and encountered some issue. If you are trying to make minecraft window in fullscreen by pressing f11 it makes minecraft window to scale to big. You can see it, how it look in screenshots .
Before - https://gyazo.com/06d73cf7ac199440a73709103da87af6
After pressing f11 - https://gyazo.com/472a41971dd0d674af9a2711fcf5fffc . As you can see after pressing f11, your window and all information in mainmenu at the bottom disappears. Same can happen, when you are trying to get into fullscreen in game.
Unfortunate, there is no crash log or fml log for this one. I haven't changed any configs for both mods.
As of EnhancedVisuals v1.0.12 mc1.9-1.10.jar, when entering water, the client screen gets blurry and freezes.
We can still here mobs moving around and eventually killing us. Once we're dead, no buttons shows up on screen, but from the sounds of it they're there.
There's no specifics in the logs.
Issue was reproduced on 3 different PCs using the same modpack https://minecraft.curseforge.com/projects/mage-wars/files .
The mod is not using its full feature when on servers. Reason is that the server is saying that the mod is "CLIENT SIDE ONLY" and will not using extra effects on screen (Ex: Blood splatter and red flash)
The game always crashes when I shoot the end crystal.
https://gist.github.com/thomaxus/3c1e5f33dbdfcafe28c8ab65500a932d
After removing the mod the probem disappeared.
/gamemode 1 should disable the effects. and i also see effects on Main Menu... it has no sense..
Minecraft - 1.10.2
Forge - 12.18.3.2221
Enhanced Visuals - v1.0.8
Hello, i have found this issue during game test. After you have died and left your world in main menu, you can still see enhanced visual effects - https://gyazo.com/ea743890e0e31e0d30ac43df7fdb4f09 .
Hello, here's the following:
The mob damage handler only works for skeletons. I have other mobs in my modpack, but for the vanilla ones, only the skeleton hits show blood on screen. Also, fire damage only works for lava. What am I doing wrong?
In the splash handler everythings works fine, but is it possible to add a configuration so I only get the effect when ENTERING water and not when LEAVING water? Or a way to tune the entering and leaving effects separately?
Cheers!
As of EnhancedVisuals v1.0.12 mc1.9-1.10.jar, when player is low on hearth, the blur is way too intense to do anything in the game.
Can the blur be much more light?
Hay so I want to see if you are able to make this work right with the first aid mod. First aid mod change the health system so the new system is going by body parts. This will be a great combine with First aid mod and this. Just want to give you a heads up for this is that the first aid mod a config that you can change each body parts.
By default:
H
Head: 4 (2 harts)
Arms: 4
Lags:4
Foot:4
Body(chest):6
If head or Body reach 0; the player dies.
I post this is because I have this and first aid in my modpack for 1.12.2 (Real Life Modpack) and I am willing to test it out (and my testers[friends]) and let you know.
Let me know what you think. I think your mod could get even better with this since there is more way to to make Visual better.
I disabled blood on hit in the config up towards the top, I also made the blood min and max time 0 so realistically it should never pop up. I have a friend who wants to play but has PTSD when it comes to blood splats so I need to completely 100% disable ALL blood. If anybody can help me figure out why its not working...
I may be misunderstanding this one, but disabling this setting does not remove the blood splatter effects shown when taking damage.
# blood splatter [default: true]
B:enabled=false
I find the transparency setting is also ineffective.
You'll need to add a check for an empty array. Ideally a boolean config could be added to disable the feature properly as well.
Cheers.
I got this crash when I was loading my world: https://paste.dimdev.org/rijefagiku.mccrash This world was a backup from a previous world. Any Help would be appreciated!
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