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enhancedvisuals's Issues

Screen blacking out on death, stays.

Essentially what it says. when I die in game, my screen will black out when I hit respawn and doesnt change back-- even when I open menu and try to exit, the menu screen is blacked out as well as the main menu. I've been trying to figure out what might control that in the config, but I'm at the point of going into the mod and ripping out the image used for making the screen black. any help would be greatly appreciated.

Inappropriate blood splatter with jetpack

I'm playing Lost Souls, and when I land with my jetpack my screen gets covered in the blood effect. Sometimes so much blood I can't see anything, but I'm not actually being damaged.

Important Need

add config to disable effects in spectator mod (gamemode:3) or disable them by default without config
using MC 1.12

[Visual Glitch] Enhanced Visual and InGame Info XML.

Minecraft - 1.10.2
Forge - 12.18.3.2221
Enhanced Visuals - 1.0.8
InGame Info XML - 2.8.1.89-universal .
Client log - http://pastebin.com/DfGLPrhW

Hello, i have found some Visual Glitch (bug ) and i dont know, which mod is causing this. But, if you have both mods in one pack and if you try to pick item/tool with nbt tag. Your visual goes very glitchy - http://imgur.com/a/NOMpP . In these screenshots, you can't see, but visual becomes like rainbow colored . I have tried to reset both mods, configs and it still happen. In game Client logs, i have found -

[02:55:25] [Client thread/ERROR]: ########## GL ERROR ##########
[02:55:25] [Client thread/ERROR]: @ Post render
[02:55:25] [Client thread/ERROR]: 1284: Stack underflow .

Ticking

Any hostle mob with attack equals to 0 become ticking and crash the world.
Best vanilla example is little slime.

[bug?] - Shields

Minor bug, with vanilla shields, bloodsplatters displayed when the shield block a arrow...

Incompatibility Issue - "WTF's Expedition: CaveBiomes, Ores, Trees, and Tweaks"

As I am unsure of the actual cause of the crash this issue will be duplicated on both Mod pages.

Latest Error Report - Can supply 4 others if needed.
Current List of Mods) in this package.
Enhanced Visuals Release: EnhancedVisuals v1.0.9 mc1.9-1.10.jar
"WTF's Expedition: CaveBiomes, Ores, Trees, and Tweaks Release: WTF-Expedition_1.10.2_v1.3.6.jar

This issue causes a game crash. Which was discovered when testing the features for the latest release of "Enhanced Visuals". Basically I was blowing myself up to see how it responded.

It wasn't a consistent issue, presenting about 3 out of 10 times. However being in close proximity(2-3 blocks) to an explosion, both Creeper and TNT, would result in "Internal Server Shutting Down" and the client closing.

I created a clean instance to test further and the issue didn't persist. I went back into my initial package and disabled the explosion tweaks in WTF and the problem went away in the pack as well.

Additionally, interaction between the two mods makes Enhanced Visuals explosion effects extreme. Bleaching out the screen entirely, that doesn't seem to go away until dunking it water, and incredibly loud 'beep'.

I'm going to assume that because both mods seem to use a formula, this some how causes explosions to behave oddly.

A work around to let your users know about is to disable the explosion tweak in the WTF mod.

As an aside which really was only inconvenient while the screen was completely whited out due to the above interactions. The dust effects from Enhanced Visuals obstruct the menu screen and the after death dialog for the client until the user manages to click respawn or enter a body of water. It may be useful to clear dust if the menu is opened or upon death, at least temporarily....

Red flash of blood

Hey thank you for the fast reply! I've disabled all of those things and more, I disabled the blood splat min max time, drown min max, drown splashes set to 0, red overlay false, red overlay intensity set to 0, min max hit effect 0. Idk if these are blood related but they sounded like it so i disabled them. Anyways I disabled everything you said and more and it still splashes red every tick or every other tick while drowning...

server side vs client

Is this mod the kind that if the server has it, all the clients must have it? or can clients still connect if it's on the server and not the client?

Heartbeat Effect At Main Menu

When killed in hardcore mode, the heartbeat effect carries to the main menu and never stops. The only way to make it go away is close and reopen the game, navigate back into the map and spectate, or start a new world. v.1.2.7-mc1.12.2.

Visual bug

There is a bug with the enderman. normally the screen would be filled with static, but if you get really close the static dissapers and turns into a white layer. and this gets really annoying when you start getting blood on your screen, because they turn into transparent red squares. this is going on in the minecraft 1.15.2

bug: mod not working fully in servers

i tried to fix something and its not working in servers and never doing any effects no matter what
please fix it!

REQUEST FOR A NEW EFFECT (THIS IS GOING TO BE EASY, NOT!): the fire overlay: try bending the fire texture and make the fire appear around the screen along with blood overlay but make sure fire does not obstruct the screen way too much or try creating your own animated fire texture and do the same to it

the shake: the closer you get to the explosion the more screen will shake make it like very slightly smooth shake along with a violent one based on how close you get and if you take heavy damage like: get thrown by iron golem, run over by ender dragon, blown up, something very windy and heavy flying through like the dragon, damage from falling any height! the higher the more violent shaking will be as you also shake when falling and impacting on the ground, the more damage you take like a zombie hits you in hard: you take alot of damage and the screen will shake the red screen flash with overlays when taking damage has to be more dense and bigger the more damage you take from someone.

I HOPE THIS WONT BE TOO MUCH WORK FOR YA TAKE IT EASY AND YOU MAY DO IT WITH PATIENCE!
also this mod is going to be epic with my ideas and all those features! i am trying to make my game as realistic as i can, thank you. and good luck!

┆Issue is synchronized with this Asana task

[suggestion] add Napalm Creeper from Epic Siege Mod

Since ESM is likely no more past 1.12, it would be great to see their napalm creeper option turn up in this mod. It fits within the umbrella of Enhanced Visuals and is a great combo with the blast deafening audio effects. PTSD a guarantee!

[Suggestion] Heart Beat handler allows for percentages

As the title indicates, I'd like to suggest allowing the heart beat-handler to allow for percentages, specifically in the "I:heartLevel=" configuration. Either a configuration option to swap to an entirely percentage-based system or an option where if "I:heartLevel=" is between 0.0 and 1.0, it uses a percent-based format.

This would make it so that players with largely different amounts of health are able to be affected by this effect in a similar manner. If a player with 100 HP through the use of something like Scaling Health is at 20% health, the heart beat effect would play; likewise, if a player with 10 HP is at 20% health, the effect would also play. Both players would have a similar experience in that the heart beat effect would play at 20%, as opposed to the 100 HP player having it play immediately before their death, or the 10 HP player having it play when they get hit a single time.

NullPointerException in SlenderHandler

Hello, I see you've added support for the Mutant Enderman. A user of my mod showed me a crash log claiming it was caused when mutant endermen spawned. Here is the line the issue is on:

player.world.getClosestEntityWithinAABB(mutantEnderman, null, player, d0, d1, d2, box);

Null is passed where there should be an EntityPredicate, which I noticed is passed for normal enderman from your SelectEndermanEvent.

Incompatibility with Waila/Hwyla.

Something about his breaks how Waila/Hwyla is able to format the information cause it all to be positioned in the upper left corner. I have already contacted TehNut hopefully you two will be able to figure out the issue..

TAN has been abandoned - compatibility with more modern temperature/thirst mods might be a good idea

I do not know if you're aware, but Tough as Nails has been abandoned for quite some time now. I think it might be a good idea to apply EnhancedVisuals's TAN features (the heat/freezing overlay & thirst blurring) to other mods that add those mechanics - the two mods that seem to still be active that fill this niche are Matthew's Difficulty Mod and SimpleDifficulty. MDM doesn't seem to be open-source, though.

It'd be nice to get to make the switch to more modern mods without having to give up the special temperature and thirst based overlays from EV. They make temperature management a lot easier to keep track of by making dangerous temperatures affect the whole screen instead of a single UI element, and the thirst blurring adds a very intense feeling of urgency when dehydrated. I'd love to be able to move away from relying on an abandoned mod, while keeping these features.

Half heart

Hello,

pardon to use the issue tracker, How do I disable the blinking/blur flashing of everything that makes the inventory unusable without disabling other effects? Also, a friend of mine with epilepsy got a terrible headache the first time he got that and we where afraid he would get an attack with the "blinking" effect on very low health. I would like to have all the effects except the one where everything is blinking and blurring and the inventory become unusable.

Thank you for your time.

Distant fog that follows facing direction.

Hey hey. So there is a fog created by this mod that seems to sit in front of the sky box blocking the bottom half of it from view. This means most of the time the distant world and sky look grey. This bug tracks with head direction.
Thanks, let me know if there is anything you want me to provide.

Enhanced Visual and Fullscreen Windowed (Borderless) incompatible

Minecraft - 1.10.2
Forge - 12.18.3.2221
Enhanced Visual - 1.0.8
Fullscreen Windowed (Borderless) - 1.5.0

My video settings on minecraft - https://gyazo.com/19568d7ba7706deea6e6838bb730bcbb

Hello, I found another issue. Enhanced Visual and Fullscreen Windowed ( borderless ) both mods in my modpack and encountered some issue. If you are trying to make minecraft window in fullscreen by pressing f11 it makes minecraft window to scale to big. You can see it, how it look in screenshots .

Before - https://gyazo.com/06d73cf7ac199440a73709103da87af6
After pressing f11 - https://gyazo.com/472a41971dd0d674af9a2711fcf5fffc . As you can see after pressing f11, your window and all information in mainmenu at the bottom disappears. Same can happen, when you are trying to get into fullscreen in game.

Unfortunate, there is no crash log or fml log for this one. I haven't changed any configs for both mods.

Damage handler and splash handler

Hello, here's the following:

The mob damage handler only works for skeletons. I have other mobs in my modpack, but for the vanilla ones, only the skeleton hits show blood on screen. Also, fire damage only works for lava. What am I doing wrong?

In the splash handler everythings works fine, but is it possible to add a configuration so I only get the effect when ENTERING water and not when LEAVING water? Or a way to tune the entering and leaving effects separately?

Cheers!

Too much blur

As of EnhancedVisuals v1.0.12 mc1.9-1.10.jar, when player is low on hearth, the blur is way too intense to do anything in the game.
Can the blur be much more light?

Captablity with First aid mod.

Hay so I want to see if you are able to make this work right with the first aid mod. First aid mod change the health system so the new system is going by body parts. This will be a great combine with First aid mod and this. Just want to give you a heads up for this is that the first aid mod a config that you can change each body parts.
By default:
H
Head: 4 (2 harts)
Arms: 4
Lags:4
Foot:4
Body(chest):6

If head or Body reach 0; the player dies.
I post this is because I have this and first aid in my modpack for 1.12.2 (Real Life Modpack) and I am willing to test it out (and my testers[friends]) and let you know.

Let me know what you think. I think your mod could get even better with this since there is more way to to make Visual better.

How to turn off Blood entirely in config?

I disabled blood on hit in the config up towards the top, I also made the blood min and max time 0 so realistically it should never pop up. I have a friend who wants to play but has PTSD when it comes to blood splats so I need to completely 100% disable ALL blood. If anybody can help me figure out why its not working...

Blood Splatter effect is not disabled by config option

I may be misunderstanding this one, but disabling this setting does not remove the blood splatter effects shown when taking damage.

# blood splatter [default: true]
B:enabled=false

I find the transparency setting is also ineffective.

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