creators-of-create / create Goto Github PK
View Code? Open in Web Editor NEW[Forge Mod] Building Tools and Aesthetic Technology
License: MIT License
[Forge Mod] Building Tools and Aesthetic Technology
License: MIT License
I was curious is It possible to use Schematicannon (Which I love <3) in exchange of Builder (this lazy thief) from Minecolonies. But Minecolonies schematics are in .blueprint format instead of .nbt and I have no idea how to convert them. Builder have to place last block to complete the building, so It should work.
Does not seem to work with Forge 28.0.45. Any way to fix this issue?
They keep flashing with any shader or texture pack, even with vanilla Minecraft it's not good.
Forge v28.1.44
Create_ v0.1.1
It'd be nice to be able to snap into real blocks at 90 degrees rotations. This would allow people to do things like rotate something like a room...to get a new view. XD
Here's the latest.log
create-0.0.3
Forge 28.0.14
https://gist.githubusercontent.com/mdylantk/a75f52062ad4b9ee3985c658f6999529/raw/58f5c3b21cb53536e0c2528394d9db5a56c7af64/crash-2019-07-25_07.44.13-server.txt
crash-2019-07-25_07.44.13-server.txt (This is here in case the link fails, sorry)
create-0.0.4
Tried placing it in the slot, it will not go in, tried shift clicking it in, will not go in.
Modpack-
https://www.curseforge.com/minecraft/modpacks/the-adventures-of-halk
So i imported an schematic via nbt file at a server. But it doesnt show a ghost mode where i can watch the building so i can properly rotate and stuff.
i've found that when you put foods like beef and pork into the path of the lava fan that when they are supposed to turn to cooked variants, they instead disappear. rocks and ores smelt just fine.
on a server, didn't test in ssp.
If you want to see it in action, install "World of Dragons - A New Age", if you can't find it on the Twitch or GDLauncher (https://gdevs.io) search on my name "kreezxil".
Okay, first off, I want to say, this mod is awesome. I love the whole physicality/tactile renaissance era machinery and there might be more that can be added just by looking into Da Vinci's journals because this mod reminds me of this.
One thing I'd love to be able to do is have wheels. Not give them power or anything or use a motor. I mean that'd be cool, but my use case would be to mount a bunch of drills in a grid and then unlock wheels that bear this this contraption. This would allow the structure on the wheels to be pushed via collision (at least). Then when locking those wheels up again, they snap to the nearest block (majority rules).
This would allow me to build a tunneling machine. It doesn't need to be fully automated, though that would be cool if the full loop for achieving that was there.
My thought is that even if I have to manually push it, lock it up, run the drills with a lever/switch, power down the drills, then move the contraption again, rinse repeat, this could be a real time saver and rewarding for the player.
One idea is to be able to use these wheels on rails. Like steel wheels on a rail track. That would create a limitation, but given how much track a person can pull up from an abandoned mine, maybe that might create some balance. Or maybe it doesn't need that limitation.
Again, I want to say how impressed I am with how well thought out the features are in this mod (not just sucking up). From using items (and I assume their underlying ids bc I haven't looked at the code) as frequencies, to deciding to use a canon for building schematics, or providing the set material on the hotbar icon for the replacement/placement gun. You have not skimped on the immersion and thoroughness of vision for usability. I love it, and that's not something I say often, so thank you. I come from a professional game dev background, and this mod is fantastic thus far from the demos I've seen. If you're open to pull requests, I'd gladly get involved, pending enough time.
Just set up one of the rotational thingies, and it's really cool. However, I noticed that they don't appear to have any collision. I fell right through the moving parts. Is that planned, impossible, or merely a w.i.p feature that hasn't been implemented yet?
Thanks ahead of time for the cool mod, i'm loving it so far. :)
Currently, all of your Stair recipes output 8. In Vanilla, all stair recipes output 4, while the Stonecutter recipes give a 1:1 ratio. With the current Create recipes, Stonecutter stair recipes give worse return than just crafting.
Isn't it better to have these items in The Mighty Architect mod?
The game crashed whilst rendering overlay
Error: java.lang.NoClassDefFoundError: Could not initialize class com.simibubi.create.AllItems
---- Minecraft Crash Report ----
// Daisy, daisy...
Time: 11/4/19 11:16 PM
Description: Rendering overlay
java.lang.NoClassDefFoundError: Could not initialize class com.simibubi.create.AllItems
at com.simibubi.create.CreateClient.onModelBake(CreateClient.java:89) ~[?:mc1.14.4_v0.1.1a] {}
at com.simibubi.create.CreateClient$$Lambda$2161/1221592079.accept(Unknown Source) ~[?:?] {}
at net.minecraftforge.eventbus.EventBus.doCastFilter(EventBus.java:212) ~[eventbus-1.0.0-service.jar:?] {}
at net.minecraftforge.eventbus.EventBus.lambda$addListener$11(EventBus.java:204) ~[eventbus-1.0.0-service.jar:?] {}
at net.minecraftforge.eventbus.EventBus$$Lambda$1986/656624508.invoke(Unknown Source) ~[?:?] {}
at net.minecraftforge.eventbus.EventBus.post(EventBus.java:258) ~[eventbus-1.0.0-service.jar:?] {}
at net.minecraftforge.fml.javafmlmod.FMLModContainer.acceptEvent(FMLModContainer.java:163) ~[?:28.1] {}
at net.minecraftforge.fml.ModLoader.lambda$postEvent$30(ModLoader.java:240) ~[?:?] {}
at net.minecraftforge.fml.ModLoader$$Lambda$2306/1799784208.accept(Unknown Source) ~[?:?] {}
at java.util.HashMap.forEach(HashMap.java:1280) ~[?:1.8.0_51] {}
at net.minecraftforge.fml.ModList.forEachModContainer(ModList.java:209) ~[?:?] {}
at net.minecraftforge.fml.ModLoader.postEvent(ModLoader.java:240) ~[?:?] {}
at net.minecraftforge.client.ForgeHooksClient.onModelBake(ForgeHooksClient.java:365) ~[?:?] {}
at net.minecraft.client.renderer.model.ModelManager.func_212853_a_(ModelManager.java:58) ~[?:?] {pl:runtimedistcleaner:A}
at net.minecraft.client.renderer.model.ModelManager.func_212853_a_(ModelManager.java:17) ~[?:?] {pl:runtimedistcleaner:A}
at net.minecraft.client.resources.ReloadListener.func_215269_a(SourceFile:13) ~[?:?] {}
at net.minecraft.client.resources.ReloadListener$$Lambda$2433/2022680863.accept(Unknown Source) ~[?:?] {}
at java.util.concurrent.CompletableFuture.uniAccept(CompletableFuture.java:656) ~[?:1.8.0_51] {}
at java.util.concurrent.CompletableFuture$UniAccept.tryFire(CompletableFuture.java:632) ~[?:1.8.0_51] {}
at java.util.concurrent.CompletableFuture$Completion.run(CompletableFuture.java:442) ~[?:1.8.0_51] {}
at net.minecraft.resources.AsyncReloader.func_219557_a(SourceFile:71) ~[?:?] {}
at net.minecraft.resources.AsyncReloader$$Lambda$2527/406605671.run(Unknown Source) ~[?:?] {}
at net.minecraft.util.concurrent.ThreadTaskExecutor.func_213166_h(ThreadTaskExecutor.java:170) ~[?:?] {pl:accesstransformer:B,xf:OptiFine:default}
at net.minecraft.util.concurrent.RecursiveEventLoop.func_213166_h(SourceFile:23) ~[?:?] {}
at net.minecraft.util.concurrent.ThreadTaskExecutor.func_213168_p(ThreadTaskExecutor.java:135) ~[?:?] {pl:accesstransformer:B,xf:OptiFine:default}
at net.minecraft.util.concurrent.ThreadTaskExecutor.func_213160_bf(ThreadTaskExecutor.java:115) ~[?:?] {pl:accesstransformer:B,xf:OptiFine:default}
at net.minecraft.client.Minecraft.func_195542_b(Minecraft.java:858) [?:?] {pl:accesstransformer:B,pl:runtimedistcleaner:A}
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:384) [?:?] {pl:accesstransformer:B,pl:runtimedistcleaner:A}
at net.minecraft.client.main.Main.main(SourceFile:155) [?:?] {}
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] {}
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] {}
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] {}
at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] {}
at net.minecraftforge.fml.loading.FMLClientLaunchProvider.lambda$launchService$0(FMLClientLaunchProvider.java:56) [forge-1.14.4-28.1.0.jar:28.1] {}
at net.minecraftforge.fml.loading.FMLClientLaunchProvider$$Lambda$348/1988746735.call(Unknown Source) [forge-1.14.4-28.1.0.jar:28.1] {}
at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37) [modlauncher-3.2.0.jar:?] {}
at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:50) [modlauncher-3.2.0.jar:?] {}
at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:68) [modlauncher-3.2.0.jar:?] {}
at cpw.mods.modlauncher.Launcher.run(Launcher.java:80) [modlauncher-3.2.0.jar:?] {}
at cpw.mods.modlauncher.Launcher.main(Launcher.java:65) [modlauncher-3.2.0.jar:?] {}
-- Head --
Thread: Client thread
Stacktrace:
at com.simibubi.create.CreateClient.onModelBake(CreateClient.java:89)
at com.simibubi.create.CreateClient$$Lambda$2161/1221592079.accept(Unknown Source)
at net.minecraftforge.eventbus.EventBus.doCastFilter(EventBus.java:212)
at net.minecraftforge.eventbus.EventBus.lambda$addListener$11(EventBus.java:204)
at net.minecraftforge.eventbus.EventBus$$Lambda$1986/656624508.invoke(Unknown Source)
at net.minecraftforge.eventbus.EventBus.post(EventBus.java:258)
at net.minecraftforge.fml.javafmlmod.FMLModContainer.acceptEvent(FMLModContainer.java:163)
at net.minecraftforge.fml.ModLoader.lambda$postEvent$30(ModLoader.java:240)
at net.minecraftforge.fml.ModLoader$$Lambda$2306/1799784208.accept(Unknown Source)
at java.util.HashMap.forEach(HashMap.java:1280)
at net.minecraftforge.fml.ModList.forEachModContainer(ModList.java:209)
at net.minecraftforge.fml.ModLoader.postEvent(ModLoader.java:240)
at net.minecraftforge.client.ForgeHooksClient.onModelBake(ForgeHooksClient.java:365)
at net.minecraft.client.renderer.model.ModelManager.func_212853_a_(ModelManager.java:58)
at net.minecraft.client.renderer.model.ModelManager.func_212853_a_(ModelManager.java:17)
at net.minecraft.client.resources.ReloadListener.func_215269_a(SourceFile:13)
at net.minecraft.client.resources.ReloadListener$$Lambda$2433/2022680863.accept(Unknown Source)
at java.util.concurrent.CompletableFuture.uniAccept(CompletableFuture.java:656)
at java.util.concurrent.CompletableFuture$UniAccept.tryFire(CompletableFuture.java:632)
at java.util.concurrent.CompletableFuture$Completion.run(CompletableFuture.java:442)
at net.minecraft.resources.AsyncReloader.func_219557_a(SourceFile:71)
at net.minecraft.resources.AsyncReloader$$Lambda$2527/406605671.run(Unknown Source)
at net.minecraft.util.concurrent.ThreadTaskExecutor.func_213166_h(ThreadTaskExecutor.java:170)
at net.minecraft.util.concurrent.RecursiveEventLoop.func_213166_h(SourceFile:23)
at net.minecraft.util.concurrent.ThreadTaskExecutor.func_213168_p(ThreadTaskExecutor.java:135)
-- Overlay render details --
Details:
Overlay name: net.minecraft.client.gui.ResourceLoadProgressGui
Stacktrace:
at net.minecraft.client.renderer.GameRenderer.func_195458_a(GameRenderer.java:880)
at net.minecraft.client.Minecraft.func_195542_b(Minecraft.java:887)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:384)
at net.minecraft.client.main.Main.main(SourceFile:155)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at net.minecraftforge.fml.loading.FMLClientLaunchProvider.lambda$launchService$0(FMLClientLaunchProvider.java:56)
at net.minecraftforge.fml.loading.FMLClientLaunchProvider$$Lambda$348/1988746735.call(Unknown Source)
at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37)
at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:50)
at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:68)
at cpw.mods.modlauncher.Launcher.run(Launcher.java:80)
at cpw.mods.modlauncher.Launcher.main(Launcher.java:65)
-- System Details --
Details:
Minecraft Version: 1.14.4
Minecraft Version ID: 1.14.4
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 3354955120 bytes (3199 MB) / 4294967296 bytes (4096 MB) up to 4294967296 bytes (4096 MB)
CPUs: 8
JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx4G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
ModLauncher: 3.2.0+60+b86c1d4
ModLauncher launch target: fmlclient
ModLauncher naming: srg
ModLauncher services:
/eventbus-1.0.0-service.jar eventbus PLUGINSERVICE
/forge-1.14.4-28.1.0.jar object_holder_definalize PLUGINSERVICE
/forge-1.14.4-28.1.0.jar runtime_enum_extender PLUGINSERVICE
/accesstransformers-1.0.0-shadowed.jar accesstransformer PLUGINSERVICE
/forge-1.14.4-28.1.0.jar capability_inject_definalize PLUGINSERVICE
/forge-1.14.4-28.1.0.jar runtimedistcleaner PLUGINSERVICE
/OptiFine_1.14.4_HD_U_F4.jar OptiFine TRANSFORMATIONSERVICE
/forge-1.14.4-28.1.0.jar fml TRANSFORMATIONSERVICE
FML: 28.1
Forge: net.minecraftforge:28.1.0
FML Language Providers:
[email protected]
minecraft@1
Mod List:
create-mc1.14.4_v0.1.1a (1).jar Create {[email protected] CONSTRUCT}
jei-1.14.4-6.0.0.10.jar Just Enough Items {[email protected] DONE}
mightyarchitect-mc1.14.4_v0.5.jar The Mighty Architect {[email protected] DONE}
forge-1.14.4-28.1.0-universal.jar Forge {[email protected] DONE}
forge-1.14.4-28.1.0-client.jar Minecraft {[email protected] DONE}
Launched Version: 1.14.4-forge-28.1.0
LWJGL: 3.2.2 build 10
OpenGL: GeForce GTX 1050/PCIe/SSE2 GL version 4.6.0 NVIDIA 436.30, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes
Is Modded: Definitely; Client brand changed to 'forge'
Type: Client (map_client.txt)
Resource Packs:
Current Language: English (US)
CPU: 8x AMD FX(tm)-8300 Eight-Core Processor
OptiFine Version: OptiFine_1.14.4_HD_U_F4
OptiFine Build: 20191025-153543
Render Distance Chunks: 4
Mipmaps: 4
Anisotropic Filtering: 1
Antialiasing: 0
Multitexture: false
Shaders: null
OpenGlVersion: 4.6.0 NVIDIA 436.30
OpenGlRenderer: GeForce GTX 1050/PCIe/SSE2
OpenGlVendor: NVIDIA Corporation
CpuCount: 8
What I mean by this is that there will be a way for others to temporarily join a controlled kind of Creative Mode and be able to place any block they want as holograms. The output will be a scheme that then can be crafted into Recipe Book and players can gather building materials based on that.
Also an ability to copy Recipe Books would be nice.
i noticed that the weathered limestone does not have a create recipe, using the fan and water. and is a super pain to make large amounts of them.
Also having to flip between an axe and a pickaxe to broke each block is a pain. it would be nice if there was a tool that just breaks the items easily like a racket. just a name to be different then other mods.
it would also be neat to get a transmission block that allows you to speed up or slow down output from an input shaft. it can be a bit more expensive so that early game you have to tinker with everything to figure it out before getting to slightly easier automation.
also adding different cog materials would be neat addition to make a better progression, i.e. wood cogs can only repeat to a max speed of 3x but upgrade to iron gets you to 5x and gold gets 7x diamond 9x speed, then you need obsidian for 11x (because you got to crank it to a 11) and nether stars to get max speed on the motor. this adds a bit more progressing. but i do feel adding oil or lube would be great addition as well as you can make it so the faster a cog spins the more oil it needs to have in a tank or vat above or below it to represent it sitting in or dripping onto the cogs or they might break. so now you build a crazy massive machine and you have to trouble shoot it and do repairs so that its keeps more interaction and redesigns of there systems. Which would be more like how redstoners have to fix and update there contraptions to make them smoother or smaller or more reliable.
Stone brick fence does not show up in upper left corner of hotbar icon for Handheld Blockzapper when selected.
Any vanilla (at least) placeable 'block' would show up in upper left corner of hotbar icon of Handheld Blockzapper if selected.
When using Schematicannon and Schematics Table no GUI shows up. Please add support for PGA mod. Thanks.
I would love to see a manual input crank that you could connect to a shaft. This would turn the shaft at a set speed & force for testing contraptions where I don't have constant energy set up yet, and I just want to make sure that things work.
Also for like the very start of a game, so I could turn the gears manually before I am ready to build the water wheel or fan.
Hey there,
Just downloaded your mod today and when trying to place a water wheel, it crashed my game. I tried next with an encased shaft, thinking something stationary might work, but I still received a crash. I'm running Create on my online server, and this is where I tried the function. It didn't crash my server but it crashed my client instead.
Here's the crashlog. I hope you can figure out what made it crash! I really want to build a lovely windmill on my server.
Here's the MC pop-up crash window when I tried again to place a water wheel.
The game crashed whilst rendering block entity
Error: java.lang.ClassCastException: net.minecraft.block.AirBlock cannot be cast to com.simibubi.create.modules.contraptions.base.IRotate
Not every time the server loads it crashes with this stacktrace-
https://gist.github.com/ProsperCraft/8a1ceee04511a032c7a83002d5b911df
Crash log with only create-
https://gist.github.com/ProsperCraft/8abad9be1935395e38df903e00071c6c
Crash log with minecraft2discord in it as well-
https://gist.github.com/ProsperCraft/e9908b705d7f8ec9d79d1b7bb57f804e
create-mc1.14.4_v0.1.1
forge-1.14.4-28.1.47
Modpack - https://www.curseforge.com/minecraft/modpacks/the-adventures-of-halk/
There is nothing in JEI
crash-2019-09-24_20.22.20-client.txt
My game crashed, i took some time trying to recreate it, and found that whenever you would load / palce a schematic containing lava (not flowing, haven't tried), the game would crash. Now i have also tried with water, and a sourceblock that was waterlogged, and found no issue here.
I have attached one of the crash report that i have created.
Hope a solution can be found. btw other than the above, great mod!
Idk any of the details, someone had a crash linked to this mod so i am just going to provide you with the log https://pastebin.com/FgwAhfwL
Better control over server is always nice, there are always those players that might have a mountain schemed and construct it over your base.
While we are here, some kind of 'land protection' or 'chunk claiming' feature might go well with this mod. Also players should be able to add each other as friends so that they can access their land, not others.
I was building a castle today and i had the issue of the staff of symmetry not having a large enough range. I checked the config and found no such option. I think that that would be a really nice thing to have. also the block zapper should be able to work in conjunction withe the staff of symmetry.
EDIT* The ability to use multiple staffs of symmetry would be cool as well.
Like using the axis mirror along with the octagonal mirror to quickly make towers in four directions as an example.
Not all players enjoy their builds being copied in multiplayer, I think a system like the one that is in place for scheming a building would work perfect for protecting buildings from being copied. It would be great if users could add others as their friends (different from team), so that only they can copy their structures if wanted.
While we are here, some kind of 'chunk claiming' and 'land protection' might go well with this feature.
This crash is a little confusing to me. The actual report is here although it doesn't give a lot of information as to where the actual crash is occurring, just that something happened to prevent it loading.
Digging deeper into debug.log
, I found this:
java.lang.ExceptionInInitializerError: null
at java.lang.Class.forName0(Native Method) ~[?:1.8.0_181]
at java.lang.Class.forName(Class.java:348) ~[?:1.8.0_181]
at net.minecraftforge.fml.AutomaticEventSubscriber.lambda$inject$3(AutomaticEventSubscriber.java:70) ~[?:?]
at java.util.ArrayList.forEach(ArrayList.java:1257) ~[?:1.8.0_181]
at net.minecraftforge.fml.AutomaticEventSubscriber.inject(AutomaticEventSubscriber.java:57) ~[?:?]
at net.minecraftforge.fml.javafmlmod.FMLModContainer.constructMod(FMLModContainer.java:141) ~[?:28.1]
at java.util.function.Consumer.lambda$andThen$0(Consumer.java:65) ~[?:1.8.0_181]
at java.util.function.Consumer.lambda$andThen$0(Consumer.java:65) ~[?:1.8.0_181]
at net.minecraftforge.fml.ModContainer.transitionState(ModContainer.java:112) ~[?:?]
at net.minecraftforge.fml.ModList.lambda$null$10(ModList.java:134) ~[?:?]
at java.util.stream.ForEachOps$ForEachOp$OfRef.accept(ForEachOps.java:184) [?:1.8.0_181]
at java.util.ArrayList$ArrayListSpliterator.forEachRemaining(ArrayList.java:1382) [?:1.8.0_181]
at java.util.stream.AbstractPipeline.copyInto(AbstractPipeline.java:481) [?:1.8.0_181]
at java.util.stream.ForEachOps$ForEachTask.compute(ForEachOps.java:291) [?:1.8.0_181]
at java.util.concurrent.CountedCompleter.exec(CountedCompleter.java:731) [?:1.8.0_181]
at java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:289) [?:1.8.0_181]
at java.util.concurrent.ForkJoinPool$WorkQueue.runTask(ForkJoinPool.java:1056) [?:1.8.0_181]
at java.util.concurrent.ForkJoinPool.runWorker(ForkJoinPool.java:1692) [?:1.8.0_181]
at java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:157) [?:1.8.0_181]
Caused by: java.lang.NullPointerException
at cpw.mods.modlauncher.TransformerClassWriter.getCommonSuperClass(TransformerClassWriter.java:102) ~[modlauncher-4.0.0.jar:?]
at org.objectweb.asm.SymbolTable.addMergedType(SymbolTable.java:1209) ~[asm-6.2.jar:?]
at org.objectweb.asm.Frame.merge(Frame.java:1293) ~[asm-6.2.jar:?]
at org.objectweb.asm.Frame.merge(Frame.java:1175) ~[asm-6.2.jar:?]
at org.objectweb.asm.MethodWriter.computeAllFrames(MethodWriter.java:1604) ~[asm-6.2.jar:?]
at org.objectweb.asm.MethodWriter.visitMaxs(MethodWriter.java:1540) ~[asm-6.2.jar:?]
at org.objectweb.asm.tree.MethodNode.accept(MethodNode.java:807) ~[asm-tree-6.2.jar:?]
at org.objectweb.asm.tree.MethodNode.accept(MethodNode.java:687) ~[asm-tree-6.2.jar:?]
at org.objectweb.asm.tree.ClassNode.accept(ClassNode.java:436) ~[asm-tree-6.2.jar:?]
at cpw.mods.modlauncher.ClassTransformer.transform(ClassTransformer.java:121) ~[modlauncher-4.0.0.jar:?]
at cpw.mods.modlauncher.TransformingClassLoader$DelegatedClassLoader.findClass(TransformingClassLoader.java:241) ~[modlauncher-4.0.0.jar:?]
at cpw.mods.modlauncher.TransformingClassLoader.loadClass(TransformingClassLoader.java:128) ~[modlauncher-4.0.0.jar:?]
at cpw.mods.modlauncher.TransformingClassLoader.loadClass(TransformingClassLoader.java:98) ~[modlauncher-4.0.0.jar:?]
at java.lang.ClassLoader.loadClass(ClassLoader.java:357) ~[?:1.8.0_181]
at com.simibubi.create.AllTileEntities.<clinit>(AllTileEntities.java:67) ~[?:mc1.14.4_v0.1.1]
... 19 more
Which seems to be indicating that the modlauncher's getCommonSuperClass function was triggering a NullPointerException. I'm not entirely sure how that relates to Create, but it would seem that the first variable passed to getCommonSuperClass
in modlauncher is null.
The rest of that NullPointerException hints that it was triggered by something in the static initialisation of your AllTileEntities class.
The process as I see it:
getCommonSuperClass
is called with null
as the first parameter.I'm not entirely sure how to even begin debugging it outside of some sort of binary-search by deleting half the entries in AllTileEntities
, etc, etc. It might even be an issue with either recent changes to Forge or a recent change to modlauncher...
In reference to this issue, we have discovered that Create's recipes are using the default minecraft
namespace, not the create
namespace. This can be seen here:
I'd be glad to make a PR if that would help -- otherwise, this may cause unexpected behavior (which it already has, as you may see in the referred issue).
I'm using an aternos server to play with this mod, i was building a gravel generator, and when it was time for the cobblestone to transform in gravel, the server just crashed, i left the machine on so i can't join my server anymore, any of my friends can't join now. (By the way i'm not 100% sure that the crushing wheel is the problem but, i think it has something to do with it)
Hopefully i recorded from start to end what i built, just saying in case that is needed.
In the console all i can find since i rejoined to the server is this:
[23:09:19] [Netty Epoll Server IO #4/ERROR] [minecraft/ArgumentTypes]: Could not serialize net.minecraftforge.server.command.ModIdArgument@1d4fef6d (class net.minecraftforge.server.command.ModIdArgument) - will not be sent to client! [23:09:19] [Netty Epoll Server IO #4/ERROR] [minecraft/ArgumentTypes]: Could not serialize net.minecraftforge.server.command.EnumArgument@8f1a909 (class net.minecraftforge.server.command.EnumArgument) - will not be sent to client! [23:09:20] [Server thread/ERROR] [minecraft/MinecraftServer]: Encountered an unexpected exception net.minecraft.crash.ReportedException: Ticking entity at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:833) ~[?:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A} at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:324) ~[?:?] {re:classloading,pl:accesstransformer:B} at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:764) ~[?:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A} at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:622) [?:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A} at java.lang.Thread.run(Thread.java:748) [?:1.8.0_222] {} Caused by: java.lang.ClassCastException: com.simibubi.create.modules.contraptions.relays.belt.BeltTileEntity cannot be cast to com.simibubi.create.modules.contraptions.receivers.CrushingWheelControllerTileEntity at com.simibubi.create.modules.contraptions.receivers.CrushingWheelControllerBlock.func_176216_a(CrushingWheelControllerBlock.java:69) ~[?:mc1.14.4_v0.1.1] {re:classloading} at net.minecraft.entity.Entity.func_213315_a(Entity.java:533) ~[?:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A} at net.minecraft.entity.item.ExperienceOrbEntity.func_70071_h_(ExperienceOrbEntity.java:114) ~[?:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A} at net.minecraft.world.server.ServerWorld.func_217479_a(ServerWorld.java:587) ~[?:?] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.world.World.func_217390_a(World.java:684) ~[?:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A} at net.minecraft.world.server.ServerWorld.func_72835_b(ServerWorld.java:394) ~[?:?] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:829) ~[?:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A} ... 4 more [23:09:20] [Server thread/ERROR] [minecraft/MinecraftServer]: This crash report has been saved to: /aternos/server/./crash-reports/crash-2019-10-16_23.09.20-server.txt [23:09:20] [Server thread/INFO] [minecraft/MinecraftServer]: Stopping server [23:09:20] [Server thread/INFO] [minecraft/MinecraftServer]: Saving players [23:09:20] [Server thread/INFO] [minecraft/ServerPlayNetHandler]: Gann4Life lost connection: Server closed [23:09:20] [Server thread/INFO] [minecraft/DedicatedServer]: Gann4Life left the game
Now i've found some code that's similar to that one...
[16Oct2019 23:09:19.201] [Server thread/INFO] [net.minecraft.server.dedicated.DedicatedServer/]: Gann4Life joined the game 63 | [16Oct2019 23:09:19.246] [Netty Epoll Server IO #4/ERROR] [net.minecraft.command.arguments.ArgumentTypes/]: Could not serialize net.minecraftforge.server.command.ModIdArgument@1d4fef6d (class net.minecraftforge.server.command.ModIdArgument) - will not be sent to client! 64 | [16Oct2019 23:09:19.249] [Netty Epoll Server IO #4/ERROR] [net.minecraft.command.arguments.ArgumentTypes/]: Could not serialize net.minecraftforge.server.command.EnumArgument@8f1a909 (class net.minecraftforge.server.command.EnumArgument) - will not be sent to client! 65 | [16Oct2019 23:09:20.556] [Server thread/ERROR] [net.minecraft.server.MinecraftServer/]: Encountered an unexpected exception 66 | net.minecraft.crash.ReportedException: Ticking entity 67 | at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:833) ~[?:?] 68 | at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:324) ~[?:?] 69 | at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:764) ~[?:?] 70 | at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:622) [?:?] 71 | at java.lang.Thread.run(Thread.java:748) [?:1.8.0_222] 72 | Caused by: java.lang.ClassCastException: com.simibubi.create.modules.contraptions.relays.belt.BeltTileEntity cannot be cast to com.simibubi.create.modules.contraptions.receivers.CrushingWheelControllerTileEntity 73 | at com.simibubi.create.modules.contraptions.receivers.CrushingWheelControllerBlock.func_176216_a(CrushingWheelControllerBlock.java:69) ~[?:mc1.14.4_v0.1.1] 74 | at net.minecraft.entity.Entity.func_213315_a(Entity.java:533) ~[?:?] 75 | at net.minecraft.entity.item.ExperienceOrbEntity.func_70071_h_(ExperienceOrbEntity.java:114) ~[?:?] 76 | at net.minecraft.world.server.ServerWorld.func_217479_a(ServerWorld.java:587) ~[?:?] 77 | at net.minecraft.world.World.func_217390_a(World.java:684) ~[?:?] 78 | at net.minecraft.world.server.ServerWorld.func_72835_b(ServerWorld.java:394) ~[?:?] 79 | at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:829) ~[?:?] 80 | ... 4 more 81 | [16Oct2019 23:09:20.602] [Server thread/ERROR] [net.minecraft.server.MinecraftServer/]: This crash report has been saved to: /aternos/server/./crash-reports/crash-2019-10-16_23.09.20-server.txt 82 | [16Oct2019 23:09:20.603] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Stopping server
I just wanted to share this error (or maybe my mistake while building), but if any help could be provided, i will be thankful for that.
https://ibb.co/6B3F0qb
https://ibb.co/wC0JLqg
After trying to setup a schematic this happened. Btw is deploy supposed to create the blocks? Because it isn't.
note, I am more than happy to test possible fixes for this bug as I know most people don't have access to macs
Spread Range does not react to scrolling from magic mouse or trackpad.
Regular Logitech like mouse not yet tested.
All scrollable configurations work for macOS.
Minecraft - 1.14.4
Forge - 28.1.26
Create - 0.1.1
macOS - mojave 10.14.6 (currently, latest)
I created the file in .minecraft\schematics already. But when I clicked the correct symbol in the table, not thing change help me pls.
I had an idea a while ago for a rotational energy storage device. I wanted to create a mod not unlike this, to add it too. It would have an input and output gear, and a coil in-between, like how you wind up a watch, then the coil unwinds to turn the arm of the watch. You could then toggle between taking in energy, and giving out energy. This would be done by locking one gear, and unlocking the other gear. I can try to draw something if you would like! I'm more of a coder than an artist, but I can try if you are interested!
when upgrading a handheld blockzapper it doesnt upgrade... i dont know if im doing it wrong but its not working.
when putting a campfire under an encased fan and powering it w redstone it will not spin :|
I've been playing with this mod for awhile now, along with a few other mods, and I found that the grinding wheels only work with vanilla ores. Could you please extend their functionality to include other mods ores as well?(Copper, lead, tin, etc.) Thank you.
ModVer: create-mc1.14.4_v0.1.1
forge-28.1.41
Took schematic of simple crushing setup for copy. Crash-loop on world load now.
Crash Report:
https://pastebin.com/fskwrwFF
Whenever i load minecraft up, it doesnt even get a chance to open the window, it just straight up goes back to the launcher. id love to try this mod but this makes it so hard
this is the latest log ive gotten, i dont know if its any help. i tried to use different forge versions too
[01:57:07] [main/INFO]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLTweaker
[01:57:07] [main/INFO]: Using primary tweak class name net.minecraftforge.fml.common.launcher.FMLTweaker
[01:57:07] [main/INFO]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLTweaker
[01:57:07] [main/INFO]: Forge Mod Loader version 14.23.5.2847 for Minecraft 1.12.2 loading
[01:57:07] [main/INFO]: Java is Java HotSpot(TM) 64-Bit Server VM, version 1.8.0_51, running on Windows 10:amd64:10.0, installed at C:\Users\zecks\Twitch\Minecraft\Install\runtime\jre-x64
[01:57:08] [main/WARN]: The coremod FMLCorePlugin (net.minecraftforge.fml.relauncher.FMLCorePlugin) is not signed!
[01:57:08] [main/WARN]: The coremod FMLForgePlugin (net.minecraftforge.classloading.FMLForgePlugin) is not signed!
[01:57:08] [main/INFO]: Searching C:\Users\zecks\Twitch\Minecraft\Instances\tri\mods for mods
[01:57:08] [main/INFO]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker
[01:57:08] [main/INFO]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLDeobfTweaker
[01:57:08] [main/INFO]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker
[01:57:08] [main/INFO]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker
[01:57:08] [main/INFO]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper
[01:57:10] [main/FATAL]: Patcher expecting non-empty class data file for net.minecraft.crash.CrashReport$1, but received empty.
[01:57:10] [main/ERROR]: Unable to launch
java.lang.RuntimeException: java.lang.RuntimeException: Patcher expecting non-empty class data file for net.minecraft.crash.CrashReport$1, but received empty, your vanilla jar may be corrupt.
at net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper.injectIntoClassLoader(CoreModManager.java:169) ~[forge-1.12.2-14.23.5.2847.jar:?]
at net.minecraft.launchwrapper.Launch.launch(Launch.java:115) [launchwrapper-1.12.jar:?]
at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]
Caused by: java.lang.RuntimeException: Patcher expecting non-empty class data file for net.minecraft.crash.CrashReport$1, but received empty, your vanilla jar may be corrupt.
at net.minecraftforge.fml.common.patcher.ClassPatchManager.applyPatch(ClassPatchManager.java:114) ~[forge-1.12.2-14.23.5.2847.jar:?]
at net.minecraftforge.fml.common.patcher.ClassPatchManager.getPatchedResource(ClassPatchManager.java:77) ~[forge-1.12.2-14.23.5.2847.jar:?]
at net.minecraftforge.fml.common.asm.transformers.deobf.FMLDeobfuscatingRemapper.getFieldType(FMLDeobfuscatingRemapper.java:219) ~[forge-1.12.2-14.23.5.2847.jar:?]
at net.minecraftforge.fml.common.asm.transformers.deobf.FMLDeobfuscatingRemapper.parseField(FMLDeobfuscatingRemapper.java:192) ~[forge-1.12.2-14.23.5.2847.jar:?]
at net.minecraftforge.fml.common.asm.transformers.deobf.FMLDeobfuscatingRemapper.setup(FMLDeobfuscatingRemapper.java:161) ~[forge-1.12.2-14.23.5.2847.jar:?]
at net.minecraftforge.fml.common.asm.FMLSanityChecker.injectData(FMLSanityChecker.java:187) ~[forge-1.12.2-14.23.5.2847.jar:?]
at net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper.injectIntoClassLoader(CoreModManager.java:164) ~[forge-1.12.2-14.23.5.2847.jar:?]
... 2 more
[01:57:10] [main/INFO]: [java.lang.ThreadGroup:uncaughtException:1052]: net.minecraftforge.fml.relauncher.FMLSecurityManager$ExitTrappedException
[01:57:10] [main/INFO]: [java.lang.ThreadGroup:uncaughtException:1052]: at net.minecraftforge.fml.relauncher.FMLSecurityManager.checkPermission(FMLSecurityManager.java:49)
[01:57:10] [main/INFO]: [java.lang.ThreadGroup:uncaughtException:1052]: at java.lang.SecurityManager.checkExit(SecurityManager.java:761)
[01:57:10] [main/INFO]: [java.lang.ThreadGroup:uncaughtException:1052]: at java.lang.Runtime.exit(Runtime.java:107)
[01:57:10] [main/INFO]: [java.lang.ThreadGroup:uncaughtException:1052]: at java.lang.System.exit(System.java:971)
[01:57:10] [main/INFO]: [java.lang.ThreadGroup:uncaughtException:1052]: at net.minecraft.launchwrapper.Launch.launch(Launch.java:138)
[01:57:10] [main/INFO]: [java.lang.ThreadGroup:uncaughtException:1052]: at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
create-0.0.2
Forge .60
https://gist.github.com/ProsperCraft/a6217b96b866a5e20f07bddd3845cf7f
idk why, but, i was playing normaly, then, i just stopped working
Awesome mod, love the ocncept and the animations.
It's a very very well made concept, congratulations!
It seems there isn't a config file (for server either).
Could there be a configuration file and include a size limit for the schematic files?
For now it seems it's capped at ~200kb.
So that server owners can change and set a file size limit?
Thanks again, awesome work.
Andesite, Diorite, and Granite Bricks are uncraftable, and all the pillars are uncraftable, paved gabbro bricks are uncraftable, mossy and overgrown gabbro bricks are uncraftable, and gabbro tiles are uncraftable.
Please!
Just a small enhancement that might improve the mod. I thought the background stood out a little too much when scrolling through recipes modules
Besides for the background, I love the way this mod is coming together. Definitely one of the best for 1.14.
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