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Unity project showcasing A* pathfinding, fully jobified & burst compiled. It also contains examples of RaycastCommand and BoxcastCommand that are used to build the grid, as well as another example of the usage of IJobParallelForTransform, used to move the agents.

License: MIT License

C# 76.86% ShaderLab 20.02% HLSL 3.12%
pathfinding jobs burst-compiler raycastcommand boxcastcommand ijobparallelfortransform multithread grid benchmark stress-test

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