Undertale SAVE editor
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Home Page: http://crumblingstatue.github.io/FloweysTimeMachine
Undertale SAVE editor
Home Page: http://crumblingstatue.github.io/FloweysTimeMachine
Undertale SAVE editor
see: Sans Battle preset & any genocide run save file written by the game (not the undyne the undying preset!)
When I loaded my only-slightly-edited file0, I was informed that value 2 for line 84 is not a valid value. My playthrough so far is pacifist, and I completed the Dogamy/Dogaressa fight via playing fetch.
I doubt the edits I made were relevant, but I'll include them for the sake of completion; edited flag[5](line 36) intentionally, and line 5 unintentionally, both prior to the Dogamy/Dogaressa fight. Otherwise, the playthrough has been by the books.
If I had to guess, I'd say '2' on that line means that the fight ended peacefully.
when I save the file and I load it and I changed it and I put it on undertale it shows the annoying dog and this is because the numbers are separated from the file
The Ruins are officially called "Ruins" (not "Dungeon")
(I was going to make a PR but didn't know what instances to change)
Maybe make them red, or put them in a "danger zone" or something, but clearly separate them from the rest of the files. Could go along with #3.
Hi! Is there any way to mark that the true ending has been completed?
I'd love for it to be a feature!
Here is some information:
Thanks! I would love a feature like this, and maybe even a preset :>
You know, just to have a sorta open world undertale. Where you can walk around without story...
Twin-Souls from reddit wrote:
Now while I know this is still in early development, but one thing I noticed is the lack of the first dummy "being tired of your aimless shenanigans" option. It's a possible outcome to the fight, so it must do something.
Whenever I load a save it always says the number in line 543 is wrong, no matter what number it is. I cant seem to get the time machine to save over my own save unlike the very first time i did it. I also have windows 7 if that helps
I believe it's for the puzzle hint whilst in the ruins.
e.g. load button if no file is selected
from Fynriel
I accidently killed him before killing everyone else in that region now my Genocide run is screwed. But I can't seem to be able to actually reset him with your time machine. Every other change totally works.
Examples:
Have an option to allow the user to put invalid items, if they so wish.
The error that was given upon loading a post-pacifist save file is: "Unknown value '999' for line 543 (sav-plotvalue)"
As per the title.
plox come back m8, im here for you, no reason to feel shame
I have the value by doing a genocide run up to the hotlands area after having met mettaton in the Lab area.
It should. They both increase attack.
where you at bro
There is no way to add things to the keychain like the Asgore keys or Sans' keys.
I'm Use for Debug Mode or The TieBa Chinese Pack.
I'm Editing Mine Files, and Fast Go To "Snowdin - Town" of Waterfall. After Open Game and Read files, Frisk leave of Waterfall.
Apart from the PLOT value still being 'didn't fight Papyrus' and all the area killcounts being 99, you have the player with a Legendary Hero in their inventory, which cannot be obtained until the end of Hotland, going into the CORE, which is after Undying. You also do not have the cellphone, which is also impossible without skipping the cutscene where Toriel gives you the phone, and the Kill count is set to 999; apart from that not being what's used (??? kill count is used instead), there's no way to kill 999 monsters at that point in the game. The Sans Battle preset has the killcount for these areas correct, so you could lift the killcounts from there.
Please add the 'missing' flag to this, lel!
////
flowey scaring me
If it's possible to make it so you can change the items inside of the dimensional boxes, that would be nice. the items are in file0, box a's items are flags 300-311 (lines 331-342) and box b's items are flags 312-323 (lines 343-354)
I got this loading a file from a perfectly regular run, this being the first time I try to mess up with the files
I got an invalid save file on my Neutral run, which when I opened in TextWrangler had several blank lines. When I filled in the values from the original files, the file then worked perfectly. The code might not be capturing those variables fully... if I can get my brain together maybe I can clone it and look at the source but no promises.
Original file: http://pastebin.com/d2EFHeK0
Flowey file: http://pastebin.com/YC1b9Dec
Couldn't upload documents w/o write permissions, hence the pastes. This is Neutral run, pre-endgame.
Tying them together doesn't make much sense, and can be confusing.
I am willing to bet ALL the dogs have a flag for having been beaten by playing fetch with them.
I am a Chinese programmer.I like to play Undertale on Steam.Your save editor is useful.So,I want to translate to Chinese.Can I translate this repo to Chinese version?
Flowey's laugh is just....
It could cause problems.
This was discovered after I set my save location to the Waterfall checkpoint. When I went back into the Snowdin Town, the battle dialogue for Papyrus initiated, and thus, the battle for Papyrus began.
On Persistent Data (undertale.ini) Omega Flowey does appear and you are able to complete the fight. However, after the fight, it gives a coding error right before you meet the damaged Flowey. Here are the details of the error:
############################################################################################
ERROR in
action number 1
of Step Event1
for object obj_time:
stack frame is
gml_Script_ossafe_file_text_read_string (line 0)
gml_Script_scr_load
gml_Object_obj_time_Step_1
The drop down menu for Toriel's State has Initial, Unknown, Killed, and Unknown. The first Unknown produces an error (resuming from flowey's corridor in the ruins with it set) and the second Unknown is Toriel has been spared. Thought that might help.
I would assume that perhaps the first Unknown is Toriel is waiting to fight you. Have not tested this yet
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