- Setup VCS
- Master branch has base game (empty) (also rules - only stable changes)
- Every feature will have separate branch
- Features can only be merged and require at least 2 approvals
- First Stage
- Second Stage
In case just pulling this project on your local doesn't work, try following the guide given here under Official Git Plugin. If you're on a windows then do checkout the last paragraph on that page under Working with Git on Windows cause line endings are annoying
- Paris
- Environment
- Pawan
- Timer
- Lorenzo
- Menu
- Samarth
- Paddle
- VCS
- Storytelling
- Score (time played)
- Increase speed every minute
- Create Environment
- Background (separating wall in center)
- Boundaries
- Characters (paddle and ball)
- Wall for opponent
- Paddle moves up and down (keyboard buttons)
- Sound
- Effects for hitting walls, paddles, goal
- Music for most of the game
- Menu
- Start/Restart the game
- Options
- Difficulty Level
- Sound Volume
- Language
- About (creators, lore, etc.)
- Exit
- Paris
- Language
- Pawan
- Score (use same fonts)
- Music
- Lorenzo
- Menu
- Storytelling
- Samarth
- Environment
- Polish menu
- Buttons
- Options should do something
- Exit should exit
- Pause game and show menu on press "esc"
- Language
- Scoring
- Boundaries on left and right
- Add signal to timer and also menu (reload_scene)
- Environment
- Increasing ball and paddle speed incrementally (on fire eventually?)
- Make everything white
- Make enemy controllable
- Make starting angle of ball random (with constraints)
- Timer as a character (curses on loss, shoots lightning?)
- Moving the paddle left and right
- Variable goal post size (according to difficulty level)
- Movable middle line to make it harder for one side or the other
- Lives, powerups
- Exporting to webapps, mobile?
- Characters for paddle - football player, catapult, etc.
- Spin on the ball like table tennis?
- Make game harder every minute by making ball faster and finally throw objects in between
- Trippy mode: color changes on every hit
- Narration through the game that changes environmental features - fire, horror, etc.
- Konami code to change the music