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TeelEngine

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teelengine's Issues

Move Limit on Pathing

Add a limiter to the number of steps the path can have.
This will be passed through the constructor.

Map Editor

The map editor will provide a nice interface for quickly generated levels for the engine.

It will use XML serialisation to save and load between the editor and a game.

Pathing does not move north correctly

When creating a path north the pathfinder does not take the best route

I.e. if we were moving form 0, 3 to 0, 0 the best path would be to move straight up 3 times. However the path chosen is to move right 1, up 3 then left 1.

Audio Manager

Have a way to manipulate sound tracks and sound effects

Input Manager

Needs to be able to deal with both mouse/keyboard and controller input.

Need to deal with a button click event being tied to an action.

Cleanup Pathing

Sort region names
Edit summaries
Make the nodes in path private

GUI

Create a GUI library for the game engine.
Needs to be able to cope with:

  • Text fields
  • Buttons
  • HUD

No path crash

When the path finder can't establish a path it crashes.

Review Game States

Games states needs a review/rebuild. Try building games first so we can see what needs to be changed.

Max/Min Height and Width

Create properties for the max/min width and height for when relative dimensions are being used.

Saving And Loading

Create a library to save and load levels:

  • Use XML files to store level data
  • Store terrain and entity data

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