teelengine's Introduction
teelengine's People
teelengine's Issues
Clean up Gui code
Clean up all the code and organise classes.
Move Limit on Pathing
Add a limiter to the number of steps the path can have.
This will be passed through the constructor.
Unification of Rendering and Render Priority
Make one renderer to render everything instead of the current separated system. Create a layered system to work out the z index of objects when drawing them.
Map Editor
The map editor will provide a nice interface for quickly generated levels for the engine.
It will use XML serialisation to save and load between the editor and a game.
Pathing does not move north correctly
When creating a path north the pathfinder does not take the best route
I.e. if we were moving form 0, 3 to 0, 0 the best path would be to move straight up 3 times. However the path chosen is to move right 1, up 3 then left 1.
Audio Manager
Have a way to manipulate sound tracks and sound effects
Input Manager
Needs to be able to deal with both mouse/keyboard and controller input.
Need to deal with a button click event being tied to an action.
Review Audio Manager
Cleanup Pathing
Sort region names
Edit summaries
Make the nodes in path private
GUI
Create a GUI library for the game engine.
Needs to be able to cope with:
- Text fields
- Buttons
- HUD
No path crash
When the path finder can't establish a path it crashes.
Review Game States
Games states needs a review/rebuild. Try building games first so we can see what needs to be changed.
Pathing allows target node to be a collision point
You are allowed to create a path to a node that is a collision point.
Max/Min Height and Width
Create properties for the max/min width and height for when relative dimensions are being used.
Saving And Loading
Create a library to save and load levels:
- Use XML files to store level data
- Store terrain and entity data
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