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keyboard and mouse are not usable in editor for a few seconds

When editor is started, moving the mouse with right key pressed does not rotate 
the camera as it should. After a few seconds it starts working. 
This can either be OSG queueing up events somehow, or it can be a problem in 
the Qt OSG integration.

Original issue reported on code.google.com by [email protected] on 7 Feb 2012 at 7:25

Manipulators don't work if hidden by geometry

What steps will reproduce the problem?
1. Create an entity with a mesh
2. Activate a manipulator to move, rotate or scale the object
3. Try picking the manipulator in a place that is hidden by the object itself: 
it won't activate

The problem is almost certainly due to picking, which should intersect the 
manipulator first and skip the object intersections.


Original issue reported on code.google.com by [email protected] on 21 Dec 2011 at 8:35

Cannot load entity created from spawner

What steps will reproduce the problem?
1. Create a new scene, add 2 maps to is (map1 and map2)
2. Create a spawner and save it to map2
3. Instantiate (spawn) the spawner to add an entity to map1
4. Save the scene and the two maps
5. Reload the scene: the new entity will not be created and you'll have an 
error on the console saying the spawner could not be found

The reason is that maps are loaded in the order they are found the scene, so 
map1 will be loaded first; when its entity is parsed the system looks for the 
spawner definition, which is in map2 and it has not been loaded yet.

Possible solution: allow the editor to control the order in which maps are 
displayed in the GUI and make sure this will be maintained to scene file.
For that we first need to change the MapSystem::mLoadedMaps member form set to 
vector or other container for which you can control sorting. Then add some GUI 
control to specify the order in which maps appear and are saved to file.

Original issue reported on code.google.com by [email protected] on 23 Dec 2011 at 11:33

CameraComponent does not use dynamic properties

The camera component right now uses standard properties. As a result, if you 
directly modify the OSG camera params the component will not reflect the update 
values. Using dynamic properties would solve this.

Original issue reported on code.google.com by [email protected] on 23 Dec 2011 at 2:28

compile error on dtEntityRocket event listener instancer on Ubuntu 12.04

a compile error occurs on Ubuntu 12.04 while trying to compile 
eventlistenerinstancer.cpp due to an apparently bad reference to librocket. I 
tried to bring this up, including a fix, in the mailing list, however it 
appears to have fallen on deaf ears. Attached are the fixed source files to fix 
the compile on Ubuntu.

mailing list message reference
https://groups.google.com/group/dtentity-dev/browse_thread/thread/7ade9c8de964d5
de

Original issue reported on code.google.com by [email protected] on 7 Jun 2012 at 11:33

Attachments:

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