dcreplace's People
dcreplace's Issues
Debug mode is on without the config being enabled.
Error in OnPlayerLeave on round end for Public Test Beta
This is what I'm getting at the end of round on the PTB:
[2020-06-10 20:03:45.394 -05:00] [ERROR] [EXILED_Events] Method 'OnPlayerLeave' of the class 'DCReplace.EventHandlers' caused an error when processing the event 'EXILED.Events+OnPlayerLeave': System.MissingMethodException: single PlayerStats.get_health()
at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <437ba245d8404784b9fbab9b439ac908>:0 Exception has been thrown by the target of an invocation.
[2020-06-10 20:03:45.406 -05:00] [ERROR] [EXILED_Events] at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in <437ba245d8404784b9fbab9b439ac908>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
at EXILED.Extensions.EventExtensions.HandleSafely (System.String eventName, System.Reflection.MethodInfo action, System.Object instance, System.Object[] args) [0x00000] in <84352df23410482bb44f06f77c2dd44b>:0
[```
Respawn duplicates items
Kicking/banning a player or them leaving the game will cause their items to drop on the ground, plugin will then spawn the new player in with all the items the individual disconnecting had as well as the items on the ground.
This could be resolved by setting disconnect_drop: false
in the config_gameplay, but I figured I'd mention it here if you want to address it by having it override when the plugin is in the server or something.
nice joke
I once added your plugin a long time ago and forgot to configure it. Then I started noticing his activity on the server. I remembered that it needs to be configured. But I couldn't do it because I just couldn't find it in the config. I have been looking for settings for your plugin for a very long time. Then I got tired and put the matter aside. And then the next day, when I was setting up another plugin, I accidentally discovered the settings for yours.
dc_replace:
is_enabled: true
What the fuck is this? Ahahahahahah excuse me. But I can not. I just can't help but ask this question. What the fuck is this? When I discovered this, I almost fell out of my chair laughing.
Common-utils custom health fires after replacing a DC'd player.
Basically what the title says. Custom health will fire a fraction of a second after the health gets set by DCreplace, potentially setting SCPs to full health if they left while low.
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