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ofxvideoarttools's Issues

Feature request: cached shader loading to improve switching time

It would be great if previously used shaders were cached rather than loaded from disk each time, so that switching between shaders is smoother - also to be able to pre-load shaders from the host app to improve initial response time.

I don't know if compiled shaders are stored on the GPU or in main memory, or if there's any limit to the number that can be loaded at once?

I might try and have a go at this soon. Is there anything I should know about how to recompile this and use it with my r_e_c_u_r?

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