Comments (5)
Yes, this should be the default recipe:
With container being any container of a converted fluid.
It's possible that this broke because of the latest Forge fluid changes, I'll have to look into that.
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This is using Forge *.2094
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Ok, either im doing it wrong or the recipe is completely broken(tending to go with the 1st option)
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Your recipe should be correct, so something must be broken on my end. I'll look into it. (Hopefully this evening)
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Fixed as of 866c961
Requested an MMD server update for this: https://github.com/MinecraftModDevelopment/MMD-Dev-Server/issues/209
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Related Issues (20)
- Compatibility with Cyclops xml recipe system HOT 3
- Don't reinvent the wheel HOT 1
- Null pointers in packet handling when placing fluid converter HOT 1
- Before 1.0 HOT 1
- Add support for lossRatio and hasRecipe
- Port fluid retrieval command HOT 1
- Add support for JEI HOT 4
- Fluid Converters always white HOT 1
- Nullpointer on invalid fluid converter v2.2.0
- Evilcraft blood to Life essence HOT 4
- Fluid transfer stopping HOT 35
- Crash during startup: NullPointerException: Rendering ingredient HOT 2
- [1.12] Default recipe missing HOT 2
- Converter stop to working as soon as the output is full HOT 3
- [1.12.2] Bug: Wrong behaviour? HOT 1
- Doesn't work after Forge/Java update HOT 6
- You have to mark either the north and west faces to get any output HOT 3
- [1.7.10] What Should I do to make fluid converters work with Mekanism Liquids HOT 2
- Steam from different mods HOT 2
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