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js13kgames

13k_lost's Issues

Multiplayer

Opening this to ask the question:
How are we going to synchronise everything.

I think we need to change how the keys are processed so that we send key events directly to the server and then the server sends back thw whole game state.

That or we'd have to synchronise events which is tricky in js.

Any ideas?

Things I need to fix/do

  • Player spawn point. Needs to be random and not inside walls
  • Player update() function. It's disgusting. Can I make it a finite state machine?
  • Add treasure/explosives objects to map.
  • Add camera and zoom/pan with player
  • Add enemies that spawn and search for you

Game Idea

  • Theme - Lost
  • Category - Multiplayer (server)

Things to discuss:

  • Mechanic/s, what game mechanic do we want to focus on with 13kb
  • Story or no story
  • Number of players (min, max)
  • Assets, lots, some or none

@Cypher1 feel free to add more ๐Ÿ˜‹

compression and minification

I'm thinking just to keep things simple we just use a tool like mergejs, that way we can just focus on writing code.

We aren't using a module bundler which counts out a lot of the automated compression, minification and bundling tools (e.g. gulp, webpack).

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