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goldelish-engine's Introduction

[ Goldelish-Engine ]

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[ Project Goals ]
  I want to show off ATS by using it to build a game engine,

[ Project Motives ]
  This project was created because I wanted to learn ATS & because I think game engines are cool.

[ Project Status ]
  The project is getting close to being usable.  Yup.

[ Contributing ]
  See a problem or have a question?  Create an issue.  Want to code?  Make a pull request.

[ Corange Engine Copyright Notice ]
  This project is based on Corange Engine, and therefore the copyright notice for Corange is below in compliance with its license.

*---------------------------------*
|Copyright (c) 2010, Daniel Holden|
|All rights reserved.		  |
*---------------------------------*

goldelish-engine's People

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goldelish-engine's Issues

Create a Makefile

The engine needs one to compile. Look up Makefile syntax, Corange's Makefile, and ATS Makefiles from the 'ATS-Postiats-contrib' repo.

Fix certain types to be abstract

Currently some types are not abstract in order to get the engine to a workable state faster. An example in the code currently would be the vertex type in g_engine.dats. Once I finish getting the engine working, then I'll come back to this.

Cleaning up the static files

I am cleaning up the static files (which are ".sats" files, formerly ".hats" files) to ensure that they are working fine.

Write documentation and/or tutorials

This will allow new users to actually use the engine. I will not get to this until the engine is in a workable state, that way I don't have to keep changing the docs. Corange has pretty sparse documentation, so I'll have to do much of the work from scratch.

Considering changing the license to GPL-3.0 (with exception to allow users to link code)

I'm considering changing the license to GPL-3.0, because I've recently realized that I've had some misunderstandings about how the GPL functions. The ability of the copyright holder (me) to allow exceptions would enable users to use the engine without needing to GPL-ify their code.

I think using the GPL in a project such as this could provide an example to others of how flexible the license can be, and perhaps I could clear up misconceptions about the license in general.

This seems like a topic that others would be interested in, so I'd like to hear what others have to say about the idea.

Check out the GPL-3.0 FAQ here for more information. Also, here's the part that talks about exceptions to allow for linking without GPLing.

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