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View Code? Open in Web Editor NEWZIL Implementation of Green Blood (Virtual Reality Adventures) by Mark Smith
License: MIT License
ZIL Implementation of Green Blood (Virtual Reality Adventures) by Mark Smith
License: MIT License
Two concrete suggestions:
Grazing the Q key seems to irreparably end the game. Command line frotz, at least, cannot UNDO from it even though UNDO is offered. At the very least an "Are you sure Y/N?" check seems advisable.
It would be player-friendly to display the non-obvious commands (q, c, g) when the player presses either the h or ? keys, as those are common keys to try for help.
Just when you have selected your character, the top window is set to two lines. However, only the top line is filled with reverse spaces, so some random piece of text just sticks around on line 2. When the game starts properly, the second line is filled with reverse characters as well.
(In this case "ARCHERY" happened to be on line 2 when the statusline was created)
Despite its size, Green Blood is still plausibly playable on certain 8-bit targets (like Ozmoo Commodore 64 in multi-drive or 1581 mode, possibly others) but the status line as coded can't be displayed properly on older, narrow screens. Please consider making the status line taller and reformatting.
There's a silent [MORE] happening after the "Press a key to continue" prompt that follows the intro (ending with "...you can choose which skill to use in that situation") but precedes "Choose a character." (can replicate on frotz and ozmoo). So one has to hit two keys to continue to the choose screen, not just one.
"clocked in black" should be "cloaked..."
In 001, it looks like a colour is missing:
"...the ruddy sky is turning with the onset of twilight."
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