Giter VIP home page Giter VIP logo

react-native-sound's Introduction

react-native-sound

React Native module for playing sound clips on iOS, Android, and Windows.

'NOTE: React-native-sound does not support streaming'. See #353 for more info. Of course, we would welcome a PR if someone wants to take this on.

Feature matrix

Feature iOS Android Windows
Load sound from the app bundle
Load sound from other directories
Load sound from the network
Play sound
Playback completion callback
Pause
Resume
Stop
Reset
Release resource
Get duration
Get number of channels
Get/set volume
Get system volume
Set system volume
Get/set pan
Get/set loops
Get/set current time
Set speed

Installation

First install the npm package from your app directory:

npm install react-native-sound --save

Then link it automatically using:

react-native link react-native-sound

Manual Installation Notes

Please see the Wiki for these details https://github.com/zmxv/react-native-sound/wiki/Installation

Help with React-Native-Sound

  • For react-native-sound developers Gitter chat
  • For help using react-native-sound Gitter chat

Demo project

https://github.com/zmxv/react-native-sound-demo

Player

https://github.com/benevbright/react-native-sound-playerview

Basic usage

First you'll need to add audio files to your project.

  • Android: Save your sound clip files under the directory android/app/src/main/res/raw. Note that files in this directory must be lowercase and underscored (e.g. my_file_name.mp3) and that subdirectories are not supported by Android.
  • iOS: Open Xcode and add your sound files to the project (Right-click the project and select Add Files to [PROJECTNAME])
// Import the react-native-sound module
var Sound = require('react-native-sound');

// Enable playback in silence mode
Sound.setCategory('Playback');

// Load the sound file 'whoosh.mp3' from the app bundle
// See notes below about preloading sounds within initialization code below.
var whoosh = new Sound('whoosh.mp3', Sound.MAIN_BUNDLE, (error) => {
  if (error) {
    console.log('failed to load the sound', error);
    return;
  }
  // loaded successfully
  console.log('duration in seconds: ' + whoosh.getDuration() + 'number of channels: ' + whoosh.getNumberOfChannels());
  
  // Play the sound with an onEnd callback
whoosh.play((success) => {
  if (success) {
    console.log('successfully finished playing');
  } else {
    console.log('playback failed due to audio decoding errors');
  }
});
});

// Reduce the volume by half
whoosh.setVolume(0.5);

// Position the sound to the full right in a stereo field
whoosh.setPan(1);

// Loop indefinitely until stop() is called
whoosh.setNumberOfLoops(-1);

// Get properties of the player instance
console.log('volume: ' + whoosh.getVolume());
console.log('pan: ' + whoosh.getPan());
console.log('loops: ' + whoosh.getNumberOfLoops());

// Seek to a specific point in seconds
whoosh.setCurrentTime(2.5);

// Get the current playback point in seconds
whoosh.getCurrentTime((seconds) => console.log('at ' + seconds));

// Pause the sound
whoosh.pause();

// Stop the sound and rewind to the beginning
whoosh.stop(() => {
  // Note: If you want to play a sound after stopping and rewinding it,
  // it is important to call play() in a callback.
  whoosh.play();
});

// Release the audio player resource
whoosh.release();

Notes

  • To minimize playback delay, you may want to preload a sound file without calling play() (e.g. var s = new Sound(...);) during app initialization. This also helps avoid a race condition where play() may be called before loading of the sound is complete, which results in no sound but no error because loading is still being processed.
  • You can play multiple sound files at the same time. Under the hood, this module uses AVAudioSessionCategoryAmbient to mix sounds on iOS.
  • You may reuse a Sound instance for multiple playbacks.
  • On iOS, the module wraps AVAudioPlayer that supports aac, aiff, mp3, wav etc. The full list of supported formats can be found at https://developer.apple.com/library/content/documentation/MusicAudio/Conceptual/CoreAudioOverview/SupportedAudioFormatsMacOSX/SupportedAudioFormatsMacOSX.html
  • On Android, the module wraps android.media.MediaPlayer. The full list of supported formats can be found at https://developer.android.com/guide/topics/media/media-formats.html
  • On Android, the absolute path can start with '/sdcard/'. So, if you want to access a sound called "my_sound.mp3" on Downloads folder, the absolute path will be: '/sdcard/Downloads/my_sound.mp3'.
  • You may chain non-getter calls, for example, sound.setVolume(.5).setPan(.5).play().

react-native-sound's People

Contributors

trepidity avatar zmxv avatar kimxogus avatar benvium avatar ndbroadbent avatar galmis avatar sunnylqm avatar varungupta85 avatar simonbacher avatar renanpupin avatar theghoul21 avatar lostintangent avatar jamesreggio avatar gvenk avatar popo63301 avatar gaykov avatar rneiss avatar rangermauve avatar pdfowler avatar maxkomarychev avatar slycoder avatar jeduan avatar buthrakaur avatar fadookie avatar amikofalvy avatar ralfnieuwenhuizen avatar redpandatronicsuk avatar twitwi avatar saini-sahab avatar shhzdmrz avatar

Watchers

James Cloos avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.