Damian's Projects
Code for "Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humans" CVPR 2021 best paper candidate
Neural network based solvers for partial differential equations and inverse problems :milky_way:. Implementation of physics-informed neural networks in pytorch.
Nez is a free 2D focused framework that works with MonoGame and FNA
NGraphics is a cross platform library for rendering vector graphics on .NET. It provides a unified API for both immediate and retained mode graphics using high quality native renderers.
A node editor control for Avalonia.
A C# library with a WPF node editor component based on ReactiveUI
C# based Nonogram (Picross)
.NET wrapper for OpenCL with abstraction
OCCA: Portable Approach for Parallel Architectures (http://libocca.org)
A simple plugin for nvidia's omniverse
An unofficial C#/.NET SDK for accessing the OpenAI GPT-3 API
OpenAL Soft is a software implementation of the OpenAL 3D audio API.
OpenFOAM Foundation patch version of OpenFOAM-2.1
Open Source Seakeeping Evaluation and Analysis software suite
Helper control and library to provide OpenTK-based OpenGL rendering in Avalonia apps
The Orbit engine is a game engine built on top of .NET MAUI Graphics. The objective is to firstly enjoy the journey of building a game engine and secondly providing a framework that allows us to utilise the best parts of a cross-platform framework while building a 'typical' game.
A minimalistic-bootstrap to find a quantum theory of the cosmos.
snowboy plugin for mycroft
My web page containing all the demos from my youtube channel "Ten Minute Physics" www.youtube.com/c/TenMinutePhysics
single-file C libraries from Philip Allan Rideout
Package for writing high-level code for parallel high-performance stencil computations that can be deployed on both GPUs and CPUs
compare physics engine with numberics version benchmarks
Real-time oriented physics engine and library that's currently best suited for 2D games.
Some CFD code for students to practice on
PyClaw is a Python-based interface to the algorithms of Clawpack and SharpClaw. It also contains the PetClaw package, which adds parallelism through PETSc.
High Performance Quad Tree Implementations for C# (Point, Rect and PointInv)
A realtime raytracer built with Monogame and .Net Core
package for solving PDEs with Radial Basis Functions and the Radial Basis Function generation Finite Difference method
💫 An open-source multi-purpose N-body code.