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A repository of random stuff
Probably didnt notice this earlier because it only happens lategame.
The efficiency prestige button gain text overflows out of the button if the prestige time exceeds 10000:xx:xx and the multiplier exceeds 1e100000x.
Would it be possible to make the height of the container button grow with the content? Or is there some css at play that'll prevent that?
file: https://github.com/dan-simon/misc/blob/master/fe000000/js/autobuyers.js lines 337 & 340
'Time past peak/sec'
'Fraction of peak/sec'
use shouldComplexity = ComplexityPrestigeLayer.eternityPointGain()
should use ComplexityPrestigeLayer.complexityPointGain() like other complexity auto buyers
Found the 5 hours game some days ago, it's actually quite fun, except the UI for assigning workers to tasks is annoying. The buttons are quite small, and require you to either assign max, or do one at a time. Making the buttons larger, and allowing a percentage (e.g 10% of max) and/or a fixed higher value would make it much better.
Using update points to improve the worker assignation would probably be nice: Assigning percentages, assigning higher-than-one values, automatically assign 20% of available workers to all tasks, e.g.
I see the game hasn't been developed in two years, but i feel it shouldn't be too hard to implement. If you've left the game behind, I might consider looking into making a PR for some of these ideas sometime. :)
Like the guide does for eternity challenges, it would be really convenient to have a quick reference for complexity achievements
Something like 3/10/5/0/0/0 Forever isn't too long
, where the first string of numbers is the corresponding recommended number of CC completions
It seems that the liquificated prestige layer keep only one generator - the first generator of that prestige layer. But how does the amount/multiplier/cost work?
I spent a decent few minutes looking for the checkbox between the other settings, and in the update tab, but couldn't find it. went digging in source code and was still tunnelvisioned.
I don't think (only) having it in the main tab makes a lot of sense
Today, I found a new error. The game was running fine until yesterday.
At the time of writing, I've played up to meta¹¹-eternity in this (mainly because it's a good way to kill time), and I've noticed that the game starts to lag pretty badly at this point, which is to be expected when updating 40+ layers simultaneously.
There's an option to display a set amount of the lowest and highest dimensions for each layer, which is convenient, but having a button to toggle each individual layer becomes really cluttered and tedious to work with when you get up to around where I am.
Thus, I have a suggestion: add a similar option for the prestige layers as well as the dimensions - that way, it reduces lag, and saves the time it takes to turn all of the lower layers off. Not to mention said lower layers are all totally automated, so you only really need to focus on the three highest layers anyway.
Binary log, hex log(?), binary with decimal numbers (e.g. 1.5e3 for 12), binary log with decimal numbers. Possibly best to create more options here rather than a single dropdown.
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