Wrapper around libGDX and solid basis for merging its addons and contributions under one umbrella (gdx umbrella -> gurella). It features editor (Eclipse plugin) based around scene graph and entity/component system. This project is at a very early stage in development.
##Current features:
- sprites
- 3d models
- skybox
- lights (directional, point, spot)
- cameras (ortographic and perspective)
- bullet rigid body
- spatial audio source and listener
- prefabs (create entity and instantiate it)
- custom components (add custom component by extending SceneNodeComponent class, attach it to scene node and edit its properties in inspector)
- ...
##Screenshots:
Create new component and edit its properties in inspector: ![Create new component and edit its properties in inspector](images/Create new component and edit properties in inspector.png)
Sene graph view | Assets view | Inspector view | Material inspector |
---|---|---|---|
![Sene graph view](images/Sene view.png) | ![Assets view](images/Assets view.png) | ![Inspector view](images/Inspector view.png) | ![Material inspector](images/Material inspector.png) |