Danie's Projects
Check the admin-dashboard branch.
A self hosted, cryptocurrency trading bot and framework supporting multiple exchanges with GUI
DayVsNight - A Xamarin.Forms UI Challenge
ExoGame2D is a .NET Core based 2D game engine built on top of monogame.
A Geometry Wars clone to learn the MonoGame framework and C# in general following the tutorial: https://gamedevelopment.tutsplus.com/tutorials/make-a-neon-vector-shooter-in-xna-basic-gameplay--gamedev-9859
Simple, flexible, interactive & powerful charts, maps and gauges for .Net, LiveCharts2 can now practically run everywhere Maui, Uno Platform, Blazor-wasm, WPF, WinForms, Xamarin, Avalonia, WinUI, UWP.
A MonoGame port of a great pixel planet generator from Deep-Fold
A small, lightweight 2D video game engine based on MonoGame.
Blazor Component Library based on Material design with an emphasis on ease of use. Mainly written in C# with Javascript kept to a bare minimum it empowers .NET developers to easily debug it if needed.
Admin dashboard demo using MudBlazor and other Blazor libraries.
An opinionated framework for making smallish games with MonoGame.
C# Tactics Game made with Monogame
Stock indicator technical analysis library package for .NET. Send in stock quote history and get back the desired technical indicators. Nothing more. It can be used in any kind of stock analysis software. We had private trading algorithms, machine learning, and charts in mind when originally creating this open library. Current indicators include: Accumulation Distribution Line (ADL), Aroon, Average Directional Index (ADX), Average True Range (ATR), Beta Coefficient, Bollinger Bands, Chaikin Money Flow (CMF), Chaikin Oscillator, Chandelier Exit, ConnorsRSI, Commodity Channel Index (CCI), Correlation Coefficient, Donchian Channel, Double EMA, Exponential Moving Average, Heikin-Ashi, Hull Moving Average, Ichimoku Cloud, Keltner Channel, Linear Regression and Slope, Money Flow Index (MFI), Momentum Oscillator, Moving Average Convergence/Divergence (MACD), On-balance Volume (OBV), Parabolic SAR, Price Momentum Oscillator (PMO), Price [Comparative] Relative Strength, Rate of Change (ROC), Relative Strength Index (RSI), R-Squared, Simple Moving Average, Standard Deviation, Stochastic Oscillator, Stochastic RSI, Triple Exponential Moving Average (TEMA), Trix, Ulcer Index, Ultimate Oscillator, Linear Weighted Moving Average (WMA / LWMA), William %R, Zig Zag
A playground for trying out and testing MudBlazor components entirely in the browser.
Created with StackBlitz ā”ļø
The sample demonstrates on how to themify your Xamarin.Forms app
2D-BulletHell/RPG (Monogame C#)
Source code originally written by James Silva, to accompany James Silva and John Sedlak's most excellent book 'Building XNA 2.0 Games: A Practical Guide for Independent Game Development', updated to work with XNA 4.0 and Visual C# Express 2010. Included map and character editors were used in creation of Dream.Build.Play winning XBLA title The Dishwasher: Dead Samurai.
š¹ļø A retro style zombies shooter with cool isometric pixel art for Windows and MacOS