danysk / alchemist-swingui Goto Github PK
View Code? Open in Web Editor NEWGraphical interface for Alchemist, Java-Swing based
License: Other
Graphical interface for Alchemist, Java-Swing based
License: Other
Perspectives have been, since quite a long time, incarnation-agnostic. The name of the tab should reflect such fact.
Enabling link drawing reduces the performance consistently. The process should get optimized.
Res.java is plain wrong on all the possible levels. A property file should do its job.
The GUI should detect the screen configuration and set its size accordingly.
The initial zooming is often wrong
The tiles should be downloaded until a simulation is running, and should not instead be stopped when the simulation ends. Beware of memory leaks, because Mapsforge uses separate threads, and they want explicit termination signal.
The simulation must be controllable also by keyboard, e.g.:
P
for playing/pausing the simulationLeft
for slowing down the simulatorR
for realtime renderingRight
for accelerating the simulatorL
for switching the link drawing on/offM
for turning off the marker on the node closest to the pointerThe UI should inform the user of reduced performance in case the OpenGL acceleration is not enabled (System.getProperty("sun.java2d.opengl")
should return "true"
)
AFlowLayout
seems copypasted from somewhere, and should get reviewed
The wormhole infrastructure is clumsy and hard to understand. It should get refactored.
As per subject
The current closest node marker is a problem when a screenshot is being grabbed. There should be a mean to disable it.
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