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io_export_ase's Issues

More current ASE exporter for 2.80

MCampagnini and I worked on his exporter to convert it from UDK ASE exporter to Quake 3 / Doom 3 ASE exporter. That version, which is newer than the one used as base for this project, was never released publicly.

Unfortunately I could never get this exporter working. It wouldn't even load into 2.80 and once I figure it out, it would export empty ASE file.

I just finished porting my version to 2.80 (I am not a programmer, so there might be some issues besides the known ones) and posted it in the BlenderArtists thread:

https://blenderartists.org/t/trying-to-update-blender-ase-exporter-for-quake-3-doom-3-to-2-80-and-failing-help-is-needed/1184689/5

If you want/can fix it to where it applies modifiers on Export (to original mesh or to the copy, whatever is chosen in the options) and properly exports MESH_NUMTVFACES, and update your project with the newer version, it would be great!

Added Blender 2.80 support

The current script is incompatible with Blender 2.80.

Aside from the usual upgrade stuff, a major discrepancy is the fact that the Blender internal render engine was removed. The whole material export system relied on that being there, so a new scheme will need to be devised that uses the Cycles/Eevee materials instead.

Multiple materials do not work (2.80)

Attempting to export a mesh with more than one material throws an error.

Steps to reproduce:

  1. Create a new project, add a new monkey mesh
  2. Go to UV > Smart UV project, and auto-unwrap it using default settings.
  3. Go to materials tab, add a material slot, then a single material.
  4. Export the mesh
  5. Note that it works just fine
  6. Add a second material slot, and a second material
  7. Export the mesh
  8. Note that it throws an error:
Traceback (most recent call last):
File, line 1030 in execute
  aseMaterials = str( cMaterials() )
File, line 140, in __init__
  self.dump = cSubMaterials( self.material_list )
File, line 202, in __init__
  \n\t\t} }'''.format( index, cMaterial( slot ) )
File, line 239, in __init__
  self.shine = aseFloat( slot.specular_hardness / 511 )
AttributeError: 'Material' object has no attribute 'specular_hardness'

location: <unknown location>:-1

Please let me know if you are unable to reproduce, or if additional information is needed. Thanks!

Not installing

Trying to install on latest Blender 2.8 version. Error when selecting check box on preferences.

Freeze on export if mesh contains hidden faces

Seems like Blender just freezes on export if the mesh contains faces that were hidden with the H key. Unhiding all faces with ALT+H seems to resolve the issue, but it would still be good if there either was an option to do this automatically on export or if the underlying problem could be fixed altogether, so it either ignores those faces or exports them without problems.

If required, I could attach a .blend file to reproduce the issue.

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