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jetpack-man's Issues

[Mechanics] Hi-jump off wall

When jumping off of a wall, the player sometimes jumps abnormally high (continuously up the wall, if the player continues jumping).

Collision with corners of objects

When colliding with the corner of an object, whether that be via wall-sliding, or running on top, the resulting action to be taking is ambiguous.

With there being only a single object, it does not matter which action is taken, but with multiple objects, there is no way to know if he should continue walking along the top, or continue sliding along the side when addressed with the collision between the entity and the corner of an object.

[Mechanics] Wall-Sliding off the edge of walls

While wall-sliding, the player can keep going, even if there is no wall to slide upon.

Possible fix is to make horizontal collision detection not ignore equal values, and have a special case for collision for equal position and 0 x-velocity.

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