Giter VIP home page Giter VIP logo

chocorenderlimits's Introduction

CRL

CRL icon

CRL is a continuation of Chocorenderlimits source port, created by RestlessRodent.

Armed with new features, QoL and technical improvements, it provides the ability to assist mappers in creation of Vanilla compatible maps, as well as checking some specific scenarios via additional ingame modes. The tilde [~] key opens the in-game menu which can be used to change the settings and features.

CRL is maintained by Julia Nechaevskaya.

Download:

CRL is currently under development.

Old version of Chocorenderlimits ported to SDL2 can be found here.

Counters

Limit counters are representing values of engine rendering limits. Port will not crash in case of overflow will happen. Instead, counter will start to blink. Short names stands for:

  • BRN: Number of Icon of Sin monster spawner targets. The more vanilla limit of 32 is overflowed, the more chance of critical error increases, especially if multiple spawners are placed on map. This counter is appearing if at least one spawner target is placed on map.
  • ANI: Number of lines with scrolling animations (line effect โ„–48). Vanilla will crash with "Too many scrolling wall linedefs" message if map contains 65 or more such lines.
  • PLT: Number of active of in-stasis platforms. Vanilla will crash with ""P_AddActivePlat: no more plats!" message once more than 30 plats will be active.
  • SPR: Number of rendered sprites, but due to the nature of how engine handles them, not all of them might be really visible.
  • SEG: Number of rendered wall segments. Overflowing vanilla limit of 256 may resulting a HoM effect.
  • PLN: Number of rendered floor and ceiling visplanes. Overflowing vanilla limit of 128 may result both HoM effect, as well as crashing.
  • OPN: "Openings". Erm... ๐Ÿค”

Game modes

  • Spectating. Allows camera to move freely though the level. Use moving keys for horizontal camera movement and mouse wheel for vertical.
  • Freeze. Freezes game world. Player will not be able to receive damage by touching monsters projectiles and environmental dagame.

chocorenderlimits's People

Contributors

fragglet avatar haleyjd avatar fabiangreffrath avatar jnechaevsky avatar chungy avatar svkaiser avatar nukeykt avatar alexmax avatar capnclever avatar restlessrodent avatar linguica avatar azarien avatar jengelh avatar jmtd avatar rrebello avatar alexey-lysiuk avatar wintermute0110 avatar turol avatar jkbenaim avatar svdijk avatar derek57 avatar adarnon avatar axdoomer avatar bradharding avatar fielder avatar wintermute avatar devnexen avatar gaerzi avatar rohit-n avatar scfinniss avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.