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I will make instructions on HTML page more obvious.
Game-constructor
Spelet behöver en Game-klass med konstruktor.
Något åt detta hållet tror jag vore bra så småningom.
// js/game.js
function Game() {
this.player = new Player({ name: 'ZuperAlex' });
this.level = new Level({ nr: 1 });
}
Game.prototype.start = function () {
...
};
// js/app.js
var game;
function restartGame() {
game = new Game;
game.start();
}
restartGame();
Laga troll.delay() och spider.delay()
Metoderna gör ingenting just nu. Hur är det tänkt att de ska fungera?
var troll = {
pos: [0, 0],
sprite: new Sprite('img/troll.png', [0, 0], [200, 160]),
hp: 5,
maxHp: 5,
delay: 500,
resetHp: function(){
this.hp = this.maxHp;
},
delay: function(){
this.delay;
},
speed: 100
};
För att undvika förvirring, i min kommande Pull Request kommer jag flytta ut metoden såhär:
Troll.prototype.delay = function () {
this.delay; //FIXME
};
Fix spider-health
Spiders die on any kind of bullet hit, even though you give them a lot of health.
Level-konstruktor
Spelet behöver en Level-class med konstruktor. Jag tänker mig något liknande följande:
// js/level.js
function Level(opts) {
this.entities = [];
this.nr = opts.nr || 1;
this.trollCount = opts.trollCount || 1;
this.spiderCount = opts.spiderCount || 5;
}
Level.prototype.addSpider = function () {
this.entities.push(new Spider);
};
// js/game.js
function Game() {
...
this.level = new Level({ nr: 1 });
...
}
Game.prototype.nextLevel = function () {
var opts;
var nextLevelNr = this.level.nr + 1;
switch (nextLevelNr) {
case 2:
opts = { trollCount: 2, spiderCount: 5 };
break;
case 3:
opts = { trollCount: 1, spiderCount: 10 };
break;
case 4:
opts = { trollCount: 3, spiderCount: 5 };
break;
default:
opts = { trollCount: 10, spiderCount: 20 };
break;
}
opts.nr = nextLevelNr;
this.level = new Level(opts);
};
Player#invulnerable
Jag har en branch som jag påbörjat men inte hinner göra klart idag då jag går hem för dagen pga sjukdom. https://github.com/MrMagnus/Troll-Hunter/tree/player-immune-after-damaged
Give Player a HealthBar
Objektorientering
Projektet bör ta en mer objektorienterad riktning, ex. bullets borde bli en klass, troll och spindlar borde hantera sin egen död/explosion, player borde vara en klass o.s.v.
Replace trolls and spiders arrays with a new entities array
Om vi samlar alla entities (troll, spindlar, skott, grottor, träd, ...) i en lång array så är det enklare att kolla kollisioner osv.
Tveksamt om vi behöver en class Entity, då alla entities redan har sin egen konstruktor.
Kanske en EntityList? Eller så får Level sköta om den listan. Se #23
Add test suite + TravisCI
Ex:
app/
player.js
spec/
player_spec.js
Vi behöver en testsvit.
Och när vi väl har det, så kan vi lägga in TravisCI gratis, så körs testerna automatiskt vid varje push och pull request
Give Tree a HealthBar
Destroying all trees would make it impossible for spiders to spawn, since they always spawn from a random tree.
How about the following?
- Tree starts burning after being X% damaged
- Tree becomes a dead tree or disappears when hp is 0
Move player logic into a class
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