Jingwei Xu's Projects
Some simple Blender scripts for rendering paper figures
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[TPAMI 2024] DebSDF: Delving into the Details and Bias of Neural Indoor Scene Reconstruction
[CVPR 2024] Depth Anything: Unleashing the Power of Large-Scale Unlabeled Data. Foundation Model for Monocular Depth Estimation
Applied 3D geometry in C++, with a focus on surface meshes.
OpenGL Mathematics (GLM)
Naive Image Quilting CPP Implementation.(Proceedings of SIGGRAPH '01)
Official implementations for paper: InFusion: Inpainting 3D Gaussians via Learning Depth Completion from Diffusion Prior
Inpaint anything using Segment Anything and inpainting models.
LeftRefill: Filling Right Canvas based on Left Reference through Generalized Text-to-Image Diffusion Model (CVPR2024)
Bookmarks in graphics, algorithms, low level programming, math, languages
A personal practice for NeRF with pytorch
neuralsim: 3D surface reconstruction and simulation based on 3D neural rendering.
Understand Human Behavior to Align True Needs
Path tracing simple introduction and demo
Point cloud diffusion for 3D model synthesis
PointNet and PointNet++ implemented by pytorch (pure python) and on ModelNet, ShapeNet and S3DIS.
A personal practice for graphics learning
A cuda implementation of GPU Poisson Reconstruction.(Data-Parallel Octrees based)
A C++ & Python viewer for 3D data like meshes and point clouds
[ICCV 2023] ProPainter: Improving Propagation and Transformer for Video Inpainting
《Real-Time Rendering 4th》 (RTR4) 中文翻译
A dull, but simple and easy music player.
3D StreetUnveiler with Semantic-Aware 2DGS
register 3D point clouds using rotation, translation, and scale transformations.
Productive, portable, and performant GPU programming in Python.