In this project, I implemented the method of real time rendering technique from the paper Axis-aligned filtering for interactive soft shadows from scratch. The whole implementation is based on Nvidia Optix with the GPU of GTX 980. And I made some analysis based on materials provided by paper as well as actual results I have achieved by myself. Also rendered another two scene, which is tree scene and dragon scene.
if you want to know more details, please refer to slide in /reference slide/computer graphic.pptx
- System: macOS High Sierra 10.13.6
- Driver: Nvidia Web Driver 387.10.10.10.40.105
- CUDA: 396.148
- Monte Carlo rendering
- Adaptive sampling heat map
- Axis-aligned filtering
- Other rendering result