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View Code? Open in Web Editor NEWCthulhu \ Eldritch Horror Mod for Vanilla Victoria 2
Cthulhu \ Eldritch Horror Mod for Vanilla Victoria 2
Cult warnings appearing before 'Nameless Cults' which is suppose to mark the start of the weirdness.
If player in control of country with cultists then conjunction message should be more descriptive and detail what cultist reaction in country is. Actually effects are still generated from original Conjunction events - this is more flavour text.
Can be run multiple times.
The whole event thread leading to it could do with better text.
Nephren-Ka/Nyarlathotep.
Use existing expeditions as a starting point.
Include discovery of various artifacts, each with resultant bad stuff.
Book of Thoth which will be source of spells. (Sax Rohmer tie-in?)
Mirror of Nitocris. (Brian Lumley)
Any country where Hastur is accepted should be hostile to Mi-Go experiments. (rivalry from 'The Whisperer in Darkness')
Need some form of jeopardy for the body-transplant player if in such a country.
If Imperial America exists possible open hostility against the swapping player.
Managed to spell Cthulhu wrong!
Need to expand current release country event code so that all/most countries have original prime culture reinstated.
Do a thread of events based on RTS mod to transplant 'brain' into other leaders!
This is alternative from main expectation to play New England.
Do hop every 10 years if opted in.
Stop hop once Cthulhu back.
Need mechanism to unconvert cultist country.
The cult was at war with China when 'Eldritch Winds' triggered and Guangxi, Qinghai, Xinjiang, along with multiple other countries switched to being ELD. China then tries and peace out on three consecutive days before the game crashes.
This looks like it might be the standard 'Pan-Nationalist' version as it excludes Austria\Austro-Hungary from the list of countries.
Don't think a player can actually action it as it's not possible for ELD tags to exist prior to this?
At conjunctions, need to boost diplomatic influence of ELD (if a Great Power) among countries that are Cultist lead.
Cult of Dragon was created in Korea but ended up turning to Eldritch Cult land in 1890 for no apparent reason. Possible it was rebels causing flip?
Restrict the Ghost Finder Exile event to non-cultist countries.
The Player should not be able to offer him protection if a full cultist country and even partial cultist countries should have additional unrest.
Both the defeated ELD and 'Imperial America' need to retain the cult cultures.
This should not really be appropriate for cultists.
Reduce for cultist pops in non-cult country. Switch to Moralism in Cult countries.
Also need to do for Seculists?
Do at Conjunction time in same way as war policy?
Need to constrain the two regional cults to stay out of Europe.
Currently a bit too random in country conversion.
Effect of conjunction should be immediate actions not part of options.
This appears to already be done for 1st Conjunction.
Almost all late wars are 'Brothers' wars due to the conversion of countries' primary culture to Cultists.
This includes wars against and between the main Cult countries.
Need to stop or reduce the frequency of them.
Think this will require a change to the 'humiliate' casus belli.
Needs to stop repeated 'unification' humiliation wars, or at least exclude against ELD, YIG, DAG.
The Herbert West event thread does not resolve to anything detrimental.
Need to do something after the Final War ends if the 'Tonic for the Troops' decision made.
Original intent for full scale Apocalypse 1836 style zombies not really in theme.
For the stage of the game when they appear the tech level for the countries are lagging far behind the great powers.
Cultist rebels don't occur very often due to being provoked only for early and mid cultist country flag only.
Once Eldritch Cult appears expand to full cultist countries?
A couple of events (initial cultists and cult takeover) trigger pop-ups for potentially every active country.
Reduce for them to appear only for the first few times and then afterwards only for Greater and Secondary powers.
Would need 'shadow' events to duplicate functionality without notifications.
No way to remove cultist presence modifiers or culture when Migo swapped to cultist country.
How to remove a primary culture of cultists? Or hide these countries from swappable list?
If countries are not great powers they are short of money and resources leading to small forces.
Add a new option that is for non-AI (Migo Swap) only: 'I must prevent this' should nullify the event
Once enabled the 'Grand Alliance' decision can be run multiple times.
This means there is little timing element to it as if someone leaves the alliance the decision can just be rerun.
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