Comments (7)
We currently know about both of these issues. And are working on fixing them. We will keep you posted when we got a fix for it.
from daztoblender.
I am not sure I understand you correctly, shape keys are vertex position or offset, they just add some value to corresponding vertices location. They don't follow bone movement IMO.
from daztoblender.
Sorry for my bad explanation and/or my average English :-)
I remember a version of the addon where the shape key values of the mesh had a driver bound to bones rotation. For example, when the knee is bent, the armature is bending the leg based on the vertex group values (this is what is shown on the screen capture). But the deformation is not very natural and is mixed with corrective shape keys.
At import, the mesh is properly tied to the armature, and I can also see all the corrective shape keys on the mesh, but they are not synchronized. The last time I used the addon, they were synchronized with a driver.
Am I missing something?
Again, sorry if my explanation is not clear.... :-(
from daztoblender.
Hi, I think this is the same issue I reported - #14. I've come up with a set of fixes to one of the bridge files, so that shapekeys will be correctly applied as the figure is posed. You could try:
- backup the database.py file.
- replace the 2 tables.
- try to re-import your figure in blender.
Details are in my issue report. I don't know if this will fix what you see, but it would be great if it does.
from daztoblender.
Thanks @andy-m-github for your awesome answer and investigation.
Unfortunately, it didn't solved anything on my side. The thing is: There is absolutely no driver on any of the shape key of my exported model. Moreover on another attempt I encountered this:
The skeleton is not properly scaled + all shape keys exported without any driver tied to them.
As if the process have halted before the end, but the console ends with a success message.
from daztoblender.
That's a shame. I haven't seen a case where there are no drivers at all, but saying that, I am testing against the g8f base figure only. Below is a snapshot showing the drivers section for the shin bones on g8f - roughly the same pose as in your first screenshot.
from daztoblender.
There's been a huge update for shape keys it still needs a lot of work but, take a look and let us know what you think :)
https://www.daz3d.com/forums/discussion/482401/daz-to-blender-new-bridge-update-ready-for-testing#latest
from daztoblender.
Related Issues (20)
- Converting daz rig to Rigify error in Blender 4.0 HOT 2
- CAn I update DazToBlender? HOT 2
- problem when importing a character to blender HOT 3
- When imported into Blender along with clothing, anatomy, etc., the human model mesh breaks down.
- I can only import GNS8F :( HOT 1
- An error occurred while processing the Fbx File. HOT 4
- Cant take back from blender to daz. HOT 1
- Feature Request: Support Morphs that apply offsets to Bones
- Cannot import model
- Bug: "Import New Genesis Figure" button resets (enables) "Interface" and "New Data" options under the Interface->Translation preferences panel.
- Bug: Jittering Hands and Feet when toggling IK/FK handles
- Feature Request: Principled BSDF shader support HOT 1
- Bug: To Rigify is not working with Blender 4.0 and above HOT 1
- Feature Request: Automatic support for Blender 4.0 and above
- May I ask if this plugin requires interactive licensing? HOT 2
- how to disable subdivide when exporting a model?
- DAZ STUDIO (4.2.2) TO BLENDER (4.0.2) BRIDGE HOT 9
- Where is the guide for the manual installation of this plugin. !! HOT 1
- KNOWN ISSUE: OneDrive Online Documents Backup is incompatible with DazToBlender
- <TIP>: How to Manually Download and Install DazToBlender plugin from GitHub
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from daztoblender.