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beepbooped avatar beepbooped commented on August 10, 2024

okay so i noticed that when i open daz and try to load in a gen8 body, it says i'm missing a file and that it was the gen3 file so i downloaded the gen3 starter bundle and tried again. the rig is mostly okay now but the head rig is still the same
ok

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beepbooped avatar beepbooped commented on August 10, 2024

Okay, once again testing things out. But I realized that the issue with the first pic only arises when I use the 'legs length' and/or 'torso length' morphs, is there a way to fix this so I can keep the morphs without getting the rig issue

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samjay3d avatar samjay3d commented on August 10, 2024

Want to give it a shot?
Before it was only calculating for that offset you were seeing for Full Body Morphs now it should be working for the morphs you said you used just tested it myself.

Just a note though just make sure you don't choose these morphs to export as the skeleton will be to the size in Daz, but the mesh will export without the morphs applied.

https://github.com/daz3d/DazToBlender/tree/develop
image

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beepbooped avatar beepbooped commented on August 10, 2024

Works like a charm! Thank you!!!

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samjay3d avatar samjay3d commented on August 10, 2024

Awesome glad it worked and thanks for sharing!

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