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boxhead-3's Issues

Fix player diagonal velocity

When a player walk in diagonal, it's velocity is (playerSpeed, playerSpeed) resulting in a diagonal velocity greater then playerSpeed.
The playerSpeed when walking in diagonal should be:
playerSpeed = math.sqrt(math.pow(originalSpeed, 2)/2)

Create and handle bullets

The player must be able to shoot bullets.
For that you will need:

  • A projectile class that will be a baseclass for all the projectiles the player can shoot, with different weapons.
  • A global projectile array, in which every created projectile must the inserted.

On the update and draw methods, each projectile from the array must be updated and drawn.
If any projectile goes outside the screen, it must be removed from the projectile array and destroyed.

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