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glmath's Introduction

GLMath (OpenGL Math) for Swift programming language

A math library for graphics programming. The API is trying to be identical to the data types and builtin functions of OpenGL shader language. The implementation basically piggybacks on the simd library.

Note

  • You should always import Darwin before import GLMath.

  • Geometry related constructs like Quaternion, Points, etc., are defined in separated packages that depend on GLMath.

TODOs

  • Documentation with examples.
  • Works on Linux.

License

MIT.

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