Comments (5)
It depends on your bluetooth gamepad. Please attach game log (from terminal), so I can take a look.
from jazz2-native.
Partial log follows:
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "Cache/Animations/Spring/spring_red_hor.aura" opened
virtual void Death::IO::FileStream::Close() #> File "Cache/Animations/Spring/spring_red_hor.aura" closed
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "Cache/Animations/Spring/spring_green_hor.aura" opened
virtual void Death::IO::FileStream::Close() #> File "Cache/Animations/Spring/spring_green_hor.aura" closed
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "Cache/Animations/Spring/spring_blue_hor.aura" opened
virtual void Death::IO::FileStream::Close() #> File "Cache/Animations/Spring/spring_blue_hor.aura" closed
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "Cache/Animations/Spring/spring_red_ver_reverse.aura" opened
virtual void Death::IO::FileStream::Close() #> File "Cache/Animations/Spring/spring_red_ver_reverse.aura" closed
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "Cache/Animations/Spring/spring_green_ver_reverse.aura" opened
virtual void Death::IO::FileStream::Close() #> File "Cache/Animations/Spring/spring_green_ver_reverse.aura" closed
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "Cache/Animations/Spring/spring_blue_ver_reverse.aura" opened
virtual void Death::IO::FileStream::Close() #> File "Cache/Animations/Spring/spring_blue_ver_reverse.aura" closed
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "Cache/Animations/Spring/spring_2.wav" opened
virtual void Death::IO::FileStream::Close() #> File "Cache/Animations/Spring/spring_2.wav" closed
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "Cache/Animations/Spring/spring_ver_down.wav" opened
virtual void Death::IO::FileStream::Close() #> File "Cache/Animations/Spring/spring_ver_down.wav" closed
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "Cache/Animations/Spring/spring.wav" opened
virtual void Death::IO::FileStream::Close() #> File "Cache/Animations/Spring/spring.wav" closed
virtual void Death::IO::FileStream::Close() #> File "Content/Metadata/Object/Spring.res" closed
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "Content/Metadata/Object/Checkpoint.res" opened
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "Cache/Animations/Object/checkpoint.aura" opened
virtual void Death::IO::FileStream::Close() #> File "Cache/Animations/Object/checkpoint.aura" closed
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "Cache/Animations/Object/checkpoint_open.wav" opened
virtual void Death::IO::FileStream::Close() #> File "Cache/Animations/Object/checkpoint_open.wav" closed
virtual void Death::IO::FileStream::Close() #> File "Content/Metadata/Object/Checkpoint.res" closed
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "Content/Metadata/Collectible/Carrot.res" opened
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "Cache/Animations/Pickup/carrot.aura" opened
virtual void Death::IO::FileStream::Close() #> File "Cache/Animations/Pickup/carrot.aura" closed
virtual void Death::IO::FileStream::Close() #> File "Content/Metadata/Collectible/Carrot.res" closed
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "Content/Metadata/Collectible/Coins.res" opened
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "Cache/Animations/Pickup/coin_gold.aura" opened
virtual void Death::IO::FileStream::Close() #> File "Cache/Animations/Pickup/coin_gold.aura" closed
virtual void Death::IO::FileStream::Close() #> File "Content/Metadata/Collectible/Coins.res" closed
virtual void Death::IO::FileStream::Close() #> File "./Source/Menu.j2b" closed
virtual void Death::IO::FileStream::Close() #> File "/home/altamir/.config/Jazz² Resurrection/Jazz2.resume" closed
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "Content/Metadata/UI/MainMenu.res" opened
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "Content/Animations/UI/logo.aura" opened
virtual void Death::IO::FileStream::Close() #> File "Content/Animations/UI/logo.aura" closed
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "Content/Animations/UI/line.aura" opened
virtual void Death::IO::FileStream::Close() #> File "Content/Animations/UI/line.aura" closed
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "Content/Animations/UI/line_arrow.aura" opened
virtual void Death::IO::FileStream::Close() #> File "Content/Animations/UI/line_arrow.aura" closed
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "Content/Animations/UI/glow.aura" opened
virtual void Death::IO::FileStream::Close() #> File "Content/Animations/UI/glow.aura" closed
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "Content/Animations/UI/episode_complete.aura" opened
virtual void Death::IO::FileStream::Close() #> File "Content/Animations/UI/episode_complete.aura" closed
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "Cache/Animations/UI/character_art_difficulty_jazz.aura" opened
virtual void Death::IO::FileStream::Close() #> File "Cache/Animations/UI/character_art_difficulty_jazz.aura" closed
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "Cache/Animations/UI/character_art_difficulty_spaz.aura" opened
virtual void Death::IO::FileStream::Close() #> File "Cache/Animations/UI/character_art_difficulty_spaz.aura" closed
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "Content/Animations/UI/character_art_difficulty_lori.aura" opened
virtual void Death::IO::FileStream::Close() #> File "Content/Animations/UI/character_art_difficulty_lori.aura" closed
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "Content/Animations/UI/uac.aura" opened
virtual void Death::IO::FileStream::Close() #> File "Content/Animations/UI/uac.aura" closed
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "Content/Animations/UI/storage.aura" opened
virtual void Death::IO::FileStream::Close() #> File "Content/Animations/UI/storage.aura" closed
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "Content/Animations/UI/gamepad_a.aura" opened
virtual void Death::IO::FileStream::Close() #> File "Content/Animations/UI/gamepad_a.aura" closed
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "Content/Animations/UI/gamepad_b.aura" opened
virtual void Death::IO::FileStream::Close() #> File "Content/Animations/UI/gamepad_b.aura" closed
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "Content/Animations/UI/gamepad_x.aura" opened
virtual void Death::IO::FileStream::Close() #> File "Content/Animations/UI/gamepad_x.aura" closed
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "Content/Animations/UI/gamepad_y.aura" opened
virtual void Death::IO::FileStream::Close() #> File "Content/Animations/UI/gamepad_y.aura" closed
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "Content/Animations/UI/gamepad_left.aura" opened
virtual void Death::IO::FileStream::Close() #> File "Content/Animations/UI/gamepad_left.aura" closed
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "Content/Animations/UI/gamepad_right.aura" opened
virtual void Death::IO::FileStream::Close() #> File "Content/Animations/UI/gamepad_right.aura" closed
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "Content/Animations/UI/gamepad_up.aura" opened
virtual void Death::IO::FileStream::Close() #> File "Content/Animations/UI/gamepad_up.aura" closed
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "Content/Animations/UI/gamepad_down.aura" opened
virtual void Death::IO::FileStream::Close() #> File "Content/Animations/UI/gamepad_down.aura" closed
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "Content/Animations/UI/gamepad_guide.aura" opened
virtual void Death::IO::FileStream::Close() #> File "Content/Animations/UI/gamepad_guide.aura" closed
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "Content/Animations/UI/gamepad_back.aura" opened
virtual void Death::IO::FileStream::Close() #> File "Content/Animations/UI/gamepad_back.aura" closed
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "Content/Animations/UI/gamepad_start.aura" opened
virtual void Death::IO::FileStream::Close() #> File "Content/Animations/UI/gamepad_start.aura" closed
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "Content/Animations/UI/gamepad_lb.aura" opened
virtual void Death::IO::FileStream::Close() #> File "Content/Animations/UI/gamepad_lb.aura" closed
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "Content/Animations/UI/gamepad_ls.aura" opened
virtual void Death::IO::FileStream::Close() #> File "Content/Animations/UI/gamepad_ls.aura" closed
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "Content/Animations/UI/gamepad_lt.aura" opened
virtual void Death::IO::FileStream::Close() #> File "Content/Animations/UI/gamepad_lt.aura" closed
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "Content/Animations/UI/gamepad_rb.aura" opened
virtual void Death::IO::FileStream::Close() #> File "Content/Animations/UI/gamepad_rb.aura" closed
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "Content/Animations/UI/gamepad_rs.aura" opened
virtual void Death::IO::FileStream::Close() #> File "Content/Animations/UI/gamepad_rs.aura" closed
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "Content/Animations/UI/gamepad_rt.aura" opened
virtual void Death::IO::FileStream::Close() #> File "Content/Animations/UI/gamepad_rt.aura" closed
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "Content/Animations/UI/gamepad_alt_a.aura" opened
virtual void Death::IO::FileStream::Close() #> File "Content/Animations/UI/gamepad_alt_a.aura" closed
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "Content/Animations/UI/gamepad_alt_b.aura" opened
virtual void Death::IO::FileStream::Close() #> File "Content/Animations/UI/gamepad_alt_b.aura" closed
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "Content/Animations/UI/gamepad_alt_x.aura" opened
virtual void Death::IO::FileStream::Close() #> File "Content/Animations/UI/gamepad_alt_x.aura" closed
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "Content/Animations/UI/gamepad_alt_y.aura" opened
virtual void Death::IO::FileStream::Close() #> File "Content/Animations/UI/gamepad_alt_y.aura" closed
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "Content/Animations/UI/gamepad_alt_left.aura" opened
virtual void Death::IO::FileStream::Close() #> File "Content/Animations/UI/gamepad_alt_left.aura" closed
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "Content/Animations/UI/gamepad_alt_right.aura" opened
virtual void Death::IO::FileStream::Close() #> File "Content/Animations/UI/gamepad_alt_right.aura" closed
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "Content/Animations/UI/gamepad_alt_up.aura" opened
virtual void Death::IO::FileStream::Close() #> File "Content/Animations/UI/gamepad_alt_up.aura" closed
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "Content/Animations/UI/gamepad_alt_down.aura" opened
virtual void Death::IO::FileStream::Close() #> File "Content/Animations/UI/gamepad_alt_down.aura" closed
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "Content/Animations/UI/gamepad_alt_guide.aura" opened
virtual void Death::IO::FileStream::Close() #> File "Content/Animations/UI/gamepad_alt_guide.aura" closed
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "Content/Animations/UI/gamepad_alt_back.aura" opened
virtual void Death::IO::FileStream::Close() #> File "Content/Animations/UI/gamepad_alt_back.aura" closed
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "Content/Animations/UI/gamepad_alt_start.aura" opened
virtual void Death::IO::FileStream::Close() #> File "Content/Animations/UI/gamepad_alt_start.aura" closed
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "Content/Animations/UI/gamepad_alt_misc1.aura" opened
virtual void Death::IO::FileStream::Close() #> File "Content/Animations/UI/gamepad_alt_misc1.aura" closed
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "Cache/Animations/UI/menu16.aura" opened
virtual void Death::IO::FileStream::Close() #> File "Cache/Animations/UI/menu16.aura" closed
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "Cache/Animations/UI/menu32.aura" opened
virtual void Death::IO::FileStream::Close() #> File "Cache/Animations/UI/menu32.aura" closed
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "Cache/Animations/UI/menu128.aura" opened
virtual void Death::IO::FileStream::Close() #> File "Cache/Animations/UI/menu128.aura" closed
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "Cache/Animations/Lori/corpse.aura" opened
virtual void Death::IO::FileStream::Close() #> File "Cache/Animations/Lori/corpse.aura" closed
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "Cache/Animations/UI/select_1.wav" opened
virtual void Death::IO::FileStream::Close() #> File "Cache/Animations/UI/select_1.wav" closed
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "Cache/Animations/UI/select_2.wav" opened
virtual void Death::IO::FileStream::Close() #> File "Cache/Animations/UI/select_2.wav" closed
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "Cache/Animations/UI/select_3.wav" opened
virtual void Death::IO::FileStream::Close() #> File "Cache/Animations/UI/select_3.wav" closed
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "Cache/Animations/UI/select_4.wav" opened
virtual void Death::IO::FileStream::Close() #> File "Cache/Animations/UI/select_4.wav" closed
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "Cache/Animations/UI/select_5.wav" opened
virtual void Death::IO::FileStream::Close() #> File "Cache/Animations/UI/select_5.wav" closed
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "Cache/Animations/UI/select_6.wav" opened
virtual void Death::IO::FileStream::Close() #> File "Cache/Animations/UI/select_6.wav" closed
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "Cache/Animations/UI/select_7.wav" opened
virtual void Death::IO::FileStream::Close() #> File "Cache/Animations/UI/select_7.wav" closed
virtual void Death::IO::FileStream::Close() #> File "Content/Metadata/UI/MainMenu.res" closed
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "Content/Animations/UI/font_medium.png.font" opened
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "Content/Animations/UI/font_medium.png" opened
virtual void Death::IO::FileStream::Close() #> File "Content/Animations/UI/font_medium.png" closed
virtual void Death::IO::FileStream::Close() #> File "Content/Animations/UI/font_medium.png.font" closed
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "/home/altamir/.config/Jazz² Resurrection/Jazz2.config" opened for write
virtual void Death::IO::FileStream::Close() #> File "/home/altamir/.config/Jazz² Resurrection/Jazz2.config" closed
void Death::IO::FileStream::Open(Death::IO::FileAccessMode) #> File "/home/altamir/.config/Jazz² Resurrection/Jazz2.config" opened for write
virtual void Death::IO::FileStream::Close() #> File "/home/altamir/.config/Jazz² Resurrection/Jazz2.config" closed
I did another remap of the buttons and the issue seemed to wane off, but this ensued:
jazz2.mp4
Some more info:
from jazz2-native.
It seems to be caused by your PG-90215 Keyboard
and Usb Keyboard Usb Keyboard Consumer Control
which report a0
axis as -1.0
(which by default means go left). I would need the log from the beginning, partial log is not enough. I can then add these devices to blacklist to ignore it. I don't know what causes the game to detect these 3 devices though.
from jazz2-native.
Thanks. Here the complete log is:
session.log
from jazz2-native.
It should be fixed in the latest experimental build. There are a lot of other untested changes though.
from jazz2-native.
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- WASM version crashes on start HOT 7
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- How to run JJ2 on Mac HOT 7
- Compile failure, possibly glibc related. HOT 23
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from jazz2-native.