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View Code? Open in Web Editor NEW💡Smart item examples
💡Smart item examples
It looks like it doesn't matter how big I make a trigger area, the area that matters is still the 1x1x1 size of the original cube.
Try stretching a trigger area as much as you can, and still it only activates if I walk into the center of the cube
It's not clear to users what values are supported in the URL field of the Video Player smart item. We should add a tooltip, pointing to this page:
https://docs.decentraland.org/creator/development-guide/sdk7/video-playing/#about-external-streaming
An invisible volume (like the click area or trigger area), that plays a sound at a consistent volume when inside the cube.
This should nest an invisible entity to the camera, to make it play a sound while inside
It should come with some default short loop of music, as a reference. Users can then swap that for their own sounds.
Simplified view should include
When I look at the list of actions from a platform in basic mode, I see the listed items in this order
Which initially feels like the most logical order. But it's misleading. It makes a lot more sense to do:
Because the most common and basic action is going to the en.
One way to think about it is Go to End = Open door, Go to Start = Close door
If you tell a platform in its initial stage to go to start, it will move in the opposite direction that it's meant to move
We should have a consistent default way to interact with all items. Currently all use the key E, but the buttons still use the mouse click
This will be more of a problem in the new client, where you use clicks to drag the view, so might accidentally click by accident.
The default hover text should no longer say "click", but instead "push" or "press"
In the simplified view, we should also expose the button field and the hovertext field, as we do for other items, in case the creator wants the hover hint to say what actions the button does when pressed.
I can't have a platform that loops but doesn't autostart
Steps:
You expect the platform to start its path and keep looping from that point onwards
Instead the platform goes to the end and stays there, ignoring the Loop property
I would have to manually set up actions when end reached and when start reached, which feels more for the advanced mode.
When I'm selecting the duration of a tween, I can only select full numbers. I can't pick for example a second and a half.
Even if I manually write the number on the side, it rounds it back to 1
Give the video smart item a default value that we know works, to let players easily know that it's not broken.
We can use this one, that we share in the docs too:
https://player.vimeo.com/external/552481870.m3u8?s=c312c8533f97e808fccc92b0510b085c8122a875
When using the Move Player Here action, the player's height appears to be too low when above the ground level
Strangely, when it's on the ground level it works fine, but not if I try to move to an elevated spot. See the video
While following the document on smart items, I tried running the "dcl pack" command for one of the smart items from this repository.
The item zip created does not contain the code files.
Same is the behavior if I am trying to create a smart item from scratch using "dcl init" and then trying to bundle it using pack command.
On the Interaction field of several items we see the options Primary and Secondary. This is not obvious enough to new users.
Let's change the text to be more explicit
Make the player perform an emote
This should support
From the SDK each is done via a different function
It's no longer necessary to handle any permissions to do this
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