Comments (7)
Great question. As far as I know, motion retargeting procedure within Mixamo is automatic for the "intra-structural" examples (same skeletal structure). However, since there is no existing fully-automated way to perform cross-structural retargeting,
at least one "cross-structural" example from each motion should be generated manually (or semi-manually; IK + manual corrections for the missing correspondences), then this example can be retargeted to the other skeletons with a similar structure.
I agree with the claim that training on examples that were automatically generated is equivalent to train a network to approximate an existing retargeting algorithm which sounds useless in some aspects (but maybe some benefits can be gained, like better processing times). However, since there is no existing "cross-structural" retargeting algorithm, in our case the network learns a new "algorithm".
In addition, remember that the framework is general. It was trained on Mixamo only for evaluation purposes - there was no better (publicly available) way to quantitatively evaluate the performance.
from deep-motion-editing.
Hi, great works! I am curious about the dataset setting: are all of Mixamo animations manually designed or are they also created by some kind of motion retargeting? It raises my doubts when some characters in Mixamo, e.g., Sword Woman, do not behave naturally in certain motions. If the Mixamo animations are not designed by human artists, then why can we take them as ground truth (please feel free to correct me)? Thanks.
I have the same questions as you! I found that there existing model intersections for some motions of a few characters like "Mousey"
from deep-motion-editing.
ground truth is whatever you decide it is, no?
from deep-motion-editing.
ground truth is whatever you decide it is, no?
Yes, but what I concerned about is that: if the motion data of different characters are not created manually but by an automatic motion retargeting methods, then what our deep learning models learns is nothing more than this "automatic retargting method". Then the motivation of using deep learning methodology is worth to thinking about.
But, I still think this project is worth to exploring!
from deep-motion-editing.
@bmahlbrand Ground truth upper bounds a learning-based method's performance. @crissallan Good to hear a similar concern! And surely, this is an interesting project. I am just not quite sure about how Mixamo animations are created and why they can be taken as supervision signals. @PeizhuoLi @kfiraberman Please kindly have a look! Thank you in advance.
from deep-motion-editing.
In addition, remember that the framework is general. It was trained on Mixamo only for evaluation purposes - there was no better (publicly available) way to quantitatively evaluate the performance.
To be clear, this is what I was driving at. Not that it will somehow result in a realistic manifold by training on unnatural motion.
from deep-motion-editing.
Thank you so much for your reply @kfiraberman, that clearly clarifies my concern!
from deep-motion-editing.
Related Issues (20)
- How the the skining work? HOT 1
- 处理过手指的重定向吗? HOT 3
- Retargeting retraining on customized dataset HOT 3
- 非标准躯干数据集的可能性 HOT 8
- Use a new dataset in style transfer HOT 1
- 使用额外bvh文件进行retargeting HOT 6
- style transfer任务的pretrained模型和提供config不符
- BVH_mod HOT 1
- Error in forward kinematics HOT 2
- 请问作者有没有尝试过面向3d坐标的异构重定向?
- Error: No module named 'option_parser'
- Error: No module named 'datasets'
- Error: No such file or directory: './datasets/Mixamo/Malcolm_m.npy'
- 使用新骨架进行重定向后,出现模型维度不匹配的问题 HOT 1
- 您好,我现在面临在经过Preprocessing处理之后,在训练的时候数据打开verbose选项,看到数据都是Nan,请问这可能是什么原因造成的呢 HOT 1
- the src.bvh and dst.bvh must be the same Skeletal hierarchy ?
- retarget a bvh file to use it in style transfer HOT 1
- What is the equivalent for batch overfitting for such a training scheme?
- 关于其它bvh文件retargeting的几个问题?
- full body BVH with fingers
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