blazing fast 2d game engine base on c++20 coroutine & dx11
https://github.com/walbourn/directx-sdk-samples.git
https://github.com/denghe/xx.git
https://www.cnblogs.com/X-Jun/p/9069608.html
https://www.bilibili.com/video/BV1KC4y1Y7tc
https://directx11.tech/#/misc/Compile
https://learn.microsoft.com/zh-cn/gaming/gdk/_content/gc/input/overviews/input-overview
https://www.cnblogs.com/X-Jun/p/10189305.html#_lab2_0_2
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system control panel -- language area -- manage -- non unicode program language -- choose "Beta : use Unicode UTF-8 ..... "
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vs2022 install extension: Force Utf-8(BOM)
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add_compile_options("/utf-8")
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place following code into pch.h
#pragma execution_character_set("utf-8")
- place following code into main()
SetConsoleOutputCP(CP_UTF8);
git submodule update --remote [target dir (optional)]