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Combat Effectiveness

How we calculate a player's combat effectiveness?

Combat Effectiveness = KILLER_STATS + OBJECTIVE_STATS + MEDIC_STATS + ENGI_STATS + SCOUT_STATS + LOGISTIC_STATS

KDA = (K+A-TK/D) * 0.6

KPH = (K/SESSION_LENGHT_IN_MIN) * 60

KILLER_STATS = KDA * KPH

OBJECTIVE_STATS = FC * (FD*0.20) * CP

MEDIC_STATS = TR * ((TH + SH) * 0.1)

ENGI_STATS = SUP * REP/2

SCOUT_STATS = QS * MS

LOGISTIC_STATS = (SS + SQ*2) + TA + (BK + RK*4) * 20


  • Killer stats
    • K: Kills
    • D: Deaths
    • A: Assist
    • TK: Team kills
  • Objective stats
    • FC: Facillities capture
    • FD: Facillities defended
    • CP: Capture points
  • Medic stats
    • TR: Team revives
    • TH: Team heals
    • SH: Shield heals
  • Engi stats
    • SUP: Engineer resupply
    • REP: Reppairs
  • Scout stats
    • QS: Q spotting
    • MS: Motion spotting (Motion sensors)
  • Logistics stats
    • SS: Sundy spawn
    • SQ: Squad spawn
    • TA: Transport assist
    • BK: Beacon kills
    • RK: Router kills

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