How we calculate a player's combat effectiveness?
Combat Effectiveness = KILLER_STATS + OBJECTIVE_STATS + MEDIC_STATS + ENGI_STATS + SCOUT_STATS + LOGISTIC_STATS
KDA = (K+A-TK/D) * 0.6
KPH = (K/SESSION_LENGHT_IN_MIN) * 60
KILLER_STATS = KDA * KPH
OBJECTIVE_STATS = FC * (FD*0.20) * CP
MEDIC_STATS = TR * ((TH + SH) * 0.1)
ENGI_STATS = SUP * REP/2
SCOUT_STATS = QS * MS
LOGISTIC_STATS = (SS + SQ*2) + TA + (BK + RK*4) * 20
- Killer stats
- K: Kills
- D: Deaths
- A: Assist
- TK: Team kills
- Objective stats
- FC: Facillities capture
- FD: Facillities defended
- CP: Capture points
- Medic stats
- TR: Team revives
- TH: Team heals
- SH: Shield heals
- Engi stats
- SUP: Engineer resupply
- REP: Reppairs
- Scout stats
- QS: Q spotting
- MS: Motion spotting (Motion sensors)
- Logistics stats
- SS: Sundy spawn
- SQ: Squad spawn
- TA: Transport assist
- BK: Beacon kills
- RK: Router kills