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newbielogger's Introduction

Newbie Logger / Console

Feature rich U# Logger / Console for VRChat.

Features

  • Java like log levels.
  • Execute commands on locally, globally or on a target player.
  • Super weird glitchy syntax for commands.
    • e.x. executeglobal if (is (me) DerpyNewbie) echo "woo hoo!"
  • Shortcuts for focusing on input field.
  • Custom command handlers.

How to Import

Import using VCC

  1. Open this link and add repository to your VCC.
  2. Add NewbieLogger package from DerpyNewbie repos
  3. Done!

Import using unitypackage

  1. Open releases
  2. Download unitypackage in assets.
  3. Import downloaded unitypackage to your project.
  4. Done!

FAQ

Q. Where is the proper documentation?

I'm lazy, so there's no documentation yet. though it should be written later on.

Q. How do I write custom command handlers?

Extend NewbieConsoleCommandHandler or some derivative class, Implement that abstract method, Register it to NewbieConsole instance, Done!

Known Issues

  • Nested Brackets are misbehaving when used multiple time.

newbielogger's People

Contributors

derpynewbie avatar

Stargazers

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Watchers

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newbielogger's Issues

[Bug] Brackets "()" does not work properly

Currently it overwrites result of last bracket element by first bracket element.
e.x. echo is (true) (false) results in true because both bracket variables are assigned to $1

Needs more investigation for fixing this

[Feature] Add `function` to bring more fun in console

Add new function syntax for even more fun in this console
function <func_name>([vars]){ <commands> [return [value];] }

Which can be called at runtime by
<func_name>([vars])

Which may return value like so
echo <func_name>([vars])

The implementation should allow this example command:

function return_empty_function() {
  echo "return empty func called";
  return;
}

function return_value_func() {
  echo "return value func called";
  return "a value";
}

function print_var_func(var1) {
  echo var1;
  return;
}

return_empty_function();
print_var_func(return_value_func());

Which results in:

return empty func called
return value func called
a value

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