This is a chess clock that I made because I like playing board games and a lot of my friends think quite slowly, and I'm a little impatient.
It's "serverless", as it uses WebRTC to make a datachannel between the clients without need for communication with a backend. It does use Firebase for signalling and public stun servers, but other than those, everything is P2P.
- fix css (UX fixes, links to buttons, fullscreen, keyboard capture)
- mobile responsive
- reconnect to session/room
- >2 players