Comments (2)
Original comment by destrostudios
on 14 May 2014 at 12:02
- Changed state: Fixed
from amara.
Original comment by destrostudios
on 14 May 2014 at 12:03
- Changed title: Some models (dragon, wizard) don't work with hardware skinning yet
from amara.
Related Issues (20)
- Silenced units can't autoattack HOT 1
- Not all models are working properly with hardwareskinning on non-NVidia graphic cards HOT 2
- The selected units for each player in the client lobby reset when the invited players list changes HOT 1
- Units don't stop moving while casting a spell HOT 1
- The spell "Resonating Strike" won't reset to "Sonic Wave" if the target dies while it has the mark HOT 1
- Masterserver crashes with an OutOfMemory error if there were too many games played HOT 1
- Remove unit collision while casting dash spells like "Lunar Rush" or "Spinning Slash" HOT 2
- Remove objects, that specify so (e.g. global skillshots), after they leave the map HOT 3
- Update the "Thanks" tab in the client HOT 1
- Add an option to the settings if hardware skinning should be used or not HOT 1
- The damage of the "Bodyslam" spell should be applied after the cow hits the ground and not instant HOT 2
- Program crashes when loading a map without obstacles HOT 1
- Let the user select the shadow quality (e.g. with a slider or combobox) in the client HOT 3
- The first request of a player status leads to a wrong result HOT 1
- Program freezes very rarely when starting a server HOT 1
- NiftyGUI sometimes throws an error when creating a Nifty object HOT 2
- [deleted issue]
- [Exception] [r270] AssertionError when calling PolyMapManager.sightPolygon HOT 4
- New robust triangulation
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