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amara's Issues

Batch map visuals in chunks

To increase performance, map visuals should be batched together in chunks 
instead of completely batching them into one geometry.

Original issue reported on code.google.com by destrostudios on 19 Mar 2014 at 12:20

Encode user passwords in the database

Currently, the passwords are saved in plain text - They should be encoded, e.g. 
with AES.

Original issue reported on code.google.com by destrostudios on 20 Mar 2014 at 3:26

The drawing order in the GUI node is not always correct

Sometimes, the draw order in the GUI node isn't correct, e.g.:
- The current healthbar is drawed in front of the maximum healthbar
- HUD attachments in general are drawed in front of the NiftyGUI layer

Original issue reported on code.google.com by destrostudios on 27 Mar 2014 at 2:11

Escape user inputs in SQL queries

User inputs have to be escaped to prevent syntax errors and sql injections.

Original issue reported on code.google.com by destrostudios on 19 Mar 2014 at 12:17

Program freezes very rarely when starting a server

Since the move to the stable jME 3.0 (from 3.0RC2), starting a server very 
rarely (not really reproducable) results in the application to freeze. Maybe 
the client isn't connecting cleanly to the server.

Original issue reported on code.google.com by destrostudios on 20 Jun 2014 at 10:05

Replace mutliple convex hitboxes with one concave

Multiple convex hitboxes, that belong together lead to wrong results when 
pushing out unit hitboxes. A solution with only one hitbox (therefore concave) 
should solve the problem.

Original issue reported on code.google.com by destrostudios on 19 Mar 2014 at 12:16

New robust triangulation

Program a robust triangulation, that replaces the current one.

Original issue reported on code.google.com by destrostudios on 1 Oct 2014 at 8:19

NiftyGUI sometimes throws an error when creating a Nifty object

Sometimes, NiftyGUI throws an error when creating a nifty object (at the start 
of a game). However, this doesn't make the program crash or affect the gui's 
functionalities.

Original issue reported on code.google.com by destrostudios on 20 Jun 2014 at 10:08

[Exception] [r270] AssertionError when calling PolyMapManager.sightPolygon

java.lang.AssertionError
    at amara.game.entitysystem.systems.physics.shapes.PolygonMath.SimplePolygon.removeStraightAngles(SimplePolygon.java:282)
    at amara.game.entitysystem.systems.physics.shapes.PolygonMath.SimplePolygon.smooth(SimplePolygon.java:196)
    at amara.game.entitysystem.systems.physics.shapes.PolygonMath.SimplePolygonUtil.splitAtSelfTouchHelper(SimplePolygonUtil.java:167)
    at amara.game.entitysystem.systems.physics.shapes.PolygonMath.SimplePolygonUtil.splitAtSelfTouch(SimplePolygonUtil.java:131)
    at amara.game.entitysystem.systems.physics.shapes.PolygonMath.SetPolygonUtil.edgesToSimpleSet(SetPolygonUtil.java:412)
    at amara.game.entitysystem.systems.physics.shapes.PolygonMath.SetPolygonUtil.operate(SetPolygonUtil.java:193)
    at amara.game.entitysystem.systems.physics.shapes.PolygonMath.SetPolygonUtil.union(SetPolygonUtil.java:152)
    at amara.game.entitysystem.systems.physics.shapes.PolygonMath.Polygon.union(Polygon.java:38)
    at amara.game.entitysystem.systems.physics.intersectionHelper.PolyMapManager.sightPolygon(PolyMapManager.java:169)

Original issue reported on code.google.com by destrostudios on 22 Sep 2014 at 8:18

Silenced units can't autoattack

Since autoattacks are handled as single-target spells, it is currently not 
possible to autoattack while being silenced.

Original issue reported on code.google.com by destrostudios on 14 May 2014 at 12:00

Program crashes when loading a map without obstacles

The MapIntersectionsystem presupposes that there is at least one obstacle, 
leading to the following exception:

java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
    at java.util.ArrayList.rangeCheck(ArrayList.java:604)
    at java.util.ArrayList.get(ArrayList.java:382)
    at amara.game.entitysystem.systems.physics.MapIntersectionSystem.AddObstacles(MapIntersectionSystem.java:126)
    at amara.game.entitysystem.systems.physics.MapIntersectionSystem.<init>(MapIntersectionSystem.java:31)
    at amara.engine.applications.ingame.server.appstates.ServerEntitySystemAppState.initialize(ServerEntitySystemAppState.java:160)
    at amara.engine.applications.HeadlessAppStateManager.attach(HeadlessAppStateManager.java:23)
    at amara.engine.applications.ingame.server.IngameServerApplication.<init>(IngameServerApplication.java:25)
    at amara.engine.applications.masterserver.server.network.backends.StartGameBackend.onMessageReceived(StartGameBackend.java:42)
    at amara.engine.network.NetworkListener.onMessageReceived(NetworkListener.java:26)
    at amara.engine.network.NetworkServer$2.messageReceived(NetworkServer.java:59)
    at amara.engine.network.NetworkServer$2.messageReceived(NetworkServer.java:55)
    at com.jme3.network.base.MessageListenerRegistry.messageReceived(MessageListenerRegistry.java:68)
    at com.jme3.network.base.DefaultServer.dispatch(DefaultServer.java:282)
    at com.jme3.network.base.DefaultServer$Redispatch.messageReceived(DefaultServer.java:569)
    at com.jme3.network.base.DefaultServer$Redispatch.messageReceived(DefaultServer.java:565)
    at com.jme3.network.base.KernelAdapter.dispatch(KernelAdapter.java:183)
    at com.jme3.network.base.KernelAdapter.createAndDispatch(KernelAdapter.java:237)
    at com.jme3.network.base.KernelAdapter.run(KernelAdapter.java:280)

Original issue reported on code.google.com by destrostudios on 21 May 2014 at 3:42

It's possible to invite players that are offline

You can invite players that are offline - The game will therefore never start, 
since the offline player won't connect.

Original issue reported on code.google.com by destrostudios on 19 Mar 2014 at 12:26

Update the "Thanks" tab in the client

Remove the unused icon sets, add used models, the persons etc. ...

Original issue reported on code.google.com by destrostudios on 17 May 2014 at 2:27

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