* This is a clean, fast, modern and free Perlin Simplex noise function.All Public Functions are BlueprintCallable so they can be used in every blueprint. From DevDad and Dedicated to you and Unreal Community Use it free for what ever you want I only request that you mention me in the credits for your game in the way that feels most appropriate to you.
Hi,
I really like the results with your plugin, but I'm getting some compile errors when I Build in Development or Shipping. Building Development Editor works fine though.
Just wanted to point out that your name in the Plugins view within Unreal shows as DavDad instead of DevDad. Wanna make sure you get the right attributions :)
I managed to update the code as that's a 2018 tutorial, the 2d simplex noise gained a new node since that time, and when I redid the code in a new version of the engine the noise only appears in 2d instead of 3d. Could I get assistance on how to make it work or maybe have assistance with how to make it work? There's absolutely no tutorials and I'm utterly lost
Just stumbled on a problem here. Idk if this is due to the updates but the thing is the in-range function and the Scaled does not work as expected? It still yields values that are out of range. See attached photos. I'm using the 4.24. I'm not into c++ so I thought it might be helpful to request a check up from the creator.
Thanks a lot!
(attached photos are the screenshot of the yields of the In-range function)
Hello, looks like this doesn't want to build with 5.1. Trying to upgrade my project and its telling me it can't compile. I just got done cloning what jimshalo10 had in the pull request for 5.0 but that's a no go as well. I was already using this for 5.0 however, its just 5.1 that isn't working now. I understand that this is originally for 4 but considering that it was working on 5.0 is there a way to make this work? I've been trying to compare uplugin files to see what need to but changed so if I stumble into anything I'll update.