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dominatrix-simulator-issues

Bugs and Feature Requests for Dominatrix Simulator

ds-issues's People

Contributors

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Stargazers

 avatar  avatar  avatar Ashley D avatar Remiel avatar  avatar  avatar

Watchers

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ds-issues's Issues

"play again" sends you in a softlock

Describe the bug
After the playthrough and choosing "play again" it sends you into the main hall. somewhat brightly lit shows you the "go full monty" text, but doesnt take any input (shaking head and journal) and thus softlocks the game

To Reproduce
Choose "play again" at the credits
20200201131300_1

Error inside a tween callback was silently taken care of

Describe the bug
Playing through the demo, console shows a callback errror

To Reproduce
Play through the demo with the console open

Expected behavior
Console to not show errors

Screenshots
DOTWEEN1
DOTWEEN2
DOTWEEN3
DOTWEEN4

System (please complete the following information):

  • VR Device: KB+M
  • Win 10 64bit
  • Version: Demo-1

Additional context
All 4 errors look identical, I've included all of them for sake of completion.

Nega Hair Collision with Body

Describe the bug
Nega's hair will still clip through her body in the Main Hall, when you meet her for the first time

To Reproduce
Go talk to Nega in the Main Hall

Expected behavior
Hair to not go through Nega's body
Nega_Hair

System (please complete the following information):

VR Device: KB+M
Win 10 64bit
Version: #50

Decline to give Nega a bloodstone issue

Describe the bug
Declining to give Nega-yuki the bloodstone kicks you to the credits screen without the ending Goddess scene

To Reproduce
Steps to reproduce the behavior:

  • Decline giving the bloodstone to Nega-yuki twice.

Expected behavior

  • Domina stated it should do more, and Deviant stated that Nega should tell on the player and still end the scene getting in trouble

Screenshots
20200201191657_1
20200201191701_1
20200201191706_1
20200201191708_1
20200201191717_1
20200201191719_1
20200201191721_1
20200201191725_1
20200201191732_1

System (please complete the following information):

  • VR Device: Index HMD, controllers, and lighthouses (2 of them)
  • GPU: GTX 2060 Driver 441.87
  • Version: Build 51

Additional context
Add any other context about the problem here.

Spots that are flashing in and out

Describe the bug
The geometry is possibly colliding and overlapping causing spots that flash in and out

To Reproduce

  • Looking at the spot in which the collision is taking place. Occurs with the carpet at the top of the stairs near the main hall doors and in-between the pillars near the door

Expected behavior
The spots should not be flashing in and out of existence

Screenshots
Floor3
Pillergeo2

System (please complete the following information):

  • VR Device: Index HMD, controllers, and 2.0 lighthouse
  • GPU: GTX 2060 Driver 441.87
  • Version: Build 51

Additional context
Add any other context about the problem here.

Dual Pose Assist

Describe the bug
When the game displays two pose assist icons at the same time, they overlap.

To Reproduce
Steps to reproduce the behavior:

  1. Go to HM_reward_exhibitionism and watch what happens when she asks if you would like to kneel or stand for your reward.

Expected behavior
They should be visibly separated with some space between them.

image

System couldn't find 'goddess-huge'

Describe the bug
Playing through the demo, looking to see what errors were shown in the console

To Reproduce
Play through the demo, with the console open. Occurs near the end of the goddess's chambers

Expected behavior
No error to be shown in the console

Screenshots
Goddess_huge

System (please complete the following information):

  • VR Device: M+KB
  • Win 10 64bit
  • Version: Demo-1

Additional context
Screenshot was taken after leaving goddess's chambers
The Goddess did loom over the player, but the console still displayed an error

Perform Swipe_Hand

Describe the bug
Animation will not trigger in Unity, but there is no associated error in the console.

To Reproduce
Steps to reproduce the behavior:

  1. Go to HM_reward_exhibitionism and give her a bloodstone when she asks for it.

Expected behavior
Once player agrees to give it, she should perform swipe hand but she simply goes into the next animation listed in Ink.

Yuki Hair and Arms

Describe the bug
After Nega leaves the great hall, Yuki continues to talk to you. If you move to go behind her, she doesn't rotate her body. This makes her arms do a weird pose, and her hair seems to defy gravity.

To Reproduce
-Talk to Yuki and Nega in the Great Hall
-Nega leaves
-Continue to talk with Yuki
-Maneuver yourself behind Yuki, low down to the ground

Expected behavior
Yuki to rotate to face character, Arm and Hair act normally

Screenshots
Yuki_Arms_Hair

System (please complete the following information):

  • VR Device: KB+M
  • Win 10 64bit
  • Version: #50

Animation Tool looping unexpectedly

Describe the bug
The animation display tool will loop almost all animations, even when the 'loop' box is unchecked

do_arm_raise
do_blow_kiss
do_bouncing_eager
do_bouncing_little
do_circle_player_step_down<-broken, they twitchy
do_fist_pump
do_get_get _the_fuck_out
do_inspect
do_present_wrists
do_quick_bow
do_rub_hands_together
do_shake_finger
do_shake_finger_stern
do_taps_wrist
do_you_leave

The idles are fine, as they are meant to loop.

idle_unhappy<- arm twitch

react_chuckle
react_clapping
react_crazy_gesture
react_disappointed
react_dismissive
react_dumb
react_excited
react_head_toss_casual
react_nod_little
react_point_at_player_angry <-right hand clips through right hip on Nega, Yuki, and Goddess
react_resigned
react_sad_kick_foot_yuki
react_scoffs
react_shake_head_denied
react_shake_head_disbelief
react_shrug_short
react_thankful<-right hand clips through right hip on Nega, Yuki, and Goddess
react_whatever

talk_annoyed
talk_bashful <-right hand clips through right hip on Nega, Yuki, and Goddess
talk_behold <-full body twitch at end of animation
talk_either_or
talk_emphatic_one_hand
talk_emphatic_yuki
talk_exposition
talk_lean_forward
talk_one_finger
talk_one_hand
talk_question
talk_thoughtful
talk_threaten
talk_two_fingers
tease_arm_up <- doesn't loop, but left hand clips through all characters head
tease_ass_caress
tease_caress_breasts
tease_caress_breasts_large
tease_dance_slow
tease_rubbing_crotch
tease_stroke_motion

To Reproduce
Use the animation tool, don't select the 'loop' checkbox

Expected behavior
Animations won't loop unless the 'loop' checkbox is selected

System (please complete the following information):

  • KB+M
  • Version: 2020.3.22

Nega Lip Animation Issue-Useless Dick

Describe the bug
Nega's lips do not move in the way that they should during a voice line

To Reproduce
Steps to reproduce the behavior:

  1. Go to nega_reward_forcedsex
  2. Choose no, when asked if you want to cum with Nega
  3. See uploaded .gif

Expected behavior
Nega's lips to not imitate a xenomorph

Screenshots
Useless_Dick (2)

System (please complete the following information):

  • Win 10, M+BK
  • Threshold Ver 68

Head Mistress punishment scene floor

Describe the bug
The head Mistress, the slave, and the player hover above the floor and desk in the Head Mistress punishment scene

To Reproduce

  • Play scene normally

Expected behavior
A clear and concise description of what you expected to happen.

Screenshots
20200619132440_1

20200619132410_1

20200619120142_1

System (please complete the following information):

  • VR Device: Oculus Quest Link and Valve index with 2.0 light houses
  • Version: Steam version 1.1.0

Additional context

  • Used OVR to quickly re-calibrate the floor and the same issue occurred. Same issue does not occur in the Intro goddess scene or in the Nega Yuki scene

No audio source for VO

Describe the bug
Playing the demo with the console open, shows an error around having no audio source for VO

To Reproduce
Play the demo with the console open

Expected behavior
No error to be shown

Screenshots
no_audio_source_vo

System (please complete the following information):

  • VR Device: KB+M
  • Win 10 64bit
  • Version: Demo-1

Subtitle coding showing during intro Goddess Scene

Describe the bug
Some of the subtitle coding is showing in the subtitle itself during the intro goddess scene

To Reproduce
Play through scene as normal

Expected behavior
The subtitle should not show the subtitle coding

Screenshots
20200615113525_1

System (please complete the following information):

  • VR Device: Valve index HMD, index controllers, index base stations
  • Version: 79

Additional context
Add any other context about the problem here.

Head Mistress Punishment Scene soft lock

Describe the bug
If choosing yes to HeadMistress's offer to practice swats first the player will go through the 3 swat practice then be asked to present themselves, it will then show the warning/disclaimer before repeating the 3 swats and presenting again before soft locking with no way to progress. If choosing no

To Reproduce
Play through Head Mistress's scene normally

Expected behavior
if choosing yes the tutorial should only play once and the rest of the scene should play out, if choosing no then it should start the proper punishment scene

Screenshots
N/A hard to capture in screenshots

System (please complete the following information):

  • VR Device: Valve index HMD, index controllers, index base stations
  • Version: 73
  • Computer:
    Processor: AMD Ryzen 7 2700 Eight-Core Processor, 3200 Mhz, 8 Core(s), 16 Logical Processor(s)
    GPU: Nvidia RTX 2060 driver 445.87

Additional context
Add any other context about the problem here.

Goddess Eyes Closed

Describe the bug
Goddess's Eyes in the Character Animation tool are closed during
/perform idle_fake_annoyed amused
Her eyes seem to blink open as the animation starts again

To Reproduce

  1. Use Character Animation Tool
  2. Set animation to idle_fake_annoyed
  3. Set emotion to amused

Expected behavior
Goddess's eyes to not be closed

Screenshots

Goddess_Eyes

System (please complete the following information):

  • Win 10 M+KB
  • Character Animation Tool 3.0

Goddess Missing Neutral Emotion During First Meeting

Description
The Goddess doesn't have a neutral emotion while in your first meeting with her; in her chambers.

To Reproduce
Interact with the Goddess during your first meeting; answer her questions.

Expected behavior
System debug log to show no errors

System (please complete the following information):
Win 10 64bit
M+KB
DomSim Ver. #50
Goddess_Neutral_Emotion

Headmistress still out of office

Describe the bug
The Headmistress is still invisible and mute, though her subtitles work.

To Reproduce
Enter the Headmistress' office from the main hall.

Expected behavior
For the Headmistress to be disciplining in physical form and not as an astral projection

ruh roh

System (please complete the following information):

  • VR Device: K&M
  • Win 10 64bit
  • Version: #50

Journal entrys not clickable

Describe the bug
Journal entrys "movement/advance Scene" are nearly unclickible in VR and are offset in Desktop mode.
Attic_Pointing

'wait for:circle_player' ink command throws error

Describe the bug
While you're interacting with the goddess for the first time, there's an error that is displayed in the debug log; regarding "(command Ink Command: wait for:circle_player)"

To Reproduce
Talk to Goddess for the first time

Expected behavior
There to be no errors in the debug log

Screenshots
Goddess_Chambers_circle_player

System (please complete the following information):

  • VR Device: KB+M
  • Win 10 64bit
  • Version: #50

Additional context
Voice : Feminine
Designation: Girl
Physique: Feminine
Genitals: Vagina

Graphical: Candle Sconces Clip through curtain

Describe the bug
Graphical: The

To Reproduce
Play the scene normally

Expected behavior
Objects should not clip through curtain in front of and behind the player

Screenshots
20200615130230_1

Will update with better screenshots later

System (please complete the following information):

  • VR Device: Valve index HMD, index controllers, index base stations
  • Version: 73
  • Computer:
    Processor: AMD Ryzen 7 2700 Eight-Core Processor, 3200 Mhz, 8 Core(s), 16 Logical Processor(s)
    GPU: Nvidia RTX 2060 driver 445.87

Additional context
Add any other context about the problem here.

HM_Intro_Slave_Butt_Wonky

Describe the bug
The slave's butt in HM Intro is not looking right

To Reproduce
Go to HM intro, watch her discipline the slave

Expected behavior
No funky butts

Screenshots
slave_butt

System (please complete the following information):
-Win 10 KB+M
-Testing build of Domsim

Wrist pose head detection issue

Describe the bug:
The game does not recognize that the head is in the correct position during present wrist poses in both head Mistress and Nega Yuki scenes.

To Reproduce:
Attempting to do the present wrist to HeadMistress or nega yuki.

Expected behavior :
The game recognizing the head is in the right position when doing the present wrist pose for the Head Mistress and Nega Yuki scenes

Screenshots:
Present wrists from Head Mistress Scene - Feet flat on ground
20200201021145_1

Present wrists from Head Mistress Scene - Standing on toes
20200201021149_1

Raised Chin pose from head Mistress Scene - Feet flat on ground
20200201021213_1

Present wrist reward pose from nega yuki scene - feet flat on ground
20200201022241_1

Present wrist reward pose from nega yuki scene - standing on toes
20200201022245_1

Raised chin pose from nega yuki scene - feet flat on ground
20200201022142_1

System (please complete the following information):

  • VR Device: Index HMD, controllers, and 2.0 lighthouse
  • Version: Build 50

Additional context:

  • Player hight: ~5โ€™ 2โ€ or ~1.58m
  • Issue was not present in build 44
  • Standing poses work without issue

System can't find Focused Char, can't perform 'Looming'

Describe the bug
Playing through the demo, console shows an error that the system can't find a focused character to loom over.

To Reproduce
Playing through the demo with the console open, occurs near the end of goddess's chambers

Expected behavior
No errors to be displayed on the console

Screenshots
looming

System (please complete the following information):

  • VR Device: KB+M
  • Win 10 64bit
  • Version: Demo-1

Additional context
Screenshot taken after leaving goddess's chambers

Animation: Come Here

Is your feature request related to a problem? Please describe.
No.

Describe the solution you'd like

  • Beckon with two fingers (replace come here in Goddess intro)

Can't select gender statues

Describe the bug
From Jlp#6678: "I'm stuck in the statue area and not able to move from there, where you choose gender."

To Reproduce
Steps to reproduce the behavior:

  1. Play through the into to the statue gender selection step.
  2. Try and select a gender (maybe put hands inside statues?)
  3. Notice they can't be selected

Expected behavior
Gender is selected and I'm able to continue.

Texture Error for Lantern in Goddess's chamber

Describe the bug
One of the panels of a lantern in Godess's chamber is wonky. Issue is present in all level of graphics detail; toggling post fx or anti-aliasing makes no difference.

To Reproduce
Steps to reproduce the behavior:

  1. Go to Goddess's chamber
  2. Look up and see the texture error

Screenshots
Lantern

System (please complete the following information):
-Win 10
-M+KB

do_circle_player_step_down Twitching

Describe the bug
The character models stand and swing left arm slightly, with left arm extended down towards the ground. The character model then resets back to starting postion, causing the character to twitch. The whole cycle takes approximately 3.5 seconds.

To Reproduce

  1. Use Character Animation Tool
  2. Set animation to do_circle_player_step_down
  3. Watch 'em twitch

Expected behavior
An animation of some sort

Screenshots
do_circle_player_step_down_cycle-frames

System (please complete the following information):

  • Win 10 M+KB
  • Char Tool Ver 3

Subtitles stick around for credits map

Describe the bug

  • Completing the ending scene with either Nega-Yuki(see issue#:18 #18) or the Goddess does not bring down that last scenes subtitle and they remain in the credits map

To Reproduce

  • Complete the Goddess or Nega Yuki Scene and look behind the player position

Expected behavior
The subtitles should disappear after the ending scene completes

Screenshots
20200201191746_1
20200201200804_1

System (please complete the following information):

  • VR Device: Index HMD, controllers, and 2.0 lighthouse
  • GPU: GTX 2060 Driver 441.87
  • Version: Build 50

Additional context
Add any other context about the problem here.

Giant Goddess Subtitle position

Describe the bug
The subtitle line for the giant Goddess scene that triggers after the end of the introductory scene with the Goddess is up near the Goddess's mouth not in front of the player, making it difficult for the player to read

To Reproduce
Playing the intro Goddess scene and getting to the end where the Goddess becomes giant

Expected behavior
Subtitle should be down in its normal position in front of the players view to be able to read it.

Screenshots
20200212185848_1

System (please complete the following information):

  • VR Device: Index HMD, controllers, and 2.0 lighthouse
  • GPU: GTX 2060
  • Version: The Current Steam build that's publicly available

Additional context
Add any other context about the problem here.

Option to turn snap turn off

Is your feature request related to a problem? Please describe.
When playing with index controllers, the thumbs can easily slip onto the track pad and make the player snap turn till they lift their thumb up, by which point they might have already done a 180 turn.

Describe the solution you'd like
An ability to turn snap turning off in the journal

Describe alternatives you've considered
this could be turned off in Steams controller binding system but having an option to turn it off in the journal will help when play testing but also help players that may not be savvy enough to turn the trackpad controls off in the controller binding software.

Additional context
Add any other context or screenshots about the feature request here.

"Crazy Legs" Goddess

Describe the bug
Goddess' leg model is getting very warped in an early animation

To Reproduce
Start the game as normal and play up to the intro with the Goddess

Expected behavior
Her leggy not to breaky

Screenshots
goddess crazy legs

System (please complete the following information):

  • VR Device: K&M
  • Version: 55
  • OS: Win10

Lighting issues

Describe the bug
Some textures flicker and some lighting effects dont seem to work properly.

System
HTC Vive & radeon rx580 GPU

Additional context
mostly in the main hall the pillars on the top galerie. but the first goddess scene seems off with the lightning (i assume its lightling outside) and looks too bright when theres no lightning (if that makes sense)
20200201082526_1

K&M - Give Reward Pose Recognition

Describe the bug
When playing in keyboard and mouse, the game is waiting for me to give my reward. The pose assist statue shows the correct pose, but the game is not automatically recognizing acceptance of the pose and continuing. Requires opening the journal to "give" her my reward.

To Reproduce
Steps to reproduce the behavior:

  1. Go to HM_reward_exhibitionism scene while playing K&M
  2. Wait to see if the 'present_wrist_reward' pose is automatically recognized
  3. Eventually use journal to continue

Expected behavior
Based on my understanding of the game automatically registering hands as in the correct place when the height is correct, and the blue circles on the pose assist statue, I would expect the game to pause slightly, then acknowledge compliance with the request and continue.

Screenshots

8CD7E57A-C768-4AF6-9277-46423090CDFD

do_now_leave Rotating Unexpectedly

Describe the bug
If the do_now_leave animation is left in a loop state, the character model will slowly turn away from the player; approximately 9.7 degrees per animation cycle. If another animation is played after this rotation occurs, the next animation doesn't recenter; the character could be facing the complete opposite direction and still continue with the script.

To Reproduce

  1. Use Character Animation Tool
  2. Set animation to do_now_leave
  3. Set animation to loop
  4. Wait a bit for the rotation to be noticeable
  5. Change animation to something else

Expected behavior
Expected the character models to not change their orientation significantly after a animation cycle; OR, if the change is desired, for the engine to reset the character orientation to starting postion when initiating change of animation.

Screenshots
do_now_leave_cycle-frames
bugFinal

System:

  • Win 10 M+BK
  • Char Tool Ver. 3

Theatre Crowd Animation

Describe the solution you'd like
It would be nice if the crowd had their own slight idle animation so that it felt like they were alive.

Nega Yuki Finish

Her legs are weird
When Nega Yuki "finishes", her legs clip through her body

To Reproduce
Steps to reproduce the behavior:

  1. Go to 'Nega Yuki Forced Scene'
  2. Progress through to the end
  3. Watch her legs when she "finishes"
  4. See error

Expected behavior
Maybe change the positioning? I'm no programmer, so I don't know.

Screenshots
If applicable, add screenshots to help explain your problem.

System (please complete the following information):

  • Laptop (details in screenshot)
    Annotation 2020-06-10 034426

  • Version: [0.0.1]

Additional context

Yuki Hair Collision

Describe the bug
Yuki's hair will still clip through her clothes in the Main Hall, when you meet her for the first time

To Reproduce
Go talk to Yuki in the Main Hall

Expected behavior
Hair to not go through Yuki's clothes
Yuki_Hair

System (please complete the following information):

  • VR Device: KB+M
  • Win 10 64bit
  • Version: #50

Giant Goddess Subtitle

Describe the bug
At the end of the Goddess intro scene the subtitle appears near the Goddess's face where its too far to read

To Reproduce
Steps to reproduce the behavior:

  • Play scene normally

Expected behavior
The subtitle should be closer so it can be read

Screenshots
20200619131355_1

System (please complete the following information):

  • VR Device: Oculus Quest Link and valve index with 2.0 lighthouses
  • Version: Steam Ver. 1.1.0

Additional context
Add any other context about the problem here.

VO not matching in some places-Exhibitionism #4 Build

Describe the bug
When playing through the Exhibitionism standalone, some of the voice lines don't execute properly.

Do you tremble with the need to release, {isBoy: heathen|wretch}? #69
-no mouth movement on HM

Your reward will be to titillate the crowd with your orgasm. #2
-Subtitle displays "Indeed"

To Reproduce

  1. Play through the scene
  2. Chose to masturbate standing up first time
  3. Chose to masturbate kneeling second time

Expected behavior
Voice lines to match animations and subtitles

System (please complete the following information):
-Win 10, M+KB
-Exhibitionism build #4

Can't select scene shortcut buttons

Describe the bug
Reported by shane via Patreon message: After playing through and unlocking scene shortcuts in the journal, I'm not able to select them with my controller.

To Reproduce
Steps to reproduce the behavior:

  1. Play through until scene shortcuts are unlocked
  2. Open the journal
  3. Select the 'Scene Shortcuts' bookmark
  4. Try to select a scene to jump to

Expected behavior
The selected scene loads.

System (please complete the following information):

  • Oculus Quest with Link cable
  • Version: 1.1.0

Door collision allows for hide and seek with Goddess

Describe the bug
The door behind the player in the Goddess' chamber doesn't have the proper collision, allowing you to walk inside the door.

To Reproduce

  1. Start the game and play to the Goddess' chamber.
  2. Walk into the door that is behind the player when they spawn in.

Expected behavior
The door's collision will stop the player before they begin osmosis.

Screenshots
door collision 1 5

System (please complete the following information):

  • VR Device: K&M
  • Version: 51
  • System: Win10 64-bit

Selection pointer lag

Describe the bug
When playing in VR mode and the Journal is open the pointer/selector lags and does not keep up with the movement of the players hands, with a delay that ranges between 1-2 seconds.

To Reproduce
Open the Journal in VR mode and move the pointer

Expected behavior
The pointer should move with the players hand to allow for easier selection of journal options

Screenshots
Screenshots/gifs have issues showing the lag

System (please complete the following information):

  • VR Device: Index HMD, controllers, and 2.0 lighthouse
  • GPU: GTX 2060 Driver 442.19
  • Version: Demo Build 4

Additional context
Add any other context about the problem here.

Animation Quick_Bow

Needs a longer idle tail. The animation cycles too quickly and repeats while the VO line is finishing.

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