Bugs and Feature Requests for Dominatrix Simulator
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Bugs and Feature Requests for Dominatrix Simulator
Describe the bug
Playing through the demo, console shows a callback errror
To Reproduce
Play through the demo with the console open
Expected behavior
Console to not show errors
System (please complete the following information):
Additional context
All 4 errors look identical, I've included all of them for sake of completion.
Describe the bug
Nega's hair will still clip through her body in the Main Hall, when you meet her for the first time
To Reproduce
Go talk to Nega in the Main Hall
Expected behavior
Hair to not go through Nega's body
System (please complete the following information):
VR Device: KB+M
Win 10 64bit
Version: #50
Describe the bug
Declining to give Nega-yuki the bloodstone kicks you to the credits screen without the ending Goddess scene
To Reproduce
Steps to reproduce the behavior:
Expected behavior
System (please complete the following information):
Additional context
Add any other context about the problem here.
Describe the bug
The geometry is possibly colliding and overlapping causing spots that flash in and out
To Reproduce
Expected behavior
The spots should not be flashing in and out of existence
System (please complete the following information):
Additional context
Add any other context about the problem here.
Describe the bug
When the game displays two pose assist icons at the same time, they overlap.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
They should be visibly separated with some space between them.
Describe the bug
Playing through the demo, looking to see what errors were shown in the console
To Reproduce
Play through the demo, with the console open. Occurs near the end of the goddess's chambers
Expected behavior
No error to be shown in the console
System (please complete the following information):
Additional context
Screenshot was taken after leaving goddess's chambers
The Goddess did loom over the player, but the console still displayed an error
Describe the bug
Animation will not trigger in Unity, but there is no associated error in the console.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Once player agrees to give it, she should perform swipe hand but she simply goes into the next animation listed in Ink.
Needs longer idle tail. It is looping too soon
Describe the bug
After Nega leaves the great hall, Yuki continues to talk to you. If you move to go behind her, she doesn't rotate her body. This makes her arms do a weird pose, and her hair seems to defy gravity.
To Reproduce
-Talk to Yuki and Nega in the Great Hall
-Nega leaves
-Continue to talk with Yuki
-Maneuver yourself behind Yuki, low down to the ground
Expected behavior
Yuki to rotate to face character, Arm and Hair act normally
System (please complete the following information):
Describe the bug
The animation display tool will loop almost all animations, even when the 'loop' box is unchecked
do_arm_raise
do_blow_kiss
do_bouncing_eager
do_bouncing_little
do_circle_player_step_down<-broken, they twitchy
do_fist_pump
do_get_get _the_fuck_out
do_inspect
do_present_wrists
do_quick_bow
do_rub_hands_together
do_shake_finger
do_shake_finger_stern
do_taps_wrist
do_you_leave
The idles are fine, as they are meant to loop.
idle_unhappy<- arm twitch
react_chuckle
react_clapping
react_crazy_gesture
react_disappointed
react_dismissive
react_dumb
react_excited
react_head_toss_casual
react_nod_little
react_point_at_player_angry <-right hand clips through right hip on Nega, Yuki, and Goddess
react_resigned
react_sad_kick_foot_yuki
react_scoffs
react_shake_head_denied
react_shake_head_disbelief
react_shrug_short
react_thankful<-right hand clips through right hip on Nega, Yuki, and Goddess
react_whatever
talk_annoyed
talk_bashful <-right hand clips through right hip on Nega, Yuki, and Goddess
talk_behold <-full body twitch at end of animation
talk_either_or
talk_emphatic_one_hand
talk_emphatic_yuki
talk_exposition
talk_lean_forward
talk_one_finger
talk_one_hand
talk_question
talk_thoughtful
talk_threaten
talk_two_fingers
tease_arm_up <- doesn't loop, but left hand clips through all characters head
tease_ass_caress
tease_caress_breasts
tease_caress_breasts_large
tease_dance_slow
tease_rubbing_crotch
tease_stroke_motion
To Reproduce
Use the animation tool, don't select the 'loop' checkbox
Expected behavior
Animations won't loop unless the 'loop' checkbox is selected
System (please complete the following information):
Describe the bug
Nega's lips do not move in the way that they should during a voice line
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Nega's lips to not imitate a xenomorph
System (please complete the following information):
Describe the bug
The head Mistress, the slave, and the player hover above the floor and desk in the Head Mistress punishment scene
To Reproduce
Expected behavior
A clear and concise description of what you expected to happen.
System (please complete the following information):
Additional context
Describe the bug
Playing the demo with the console open, shows an error around having no audio source for VO
To Reproduce
Play the demo with the console open
Expected behavior
No error to be shown
System (please complete the following information):
Describe the bug
Some of the subtitle coding is showing in the subtitle itself during the intro goddess scene
To Reproduce
Play through scene as normal
Expected behavior
The subtitle should not show the subtitle coding
System (please complete the following information):
Additional context
Add any other context about the problem here.
Describe the bug
If choosing yes to HeadMistress's offer to practice swats first the player will go through the 3 swat practice then be asked to present themselves, it will then show the warning/disclaimer before repeating the 3 swats and presenting again before soft locking with no way to progress. If choosing no
To Reproduce
Play through Head Mistress's scene normally
Expected behavior
if choosing yes the tutorial should only play once and the rest of the scene should play out, if choosing no then it should start the proper punishment scene
Screenshots
N/A hard to capture in screenshots
System (please complete the following information):
Additional context
Add any other context about the problem here.
Describe the bug
Goddess's Eyes in the Character Animation tool are closed during
/perform idle_fake_annoyed amused
Her eyes seem to blink open as the animation starts again
To Reproduce
Expected behavior
Goddess's eyes to not be closed
Screenshots
System (please complete the following information):
Description
The Goddess doesn't have a neutral emotion while in your first meeting with her; in her chambers.
To Reproduce
Interact with the Goddess during your first meeting; answer her questions.
Expected behavior
System debug log to show no errors
System (please complete the following information):
Win 10 64bit
M+KB
DomSim Ver. #50
Describe the bug
The Headmistress is still invisible and mute, though her subtitles work.
To Reproduce
Enter the Headmistress' office from the main hall.
Expected behavior
For the Headmistress to be disciplining in physical form and not as an astral projection
System (please complete the following information):
Describe the bug
While you're interacting with the goddess for the first time, there's an error that is displayed in the debug log; regarding "(command Ink Command: wait for:circle_player)"
To Reproduce
Talk to Goddess for the first time
Expected behavior
There to be no errors in the debug log
System (please complete the following information):
Additional context
Voice : Feminine
Designation: Girl
Physique: Feminine
Genitals: Vagina
Describe the bug
Graphical: The
To Reproduce
Play the scene normally
Expected behavior
Objects should not clip through curtain in front of and behind the player
Will update with better screenshots later
System (please complete the following information):
Additional context
Add any other context about the problem here.
Describe the bug:
The game does not recognize that the head is in the correct position during present wrist poses in both head Mistress and Nega Yuki scenes.
To Reproduce:
Attempting to do the present wrist to HeadMistress or nega yuki.
Expected behavior :
The game recognizing the head is in the right position when doing the present wrist pose for the Head Mistress and Nega Yuki scenes
Screenshots:
Present wrists from Head Mistress Scene - Feet flat on ground
Present wrists from Head Mistress Scene - Standing on toes
Raised Chin pose from head Mistress Scene - Feet flat on ground
Present wrist reward pose from nega yuki scene - feet flat on ground
Present wrist reward pose from nega yuki scene - standing on toes
Raised chin pose from nega yuki scene - feet flat on ground
System (please complete the following information):
Additional context:
Describe the bug
Playing through the demo, console shows an error that the system can't find a focused character to loom over.
To Reproduce
Playing through the demo with the console open, occurs near the end of goddess's chambers
Expected behavior
No errors to be displayed on the console
System (please complete the following information):
Additional context
Screenshot taken after leaving goddess's chambers
Is your feature request related to a problem? Please describe.
No.
Describe the solution you'd like
Describe the bug
From Jlp#6678: "I'm stuck in the statue area and not able to move from there, where you choose gender."
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Gender is selected and I'm able to continue.
Describe the bug
One of the panels of a lantern in Godess's chamber is wonky. Issue is present in all level of graphics detail; toggling post fx or anti-aliasing makes no difference.
To Reproduce
Steps to reproduce the behavior:
System (please complete the following information):
-Win 10
-M+KB
Describe the bug
The character models stand and swing left arm slightly, with left arm extended down towards the ground. The character model then resets back to starting postion, causing the character to twitch. The whole cycle takes approximately 3.5 seconds.
To Reproduce
Expected behavior
An animation of some sort
System (please complete the following information):
Describe the bug
To Reproduce
Expected behavior
The subtitles should disappear after the ending scene completes
System (please complete the following information):
Additional context
Add any other context about the problem here.
Describe the bug
The subtitle line for the giant Goddess scene that triggers after the end of the introductory scene with the Goddess is up near the Goddess's mouth not in front of the player, making it difficult for the player to read
To Reproduce
Playing the intro Goddess scene and getting to the end where the Goddess becomes giant
Expected behavior
Subtitle should be down in its normal position in front of the players view to be able to read it.
System (please complete the following information):
Additional context
Add any other context about the problem here.
Is your feature request related to a problem? Please describe.
When playing with index controllers, the thumbs can easily slip onto the track pad and make the player snap turn till they lift their thumb up, by which point they might have already done a 180 turn.
Describe the solution you'd like
An ability to turn snap turning off in the journal
Describe alternatives you've considered
this could be turned off in Steams controller binding system but having an option to turn it off in the journal will help when play testing but also help players that may not be savvy enough to turn the trackpad controls off in the controller binding software.
Additional context
Add any other context or screenshots about the feature request here.
Describe the bug
Goddess' leg model is getting very warped in an early animation
To Reproduce
Start the game as normal and play up to the intro with the Goddess
Expected behavior
Her leggy not to breaky
System (please complete the following information):
Describe the bug
Some textures flicker and some lighting effects dont seem to work properly.
System
HTC Vive & radeon rx580 GPU
Additional context
mostly in the main hall the pillars on the top galerie. but the first goddess scene seems off with the lightning (i assume its lightling outside) and looks too bright when theres no lightning (if that makes sense)
Describe the bug
When playing in keyboard and mouse, the game is waiting for me to give my reward. The pose assist statue shows the correct pose, but the game is not automatically recognizing acceptance of the pose and continuing. Requires opening the journal to "give" her my reward.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Based on my understanding of the game automatically registering hands as in the correct place when the height is correct, and the blue circles on the pose assist statue, I would expect the game to pause slightly, then acknowledge compliance with the request and continue.
Screenshots
Describe the bug
If the do_now_leave animation is left in a loop state, the character model will slowly turn away from the player; approximately 9.7 degrees per animation cycle. If another animation is played after this rotation occurs, the next animation doesn't recenter; the character could be facing the complete opposite direction and still continue with the script.
To Reproduce
Expected behavior
Expected the character models to not change their orientation significantly after a animation cycle; OR, if the change is desired, for the engine to reset the character orientation to starting postion when initiating change of animation.
System:
Describe the solution you'd like
It would be nice if the crowd had their own slight idle animation so that it felt like they were alive.
Her legs are weird
When Nega Yuki "finishes", her legs clip through her body
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Maybe change the positioning? I'm no programmer, so I don't know.
Screenshots
If applicable, add screenshots to help explain your problem.
System (please complete the following information):
Additional context
Describe the bug
Yuki's hair will still clip through her clothes in the Main Hall, when you meet her for the first time
To Reproduce
Go talk to Yuki in the Main Hall
Expected behavior
Hair to not go through Yuki's clothes
System (please complete the following information):
Describe the bug
At the end of the Goddess intro scene the subtitle appears near the Goddess's face where its too far to read
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The subtitle should be closer so it can be read
System (please complete the following information):
Additional context
Add any other context about the problem here.
Describe the bug
When playing through the Exhibitionism standalone, some of the voice lines don't execute properly.
Do you tremble with the need to release, {isBoy: heathen|wretch}? #69
-no mouth movement on HM
Your reward will be to titillate the crowd with your orgasm. #2
-Subtitle displays "Indeed"
To Reproduce
Expected behavior
Voice lines to match animations and subtitles
System (please complete the following information):
-Win 10, M+KB
-Exhibitionism build #4
Describe the bug
Reported by shane via Patreon message: After playing through and unlocking scene shortcuts in the journal, I'm not able to select them with my controller.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The selected scene loads.
System (please complete the following information):
Describe the bug
The door behind the player in the Goddess' chamber doesn't have the proper collision, allowing you to walk inside the door.
To Reproduce
Expected behavior
The door's collision will stop the player before they begin osmosis.
System (please complete the following information):
Describe the bug
When playing in VR mode and the Journal is open the pointer/selector lags and does not keep up with the movement of the players hands, with a delay that ranges between 1-2 seconds.
To Reproduce
Open the Journal in VR mode and move the pointer
Expected behavior
The pointer should move with the players hand to allow for easier selection of journal options
Screenshots
Screenshots/gifs have issues showing the lag
System (please complete the following information):
Additional context
Add any other context about the problem here.
Needs a longer idle tail. The animation cycles too quickly and repeats while the VO line is finishing.
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