Comments (6)
Cool, thanks!
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(continuing from what I said on IRC the other day)
This'll probably be done at some point. I originally started this fork for my own personal use but it'd be nice to have an official package distribution now that people seem to be using it more.
Since putting it on pypi would probably make me the de facto "official" maintainer of omgifol (if I wasn't already) I'd at least like to get @fredrik-johansson's blessing first.
Other stuff that I'd probably like to be done first:
- bump the version number to make sure it's considered distinct from Fredrik's last version
- ensure the entire package is compatible with Python 3
- make some of the changes to MapEditor you had mentioned on IRC
- update (or at least note) stuff relating to limit-removing maps and other basic source port features that aren't supported yet (MapEditor can read limit-removing and Hexen/ZDoom maps now but there's probably still useful stuff missing for those)
Feel free to mention anything else you think would be good to include in a "0.3" release.
In the longer term I'd also like to expand the Doom 64 map support (which is currently in the doom64 branch but isn't very robust).
from omgifol.
Also, the new "python3" branch is exactly what it sounds like. This branch should work with both 2.7 and 3.x at this point (at least the demo scripts and my own scripts do). I suspect omg.util might need a bit more fixing up now (or at least docstring updates)
from omgifol.
Please go ahead!
Before putting it on pypi, I think it really needs to be converted to a proper Python package, with a setup.py and so on.
from omgifol.
Yeah, I plan to do that as well when it's ready. Thanks!
from omgifol.
https://pypi.python.org/pypi/omgifol/0.3.0
At last, you can pip install omgifol
:) I also decided to tag this as a new release since I don't think there was anything else important that I hadn't taken care of yet.
This is my first time publishing a real Python package so let me know if I screwed something up.
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Related Issues (20)
- Polygon functions for usable sector shapes
- tall patches
- Graphic.to_Image() doesn't support transparency HOT 2
- TextureDef.to_Image()
- Replace structs with classes? HOT 4
- use standard data sizes in Graphic.to_raw
- PNAMES entries not being stripped correctly in py3
- omg.WAD should support reading from read-only WAD files. HOT 1
- Discrepancy between same map data pre-and-post to_lumps HOT 4
- mirror.py demo script has issues saving certain maps HOT 5
- randomly generate maps with different layouts HOT 6
- ACS script is not written into the new wad file HOT 3
- UDMF support HOT 1
- pk3 file support HOT 1
- Potential PK3 Support HOT 1
- inconsistent api for creating lumps from various classes HOT 3
- complains about missing SECTORS lump, but it's there HOT 4
- How to set started location and goal? HOT 1
- omg.WAD placing lumps in wrong groups with missing end markers
- please add support for Heretic/Hexen raw screen graphics
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