Edit the include/defines.h
file to change the debug IP address and port to your PC.
Make sure you have a TCP listener on the TCP port you specified.
For linux you can do nc -lk 9023
.
#define DEBUG
#define DEBUG_IP "192.168.0.38"
#define DEBUG_PORT 9023
Available Remote Functions
Function | Key | Description |
---|---|---|
poke() | POKE | Write a buffer to memory at a given addrss |
peek() | PEEK | Read a buffer from memory at a given address |
getProcesses() | GET_PROCESSES | Get a list of running processes |
getProcessThreads() | GET_PROCESS_THREADS | Get the threads the process has |
getModules() | GET_MODULES | Get a list of running modules |
getRegions() | GET_REGIONS | Get regions for a given process |
getFirmware() | GET_FIRMWARE | Get the firmware version |
notify() | NOTIFY | Send a system notification |
searchStart() | SEARCH_START | Start searching for data |
searchRescan() | SEARCH_RESCAN | Rescan results from a previous search for a new set of data |
searchGetResults() | SEARCH_GET_RESULTS | Get the current list of results |
searchCountResults() | SEARCH_COUNT_RESULTS | Get the number of results |
searchEnd() | SEARCH_END | End the search |
debugContinue() | DEBUG_CONTINUE | Continue a stopped process |
debugStop() | DEBUG_STOP | Stop a process |
debugKill() | DEBUG_KILL | Kill a process |
debugStep() | DEBUG_STEP | Step one instruction on a stopped process |
debugGetRegisters() | DEBUG_GET_REGISTERS | Get a processes registers |
debugSetRegisters() | DEBUG_SET_REGISTERS | Set a processes registers |
debugGetFloatRegisters() | DEBUG_GET_FLOAT_REGISTERS | Get a processes floating point registers |
debugSetFloatRegisters() | DEBUG_SET_FLOAT_REGISTERS | Set a processes floating point registers |
debugGetDebugRegisters() | DEBUG_GET_DEBUG_REGISTERS | Get a processes debug registers |
debugSetDebugRegisters() | DEBUG_SET_DEBUG_REGISTERS | Set a processes debug registers |
debugAddBreakpoint() | DEBUG_ADD_BREAKPOINT | Add a breakpoint to the process |
debugRemoveBreakpoint() | DEBUG_REMOVE_BREAKPOINT | Remove a breakpoint from the process |
debugAddWatchpoint() | DEBUG_ADD_WATCHPOINT | Add a watch to the process |
debugRemoveWatchpoint() | DEBUG_REMOVE_WATCHPOINT | Remove a watch from the process |
debugStopThread() | DEBUG_STOP_THREAD | Stop a given thread from running |
debugResumeThread() | DEBUG_RESUME_THREAD | Resume a given thread that was previously stopped |
debugCheckInterrupt() | DEBUG_CHECK_INTERRUPT | Check if there is a interrupt |
Thanks to 2much4u, CTurt, Kiwidog and Golden for sources / advice.
Compiled using PS4 SDK - https://github.com/McCaulay/ps4-payload-sdk