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Home Page: https://immortaldevs.net/paradise-lost/
License: MIT License
Paradise awaits...
Home Page: https://immortaldevs.net/paradise-lost/
License: MIT License
when you have weared the elytra and open survival Inventory in Aether game craches.
On use, the item flashes like it is being used but given back, unlike how buckets work
As the title suggest the mod is incompatible with immersive portals, I think due to conflicting mixins between the aether portal and how immersive handles portals
when gravitite falls upwards, after leaving render distance, and then coming back into range, falls a number of blocks before slowing down and then floating up again
Replicate by letting a gravitite float up, then fly up to it once it dissapears.
"Request failed with status code 403
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I was trying for a few days and still the link doesn't work.
Why there isn't a curseforge page?
grammar
First and foremost, I love the mod and I love what you are doing! I am by no means trying to criticize, I understand the mod is in beta and is prone to bugs, I'm just listing my finding, Bugs, or behaviors I think might be unintentional. Thanks for all the hard work. I really hope this project continues
Misc
- Setting tick speed to 1000 can crash the game easily (in aether)
- Bees spawn in the aether
- Blueberry bushes don't drop bush when broken by hand, with shears, or silk
- Blueberry bushes are immune to water/lava
- Gravetite tools don't effect gravity (WIP i assume)
- Gravetite ore flings up and down through the sky violently until eventually breaking (used to just soar into the sky and disappear, is this intentional?)
- Portals are not generated in the same shape as built (if build outside of a 2x3) and dont send you back to the original portal (creates a new 2x3 in the overworld)
Trees/wood
- Leaves are immune to fire
- Logs and wood are immune to fire
- Saplings don't drop from leaves
- Leaves don't decay (excluding sky root) (couldn't test crystal)
- Crystal saplings grow into nothing (appear to leave a ghost block in its place)
- Crystal saplings cause crash on growth with tickspeed set high (can still load into the world after reboot)
- Stripped logs cause decay (differs from vanilla)
- Fences don't link to each other (tested walls, they work fine)
Water
- All waterloggable blocks waterlogged without any problems! (excluding fence gates but that's the same as vanilla)
- Leaf piles are immune to water/lava
- Hangerplants are immune to water/lava
- Blueberry bushes are immune to water/lava
- Trees that grow with the random tick speed set higher spawn deformed almost as if the leaves are spawning before the logs, and then despawning because there are no logs(yet)
Quicksoil
- Works with blocks above quicksoil up to five snowlayers (carpet, slabs, rails, snow (up to five layers)
- Not on beds(4 layers) for some reason
- Boats on quicksoil can crash game
- Boats on quicksoil can cause the player to keep spinning after getting out (only happened to me once)
- [idea] Quicksoil boosting minecarts (might be a practical usage for quick soil)
Creative Tab (doesn't effect game, just an OCD thing)
- Holystone, Mossy Holystone & Holystone bricks are separated from its part block counterparts (slabs stairs, walls)
- hellfire walls appear before slabs and stairs,
crash report: https://pastebin.com/JG0SiBhk
It also changes hitbox of blocks (shows a hitbox a little bit above block)
Seems that the aether fails to load the render of the Glinded Netherite armor
anywho here's the crash report
https://pastebin.com/NEN1CmbW crash report
I have no crash report but we did talk about it on the discord server, just wanted to put it here so you can keep track of it better. But I still want the feature in-game.
Like arrows shot in creative mode, only can be picked up by creative mode players, and should not go into their inventory
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