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View Code? Open in Web Editor NEWMUD server in D, with procedural generation
License: Apache License 2.0
MUD server in D, with procedural generation
License: Apache License 2.0
Create roads in the city.
I want to be able to create a character, restart the MUD, and then log in as the character I previously created.
See the "description for walls / towers" entry.
say, shout, tell
Full-MUD channels.
Define wear locations.
Define where you can wear an item.
Define a command to wear an item.
Look at yourself and see what you're wearing.
Make a way to export mud health variables (varz, influxdb, something). Objective is to be able to graph and possibly alert on things.
Specifically want to track:
Seems to occur randomly. Figure out if it's an issue with my handling (probably) and fix.
Maybe in other situations. Redo telnet thing to use streams.
Unfortunately, it doesn't look like vibe.d has plain sockets.
Just the basic outline of city walls. Towers at the corners, walking atop the walls otherwise. Staircases up.
Make some buildings in the city.
Buildings need some slightly different handling. They might each be a zone, since they have different scales and connect to the rest of the world differently.
Come up with some ways of describing city walls to produce reasonable variation.
Three basic parts:
Create items. Pick them up. Drop them.
Right now, we have walls with a tower not quite at what looks like the end of a wall.
What happens is, the angle between two walls is shallow enough. Like you have a 5:1 NE:N wall, and it ends with a NE exit. Then you have a 3:1 E:NE wall, and it starts with a NE exit. This looks strange.
There are two obvious ways of doing things:
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