Giter VIP home page Giter VIP logo

learningmolecule's Introduction

Getting Network State as a State Machine via FlowRedux

class NetworkStateMachine(
    private val context: Context
) : FlowReduxStateMachine<ConnectionState, Unit>(initialState = defaultConnectionState()) {
    init {
        if (context !is Application) throw IllegalArgumentException("Context passed in NetworkStateMachines must be Application Context")

        spec {
            inState<ConnectionState.Unavailable> {
                collectWhileInState(context.observeConnectivityAsFlow()) { connectionState, state ->
                    state.override { connectionState }
                }
            }

            inState<ConnectionState.Available> {
                collectWhileInState(context.observeConnectivityAsFlow()) { connectionState, state ->
                    state.override { connectionState }
                }
            }
        }
    }

    fun immediateConnectedState(): ConnectionState = context.currentConnectivityState

    companion object {
        fun defaultConnectionState(): ConnectionState = ConnectionState.Unavailable
    }
}

Observing the State machine and using the as a constructore parameter to the molecule presenter

class NetworkPresenter(
    private val networkStateMachines: NetworkStateMachine
) {
    @Composable
    fun uiModel(): ConnectionState {
        var connectionState by remember {
            mutableStateOf(networkStateMachines.immediateConnectedState())
        }

        LaunchedEffect(Unit) {
            networkStateMachines.state.collect {
                connectionState = it
            }
        }

        return connectionState
    }
}

Getting Counter State as a State Machine via FlowRedux

class CounterStateMachine: FlowReduxStateMachine<CounterState, CounterEvent>(initialState = defaultCounterState()) {
    init {
        spec {
            // ....
        }
    }
    companion object {
        fun defaultCounterState(): CounterState = NotInitialized()
    }
}

Observing the State machine and using the as a constructore parameter to the molecule presenter, passing the event to the State Machine via the Presenter

class CounterPresenter(
    private val counterStateMachine: CounterStateMachine
) {
    private val events = MutableSharedFlow<CounterEvent>(extraBufferCapacity = 1)

    @Composable
    fun uiModel(): CounterState {
        var counterState by remember {
            mutableStateOf(CounterStateMachine.defaultCounterState())
        }

        LaunchedEffect(Unit) {
            events.collect { counterEvent ->
                counterStateMachine.dispatch(counterEvent)
            }
        }

        LaunchedEffect(Unit) {
            counterStateMachine.state.collect { currentState ->
                counterState = currentState
            }
        }

        return counterState
    }

    fun processEvent(event: CounterEvent) {
        events.tryEmit(event)
    }
}

learningmolecule's People

Contributors

dhimandasgupta avatar

Watchers

 avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.